Player Matchup

Set
Set
Anrk
Set
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 85L
1,539 Elo+
Solo
Sobek
Sobek
N0T Jmo8237
Sobek
Level 59
God Stats
0W - 1L
1,338 SR
Queue Stats
67W - 97L
1,285 Elo+
Party 2
Scylla
Scylla
PR3CIZION
Scylla
Level 112
God Stats
4W - 5L
1,764 SR
Queue Stats
147W - 148L
1,455 Elo+
Solo
Cernunnos
Cernunnos
Thr3Flowers
Cernunnos
Level 84
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 23L
1,482 Elo+
Solo
Gilgamesh
Gilgamesh
TrapTrump
Gilgamesh
Level 124
God Stats
33W - 27L
1,552 SR
Queue Stats
201W - 231L
1,446 Elo+
Party 2
Team Averages
Level 96
1,531 SR
1,441 Elo+

VS

Team Averages
Level 99
1,615 SR
1,448 Elo+
Fenrir
Fenrir
Infected_Soul__
Fenrir
Level 69
God Stats
20W - 5L
1,748 SR
Queue Stats
71W - 66L
1,495 Elo+
Party 1
Danzaburou
Danzaburou
SaucyJocie28
Danzaburou
Level 79
God Stats
4W - 1L
1,732 SR
Queue Stats
84W - 106L
1,377 Elo+
Party 1
Nu Wa
Nu Wa
Senshi86
Nu Wa
Level 143
God Stats
131W - 146L
1,472 SR
Queue Stats
225W - 262L
1,441 Elo+
Solo
Geb
Geb
Zac08
Geb
Level 117
God Stats
25W - 12L
1,751 SR
Queue Stats
405W - 378L
1,460 Elo+
Solo
King Arthur
King Arthur
shadowfadewolf
King Arthur
Level 85
God Stats
35W - 30L
1,371 SR
Queue Stats
207W - 173L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Anrk
Set
11
1 / 4 / 0
6,614
441
4,769
11,119
4,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 2 / 2
6,908
461
2,940
9,908
6,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
PR3CIZION
Scylla
11
0 / 6 / 0
6,479
432
2,522
7,999
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
Thr3Flowers
Cernunnos
10
2 / 3 / 2
6,500
433
7,838
8,961
2,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
TrapTrump
Gilgamesh
13
0 / 6 / 0
6,951
463
3,664
11,307
7,482
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
7,909
527
4,642
10,512
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Danzaburou
SaucyJocie28
Danzaburou
11
4 / 3 / 2
7,250
483
7,721
8,243
2,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Senshi86
Nu Wa
13
3 / 0 / 6
7,920
528
7,629
4,103
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Geb
Zac08
Geb
12
2 / 1 / 6
7,600
507
5,023
9,974
6,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
shadowfadewolf
King Arthur
17
10 / 0 / 4
10,267
684
10,577
9,182
7,600
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
5
Kills
21
21
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Set
Anrk
Set
1
4
0
0.25
W
2
1
4
4
L
2
2
2
1.5
L
Scylla
PR3CIZION
Scylla
0
6
0
0
W
Danzaburou
SaucyJocie28
Danzaburou
4
3
2
1.67
W
Nu Wa
Senshi86
Nu Wa
3
0
6
6
L
Cernunnos
Thr3Flowers
Cernunnos
2
3
2
1
L
Gilgamesh
TrapTrump
Gilgamesh
0
6
0
0
W
Geb
Zac08
Geb
2
1
6
5
W
King Arthur
shadowfadewolf
King Arthur
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,733
Damage
35,592
49,294
Taken
42,014
23,591
Mitigated
22,176
8,123
Healing
13,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
Anrk
Set
4,769
1,342
0
2,948
11,119
4,085
0
3,389
7,730
0
41,218
W
4,642
1,563
0
5,036
10,512
4,122
17
752
9,710
0
43,023
L
2,940
179
0
1,780
9,908
6,920
152
3,831
6,077
15,150
0
L
Scylla
PR3CIZION
Scylla
2,522
574
0
291
7,999
2,210
182
2,225
5,774
33,164
0
W
Danzaburou
SaucyJocie28
Danzaburou
7,721
3,172
0
2,245
8,243
2,636
1,628
1,055
7,188
0
35,612
W
Nu Wa
Senshi86
Nu Wa
7,629
2,081
0
2,240
4,103
1,204
4,450
308
3,749
49,200
0
L
Cernunnos
Thr3Flowers
Cernunnos
7,838
2,746
0
2,750
8,961
2,894
1,048
2,819
6,142
0
38,898
L
Gilgamesh
TrapTrump
Gilgamesh
3,664
847
0
354
11,307
7,482
846
388
10,919
0
41,601
W
Geb
Zac08
Geb
5,023
558
0
1,919
9,974
6,614
506
1,804
8,170
18,844
0
W
King Arthur
shadowfadewolf
King Arthur
10,577
944
0
2,488
9,182
7,600
116
1,332
7,735
0
74,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,452
Gold Earned
40,946
321
Minions Killed
405
0
Camps Cleared
0
1,222,903
Distance Traveled
1,384,283
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,614
441
77
5
0
264,108
5
W
Fenrir
7,909
527
86
6
0
313,013
0
L
Sobek
6,908
461
20
1
0
281,718
2
L
Scylla
6,479
432
70
5
0
222,792
3
W
Danzaburou
7,250
483
59
4
0
219,911
1
W
Nu Wa
7,920
528
81
5
0
254,366
3
L
Cernunnos
6,500
433
68
5
0
229,183
6
L
Gilgamesh
6,951
463
86
6
0
225,102
1
W
Geb
7,600
507
27
2
0
282,691
2
W
King Arthur
10,267
684
152
10
0
314,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role