Player Matchup

Neith
Neith
Jezzca_
Neith
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 7L
1,372 Elo+
Party 2
Pele
Pele
JinkasamaGT
Pele
Level 16
God Stats
11W - 11L
1,080 SR
Queue Stats
33W - 42L
1,378 Elo+
Party 2
Xing Tian
Xing Tian
LanceFreed
Xing Tian
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 35L
1,479 Elo+
Solo
Bellona
Bellona
Melonberried
Bellona
Level 24
God Stats
1W - 2L
1,291 SR
Queue Stats
109W - 79L
1,511 Elo+
Party 3
Ra
Ra
MrDJDrDug
Ra
Level 18
God Stats
3W - 2L
1,817 SR
Queue Stats
81W - 64L
1,478 Elo+
Party 3
Team Averages
Level 20
1,438 SR
1,444 Elo+

VS

Team Averages
Level 17
1,502 SR
1,429 Elo+
Sol
Sol
Gunye11
Sol
Level 20
God Stats
41W - 38L
1,525 SR
Queue Stats
417W - 476L
1,339 Elo+
Solo
Horus
Horus
HeBOOOOOOOOOOOO
Horus
Level 17
God Stats
1W - 3L
1,470 SR
Queue Stats
16W - 21L
1,425 Elo+
Party 1
Guan Yu
Guan Yu
SkippyButterBoi
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 4
Loki
Loki
Tillered
Loki
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 4
Gilgamesh
Gilgamesh
wolfweb123
Gilgamesh
Level 43
God Stats
4W - 7L
1,514 SR
Queue Stats
49W - 75L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jezzca_
Neith
12
1 / 5 / 4
7,547
503
4,937
8,104
1,880
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 1 / 4
9,438
629
6,997
8,226
2,681
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
LanceFreed
Xing Tian
11
0 / 5 / 6
6,981
465
3,713
8,603
4,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Melonberried
Bellona
15
11 / 1 / 1
9,469
631
11,655
10,284
9,226
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
7 / 3 / 6
8,779
585
10,802
9,270
3,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
2 / 6 / 0
7,389
493
7,304
13,475
4,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
2 / 3 / 7
7,137
476
5,562
9,671
5,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 4 / 0
6,720
448
2,364
9,487
6,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
10
6 / 8 / 1
7,530
502
6,179
11,097
3,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
wolfweb123
Gilgamesh
11
4 / 5 / 5
7,359
491
6,471
11,781
6,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
26
Kills
15
15
Deaths
26
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
2
6
0
0.33
L
2
3
7
1.83
W
Neith
Jezzca_
Neith
1
5
4
0.6
W
7
1
4
9
W
Xing Tian
LanceFreed
Xing Tian
0
5
6
0.6
W
Bellona
Melonberried
Bellona
11
1
1
11.5
W
7
3
6
3.33
L
1
4
0
0.25
L
Loki
6
8
1
0.81
L
Gilgamesh
wolfweb123
Gilgamesh
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,104
Damage
27,880
44,487
Taken
55,511
22,371
Mitigated
26,289
13,539
Healing
12,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
7,304
2,506
0
4,978
13,475
4,193
1,542
5,844
7,180
48,948
0
L
5,562
2,573
315
1,736
9,671
5,446
25
2,541
7,058
0
23,469
W
Neith
Jezzca_
Neith
4,937
1,580
0
1,376
8,104
1,880
2,103
0
8,104
0
42,497
W
6,997
1,952
0
4,151
8,226
2,681
443
1,205
7,021
0
59,201
W
Xing Tian
LanceFreed
Xing Tian
3,713
365
0
528
8,603
4,843
58
903
7,700
15,436
0
W
Bellona
Melonberried
Bellona
11,655
3,577
0
3,560
10,284
9,226
494
828
9,281
9,460
44,596
W
10,802
941
942
2,982
9,270
3,741
1,041
4,368
4,852
46,101
0
L
2,364
639
175
1,871
9,487
6,769
0
1,862
7,565
0
23,891
L
Loki
6,179
2,237
0
1,845
11,097
3,345
0
2,917
8,110
0
28,991
L
Gilgamesh
wolfweb123
Gilgamesh
6,471
2,033
0
1,191
11,781
6,536
28
2,688
9,051
0
38,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,214
Gold Earned
36,135
378
Minions Killed
290
0
Camps Cleared
0
1,415,677
Distance Traveled
1,327,235
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,389
493
86
6
0
218,886
0
L
Horus
7,137
476
34
2
0
259,043
0
W
Neith
7,547
503
70
5
0
255,850
5
W
Pele
9,438
629
100
7
0
300,226
0
W
Xing Tian
6,981
465
26
2
0
299,348
1
W
Bellona
9,469
631
94
6
0
276,199
0
W
Ra
8,779
585
88
6
0
284,054
0
L
Guan Yu
6,720
448
48
3
0
290,303
2
L
Loki
7,530
502
48
3
0
289,241
1
L
Gilgamesh
7,359
491
74
5
0
269,762
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role