Player Matchup

Achilles
Achilles
Archangelx231
Achilles
Level 27
God Stats
0W - 4L
1,281 SR
Queue Stats
57W - 68L
1,567 Elo+
Solo
Fenrir
Fenrir
Known Quack
Fenrir
Level 28
God Stats
2W - 3L
1,630 SR
Queue Stats
118W - 110L
1,592 Elo+
Party 2
Xing Tian
Xing Tian
RenegadeMJH
Xing Tian
Level 25
God Stats
1W - 2L
1,543 SR
Queue Stats
31W - 33L
1,548 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TheJustCape66
Ah Muzen Cab
Level 29
God Stats
5W - 6L
1,673 SR
Queue Stats
251W - 239L
1,588 Elo+
Party 2
Vulcan
Vulcan
lamSteam
Vulcan
Level 24
God Stats
1W - 2L
1,734 SR
Queue Stats
207W - 183L
1,658 Elo+
Party 2
Team Averages
Level 27
1,572 SR
1,590 Elo+

VS

Team Averages
Level 41
1,686 SR
1,669 Elo+
Chang'e
Chang'e
Davestre
Chang'e
Level 14
God Stats
35W - 27L
1,628 SR
Queue Stats
38W - 34L
1,670 Elo+
Solo
Ares
Ares
Kerflump
Ares
Level 6
God Stats
4W - 0L
1,915 SR
Queue Stats
10W - 3L
1,737 Elo+
Party 1
Thor
Thor
Meatymyths
Thor
Level 29
God Stats
2W - 1L
1,458 SR
Queue Stats
114W - 91L
1,671 Elo+
Solo
Anhur
Anhur
whisperless
Anhur
Level 29
God Stats
94W - 49L
1,719 SR
Queue Stats
170W - 136L
1,675 Elo+
Solo
Chronos
Chronos
whitewatch
Chronos
Level 125
God Stats
4W - 2L
1,710 SR
Queue Stats
49W - 52L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Archangelx231
Achilles
11
0 / 5 / 0
6,729
421
5,497
11,299
4,652
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
14
3 / 5 / 0
7,966
498
5,255
11,835
4,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xing Tian
RenegadeMJH
Xing Tian
11
3 / 2 / 0
6,924
433
2,971
8,935
5,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
TheJustCape66
Ah Muzen Cab
12
1 / 6 / 3
7,338
459
5,532
10,110
3,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
lamSteam
Vulcan
13
1 / 5 / 3
7,754
485
4,019
8,916
3,152
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Davestre
Chang'e
15
5 / 1 / 3
9,635
602
8,659
9,154
3,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
12
1 / 3 / 4
7,716
482
3,460
10,945
8,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
4 / 2 / 4
8,850
553
5,841
10,271
4,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
10 / 0 / 4
10,003
625
13,212
8,291
3,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
whitewatch
Chronos
15
3 / 2 / 3
9,259
579
5,434
10,518
3,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
8
Kills
23
23
Deaths
8
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
Archangelx231
Achilles
0
5
0
0
W
Chang'e
Davestre
Chang'e
5
1
3
6.5
W
Ares
1
3
4
1
L
Fenrir
3
5
0
0.6
W
4
2
4
3
L
Xing Tian
RenegadeMJH
Xing Tian
3
2
0
1.5
L
Ah Muzen Cab
TheJustCape66
Ah Muzen Cab
1
6
3
0.42
L
Vulcan
lamSteam
Vulcan
1
5
3
0.5
W
10
0
4
12
W
Chronos
whitewatch
Chronos
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,274
Damage
36,606
51,095
Taken
49,179
21,402
Mitigated
22,730
11,486
Healing
18,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Archangelx231
Achilles
5,497
1,785
0
2,752
11,299
4,652
0
5,092
5,724
0
35,911
W
Chang'e
Davestre
Chang'e
8,659
696
304
5,449
9,154
3,124
2,401
884
8,248
47,450
0
W
Ares
3,460
463
0
828
10,945
8,785
0
2,541
8,364
22,968
0
L
Fenrir
5,255
2,436
0
3,723
11,835
4,318
0
5,045
6,658
0
42,299
W
5,841
1,624
0
4,710
10,271
4,064
0
205
10,060
0
55,699
L
Xing Tian
RenegadeMJH
Xing Tian
2,971
140
0
752
8,935
5,732
180
2,689
6,246
12,002
0
L
Ah Muzen Cab
TheJustCape66
Ah Muzen Cab
5,532
1,858
386
2,819
10,110
3,548
952
661
9,449
0
41,038
L
Vulcan
lamSteam
Vulcan
4,019
1,122
0
1,054
8,916
3,152
0
3,445
5,465
31,863
0
W
13,212
8,689
0
3,790
8,291
3,186
0
782
7,509
0
72,353
W
Chronos
whitewatch
Chronos
5,434
1,244
0
3,114
10,518
3,571
2,109
2,310
8,008
58,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,711
Gold Earned
45,463
310
Minions Killed
531
0
Camps Cleared
0
1,345,724
Distance Traveled
1,452,166
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,729
421
68
4
0
215,067
3
W
Chang'e
9,635
602
120
8
0
279,745
4
W
Ares
7,716
482
37
2
0
290,269
0
L
Fenrir
7,966
498
95
6
0
307,124
2
W
Thor
8,850
553
106
7
0
304,383
6
L
Xing Tian
6,924
433
14
1
0
294,544
3
L
Ah Muzen Cab
7,338
459
66
4
0
263,639
5
L
Vulcan
7,754
485
67
4
0
265,350
3
W
Anhur
10,003
625
144
9
0
268,684
2
W
Chronos
9,259
579
124
8
0
309,085
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role