Player Matchup

Thanatos
Thanatos
Halfgiant33
Thanatos
Level 29
God Stats
1W - 2L
1,256 SR
Queue Stats
98W - 104L
1,324 Elo+
Party 1
Gilgamesh
Gilgamesh
Koduhz
Gilgamesh
Level 29
God Stats
10W - 10L
1,399 SR
Queue Stats
94W - 78L
1,376 Elo+
Solo
Merlin
Merlin
RonHextall
Merlin
Level 24
God Stats
11W - 13L
1,257 SR
Queue Stats
295W - 309L
1,496 Elo+
Solo
Izanami
Izanami
Roxx27
Izanami
Level 29
God Stats
41W - 53L
1,429 SR
Queue Stats
70W - 84L
1,409 Elo+
Solo
Ymir
Ymir
WalleyedFlyer62
Ymir
Level 27
God Stats
6W - 7L
1,398 SR
Queue Stats
50W - 50L
1,314 Elo+
Party 1
Team Averages
Level 28
1,348 SR
1,384 Elo+

VS

Team Averages
Level 38
1,510 SR
1,380 Elo+
Neith
Neith
MysticCleric
Neith
Level 17
God Stats
1W - 4L
1,230 SR
Queue Stats
3W - 7L
1,234 Elo+
Solo
Cthulhu
Cthulhu
Raidelo
Cthulhu
Level 118
God Stats
0W - 1L
1,886 SR
Queue Stats
38W - 41L
1,443 Elo+
Party 2
Nemesis
Nemesis
Rose1997
Nemesis
Level 26
God Stats
30W - 28L
1,461 SR
Queue Stats
229W - 240L
1,403 Elo+
Solo
Ra
Ra
XVLZ
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Janus
Janus
dake1258
Janus
Level 24
God Stats
2W - 6L
1,475 SR
Queue Stats
3W - 7L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Halfgiant33
Thanatos
18
6 / 2 / 2
11,690
585
8,370
14,469
5,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Koduhz
Gilgamesh
18
12 / 0 / 9
13,319
666
19,061
15,403
8,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
RonHextall
Merlin
19
9 / 2 / 10
12,615
631
13,700
10,505
4,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Roxx27
Izanami
19
6 / 1 / 4
11,951
598
9,496
16,333
6,315
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 3 / 5
11,152
558
4,310
13,489
5,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 1
8,024
401
6,849
9,988
3,439
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Raidelo
Cthulhu
14
1 / 5 / 4
9,265
463
10,640
18,497
13,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Rose1997
Nemesis
15
1 / 5 / 4
8,921
446
5,964
16,413
6,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ra
XVLZ
Ra
13
1 / 9 / 1
8,513
426
8,253
11,860
3,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
dake1258
Janus
13
3 / 12 / 1
8,685
434
6,483
15,086
4,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
37
Kills
8
8
Deaths
37
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Halfgiant33
Thanatos
6
2
2
3.5
W
Gilgamesh
Koduhz
Gilgamesh
12
0
9
16.5
L
2
6
1
0.42
L
Cthulhu
Raidelo
Cthulhu
1
5
4
0.6
W
Merlin
RonHextall
Merlin
9
2
10
7
L
Nemesis
Rose1997
Nemesis
1
5
4
0.6
W
Izanami
Roxx27
Izanami
6
1
4
8
W
4
3
5
2.17
L
Ra
XVLZ
Ra
1
9
1
0.17
L
Janus
dake1258
Janus
3
12
1
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,937
Damage
38,189
70,199
Taken
71,844
31,344
Mitigated
31,690
29,449
Healing
12,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Halfgiant33
Thanatos
8,370
4,054
0
10,187
14,469
5,950
1,831
2,663
11,680
0
99,787
W
Gilgamesh
Koduhz
Gilgamesh
19,061
6,568
0
5,962
15,403
8,885
0
9,938
4,873
0
63,672
L
6,849
2,095
0
1,057
9,988
3,439
568
3,173
6,815
0
38,420
L
Cthulhu
Raidelo
Cthulhu
10,640
762
990
2,619
18,497
13,113
46
3,457
15,040
38,267
0
W
Merlin
RonHextall
Merlin
13,700
941
0
3,537
10,505
4,355
40
3,696
6,639
91,060
0
L
Nemesis
Rose1997
Nemesis
5,964
2,158
0
5,128
16,413
6,997
177
4,774
11,639
0
56,373
W
Izanami
Roxx27
Izanami
9,496
7,409
0
7,857
16,333
6,315
4,716
3,835
12,380
0
98,788
W
4,310
730
0
1,906
13,489
5,839
694
4,115
9,251
47,110
0
L
Ra
XVLZ
Ra
8,253
2,726
129
1,063
11,860
3,684
904
477
11,383
31,140
0
L
Janus
dake1258
Janus
6,483
906
0
1,526
15,086
4,457
1,206
6,129
8,957
38,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,727
Gold Earned
43,408
652
Minions Killed
368
0
Camps Cleared
0
1,790,194
Distance Traveled
1,611,685
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,690
585
154
8
0
404,604
0
W
Gilgamesh
13,319
666
105
5
0
338,800
1
L
Neith
8,024
401
65
3
0
292,885
0
L
Cthulhu
9,265
463
69
3
0
362,049
11
W
Merlin
12,615
631
143
7
0
385,479
4
L
Nemesis
8,921
446
105
5
0
347,153
0
W
Izanami
11,951
598
153
8
0
348,983
4
W
Ymir
11,152
558
97
5
0
312,328
0
L
Ra
8,513
426
58
3
0
289,207
3
L
Janus
8,685
434
71
4
0
320,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role