Player Matchup

Merlin
Merlin
Chelore
Merlin
Level 40
God Stats
1W - 3L
1,283 SR
Queue Stats
34W - 56L
1,452 Elo+
Party 1
Olorun
Olorun
CoronaVirace
Olorun
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 102L
1,486 Elo+
Party 1
Baron Samedi
Baron Samedi
PrinceHarming
Baron Samedi
Level 15
God Stats
17W - 10L
1,602 SR
Queue Stats
62W - 55L
1,477 Elo+
Party 1
Horus
Horus
Ralisian
Horus
Level 29
God Stats
5W - 3L
1,339 SR
Queue Stats
61W - 26L
1,775 Elo+
Solo
Neith
Neith
xxsinsimelliaxx
Neith
Level 30
God Stats
5W - 2L
1,689 SR
Queue Stats
5W - 2L
1,709 Elo+
Solo
Team Averages
Level 28
1,482 SR
1,580 Elo+

VS

Team Averages
Level 15
1,559 SR
1,621 Elo+
Thor
Thor
RiversTV
Thor
Level 17
God Stats
1W - 3L
1,176 SR
Queue Stats
51W - 56L
1,426 Elo+
Solo
Yemoja
Yemoja
Yehnn
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,784 Elo+
Party 2
Tiamat
Tiamat
ZioKyro
Tiamat
Level 24
God Stats
4W - 3L
1,778 SR
Queue Stats
6W - 5L
1,790 Elo+
Party 2
Artemis
Artemis
j3wy21
Artemis
Level 27
God Stats
6W - 3L
1,838 SR
Queue Stats
169W - 126L
1,630 Elo+
Solo
Kukulkan
Kukulkan
s272id
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chelore
Merlin
18
5 / 2 / 18
10,931
1,093
13,325
7,913
3,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
19
15 / 0 / 14
13,319
1,332
21,628
9,819
4,677
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
PrinceHarming
Baron Samedi
17
3 / 3 / 19
10,701
1,070
12,848
9,957
4,744
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Ralisian
Horus
18
5 / 0 / 17
10,885
1,089
11,807
12,228
7,943
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 1 / 13
10,244
1,024
8,025
6,374
2,449
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

244

VS

Team 2 Tickets

103

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
2 / 8 / 3
9,534
953
4,390
15,188
5,868
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
Yehnn
Yemoja
15
0 / 7 / 3
10,025
1,003
5,373
19,426
17,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
ZioKyro
Tiamat
15
2 / 2 / 1
9,912
991
6,869
10,554
5,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
j3wy21
Artemis
16
0 / 2 / 5
9,613
961
15,125
11,741
4,018
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
s272id
Kukulkan
16
2 / 12 / 3
10,107
1,011
9,800
16,679
6,326
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
21
31
Kills
6
6
Deaths
31
81
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
Chelore
Merlin
5
2
18
7
W
Olorun
15
0
14
22
W
Baron Samedi
PrinceHarming
Baron Samedi
3
3
19
4.17
W
Horus
Ralisian
Horus
5
0
17
13.5
L
Thor
2
8
3
0.44
L
Yemoja
Yehnn
Yemoja
0
7
3
0.21
L
Tiamat
ZioKyro
Tiamat
2
2
1
1.25
L
Artemis
j3wy21
Artemis
0
2
5
1.25
L
Kukulkan
s272id
Kukulkan
2
12
3
0.29
W
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,633
Damage
41,557
46,291
Taken
73,588
23,046
Mitigated
39,484
17,145
Healing
8,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Chelore
Merlin
13,325
160
645
970
7,913
3,233
0
3,487
4,304
44,107
0
W
Olorun
21,628
14,093
1,065
5,118
9,819
4,677
0
4,611
5,080
39,057
0
W
Baron Samedi
PrinceHarming
Baron Samedi
12,848
1,093
2,377
2,902
9,957
4,744
0
3,026
6,773
27,812
0
W
Horus
Ralisian
Horus
11,807
4,558
721
2,307
12,228
7,943
0
7,026
5,136
0
16,630
L
Thor
4,390
320
0
0
15,188
5,868
0
10,280
4,908
0
15,161
L
Yemoja
Yehnn
Yemoja
5,373
501
2,987
1,958
19,426
17,782
0
14,420
5,006
16,829
0
L
Tiamat
ZioKyro
Tiamat
6,869
810
138
2,072
10,554
5,490
0
6,401
4,153
37,628
0
L
Artemis
j3wy21
Artemis
15,125
7,316
0
1,307
11,741
4,018
0
7,672
3,799
0
26,055
L
Kukulkan
s272id
Kukulkan
9,800
1,372
0
0
16,679
6,326
0
9,028
7,651
32,869
0
W
8,025
4,234
0
1,040
6,374
2,449
0
3,328
2,956
0
26,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,080
Gold Earned
49,191
231
Minions Killed
206
11
Camps Cleared
6
929,549
Distance Traveled
868,019
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,931
1,093
71
7
2
174,549
3
W
Olorun
13,319
1,332
57
6
4
192,757
0
W
Baron Samedi
10,701
1,070
41
4
1
176,279
0
W
Horus
10,885
1,089
10
1
0
228,861
0
L
Thor
9,534
953
20
2
0
167,296
0
L
Yemoja
10,025
1,003
16
2
1
172,516
0
L
Tiamat
9,912
991
82
8
4
189,648
2
L
Artemis
9,613
961
28
3
1
172,898
0
L
Kukulkan
10,107
1,011
60
6
0
165,661
2
W
Neith
10,244
1,024
52
5
4
157,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role