Player Matchup

Agni
Agni
Begurken
Agni
Level 127
God Stats
22W - 14L
1,586 SR
Queue Stats
201W - 150L
1,629 Elo+
Party 3
Nox
Nox
EquinoxVigil
Nox
Level 103
God Stats
8W - 6L
1,569 SR
Queue Stats
240W - 242L
1,546 Elo+
Party 2
Chiron
Chiron
JFFlordofmemes
Chiron
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
SleepTightEgger
Gilgamesh
Level 157
God Stats
50W - 32L
1,532 SR
Queue Stats
234W - 204L
1,567 Elo+
Party 3
King Arthur
King Arthur
vill3
King Arthur
Level 122
God Stats
11W - 4L
1,742 SR
Queue Stats
182W - 150L
1,592 Elo+
Solo
Team Averages
Level 127
1,586 SR
1,567 Elo+

VS

Team Averages
Level 105
1,574 SR
1,576 Elo+
Fenrir
Fenrir
MySweetPatato
Fenrir
Level 152
God Stats
3W - 2L
1,525 SR
Queue Stats
165W - 91L
1,611 Elo+
Party 1
Guan Yu
Guan Yu
Uswoodalk
Guan Yu
Level 109
God Stats
1W - 3L
1,333 SR
Queue Stats
138W - 123L
1,604 Elo+
Solo
Terra
Terra
Zalnot
Terra
Level 77
God Stats
3W - 2L
1,779 SR
Queue Stats
78W - 95L
1,472 Elo+
Party 1
Baron Samedi
Baron Samedi
bwenoo
Baron Samedi
Level 119
God Stats
5W - 12L
1,601 SR
Queue Stats
235W - 206L
1,564 Elo+
Party 1
Hachiman
Hachiman
zachooo
Hachiman
Level 67
God Stats
0W - 1L
1,633 SR
Queue Stats
58W - 46L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
4 / 6 / 4
10,608
505
13,978
13,337
4,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 1 / 14
9,671
461
8,476
10,455
7,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
7 / 3 / 2
11,675
556
15,598
16,679
6,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
SleepTightEgger
Gilgamesh
20
23 / 2 / 5
14,236
678
31,735
23,587
18,650
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

King Arthur
vill3
King Arthur
17
2 / 5 / 7
10,584
504
9,796
18,721
14,090
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 4
10,391
495
15,200
25,510
16,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Guan Yu
Uswoodalk
Guan Yu
15
2 / 9 / 3
9,258
441
5,618
19,527
10,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Zalnot
Terra
14
2 / 6 / 6
9,198
438
6,357
19,042
13,925
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
bwenoo
Baron Samedi
17
7 / 9 / 4
11,446
545
16,622
19,975
9,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hachiman
zachooo
Hachiman
15
1 / 7 / 3
9,246
440
9,069
16,533
5,314
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
37
37
Kills
17
17
Deaths
37
32
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Agni
4
6
4
1
W
1
1
14
8
W
7
3
2
2.67
L
5
6
4
1.17
W
Gilgamesh
SleepTightEgger
Gilgamesh
23
2
5
12.75
L
Guan Yu
Uswoodalk
Guan Yu
2
9
3
0.39
L
Terra
Zalnot
Terra
2
6
6
0.83
L
Baron Samedi
bwenoo
Baron Samedi
7
9
4
1
W
King Arthur
vill3
King Arthur
2
5
7
1.1
L
Hachiman
zachooo
Hachiman
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,583
Damage
52,866
82,779
Taken
100,587
51,475
Mitigated
55,920
26,016
Healing
32,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
13,978
848
0
3,983
13,337
4,358
392
6,075
6,802
73,712
0
W
8,476
1,140
0
1,380
10,455
7,738
156
4,227
6,025
30,013
0
W
15,598
9,379
806
9,890
16,679
6,639
528
3,314
13,197
0
93,816
L
15,200
7,395
0
9,154
25,510
16,695
0
1,313
24,103
0
68,451
W
Gilgamesh
SleepTightEgger
Gilgamesh
31,735
13,464
0
6,901
23,587
18,650
547
4,523
18,804
0
98,114
L
Guan Yu
Uswoodalk
Guan Yu
5,618
934
434
4,394
19,527
10,710
29
5,168
13,773
0
60,935
L
Terra
Zalnot
Terra
6,357
780
736
4,847
19,042
13,925
18
6,484
12,239
16,737
0
L
Baron Samedi
bwenoo
Baron Samedi
16,622
786
2,079
6,890
19,975
9,276
162
7,524
11,875
58,745
0
W
King Arthur
vill3
King Arthur
9,796
1,269
0
3,056
18,721
14,090
264
3,722
14,892
77
67,694
L
Hachiman
zachooo
Hachiman
9,069
4,303
0
4,321
16,533
5,314
0
1,096
15,346
0
61,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,774
Gold Earned
49,539
587
Minions Killed
428
0
Camps Cleared
0
1,940,987
Distance Traveled
1,822,673
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,608
505
152
7
0
331,404
0
W
Nox
9,671
461
37
2
0
397,024
8
W
Chiron
11,675
556
146
7
0
358,883
2
L
Fenrir
10,391
495
106
5
0
360,393
0
W
Gilgamesh
14,236
678
119
6
0
449,032
3
L
Guan Yu
9,258
441
97
5
0
416,403
4
L
Terra
9,198
438
21
1
0
372,374
2
L
Baron Samedi
11,446
545
93
4
0
323,727
3
W
King Arthur
10,584
504
133
6
0
404,644
4
L
Hachiman
9,246
440
111
5
0
349,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role