Player Matchup

Ymir
Ymir
DanHechizero
Ymir
Level 82
God Stats
5W - 2L
1,752 SR
Queue Stats
465W - 416L
1,466 Elo+
Party 3
Fenrir
Fenrir
ImminentTitan82
Fenrir
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,367 Elo+
Party 2
Chang'e
Chang'e
OKNI_Bv
Chang'e
Level 64
God Stats
3W - 2L
1,633 SR
Queue Stats
568W - 526L
1,449 Elo+
Party 3
Bellona
Bellona
PeptoC
Bellona
Level 28
God Stats
0W - 3L
1,215 SR
Queue Stats
2W - 6L
1,367 Elo+
Party 2
Anhur
Anhur
iWhiteiGirl
Anhur
Level 15
God Stats
5W - 3L
1,522 SR
Queue Stats
114W - 102L
1,475 Elo+
Party 3
Team Averages
Level 45
1,525 SR
1,425 Elo+

VS

Team Averages
Level 83
1,371 SR
1,552 Elo+
Janus
Janus
Issa AIien
Janus
Level 79
God Stats
10W - 5L
1,582 SR
Queue Stats
615W - 555L
1,578 Elo+
Party 1
Camazotz
Camazotz
IssaSham
Camazotz
Level 106
God Stats
14W - 16L
1,170 SR
Queue Stats
561W - 520L
1,620 Elo+
Party 1
Apollo
Apollo
Lugergin
Apollo
Level 69
God Stats
11W - 8L
1,406 SR
Queue Stats
452W - 453L
1,523 Elo+
Party 1
Bacchus
Bacchus
Papi Watt
Bacchus
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 103L
1,609 Elo+
Party 1
Sun Wukong
Sun Wukong
R4tb3llyy
Sun Wukong
Level 127
God Stats
1W - 1L
1,198 SR
Queue Stats
273W - 302L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 3
9,846
469
9,788
19,635
17,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 4 / 4
10,191
485
9,386
19,727
9,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
OKNI_Bv
Chang'e
16
1 / 9 / 0
9,947
474
7,153
16,159
5,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
PeptoC
Bellona
16
4 / 3 / 0
10,346
493
9,978
12,150
9,937
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
2 / 6 / 1
9,458
450
5,404
12,834
4,567
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
18
7 / 2 / 7
11,770
560
14,013
11,561
4,526
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Camazotz
IssaSham
Camazotz
17
7 / 2 / 8
10,794
514
7,745
18,840
8,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Lugergin
Apollo
18
9 / 3 / 8
11,126
530
14,920
14,727
6,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Papi Watt
Bacchus
13
2 / 1 / 10
9,178
437
7,231
11,226
11,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
R4tb3llyy
Sun Wukong
17
2 / 4 / 7
10,453
498
9,503
15,678
10,514
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
67
10
Kills
27
27
Deaths
12
8
Assists
40
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
2
4
4
1
W
Janus
7
2
7
5.25
W
Camazotz
IssaSham
Camazotz
7
2
8
5.5
W
Apollo
Lugergin
Apollo
9
3
8
4.33
L
Chang'e
OKNI_Bv
Chang'e
1
9
0
0.11
W
Bacchus
Papi Watt
Bacchus
2
1
10
7
L
Bellona
PeptoC
Bellona
4
3
0
1.33
W
Sun Wukong
R4tb3llyy
Sun Wukong
2
4
7
1.38
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,709
Damage
53,412
80,505
Taken
72,032
47,034
Mitigated
40,547
19,804
Healing
21,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,788
2,380
0
1,220
19,635
17,825
0
5,450
14,185
38,838
0
L
9,386
1,642
0
8,206
19,727
9,347
0
2,100
17,627
0
82,788
W
Janus
14,013
1,057
0
2,150
11,561
4,526
1,167
5,362
6,199
84,395
0
W
Camazotz
IssaSham
Camazotz
7,745
1,791
0
10,685
18,840
8,139
360
2,865
15,975
0
55,918
W
Apollo
Lugergin
Apollo
14,920
9,011
0
3,625
14,727
6,324
2,244
2,942
11,785
0
76,653
L
Chang'e
OKNI_Bv
Chang'e
7,153
246
858
4,889
16,159
5,358
195
8,439
7,720
52,365
0
W
Bacchus
Papi Watt
Bacchus
7,231
605
0
2,180
11,226
11,044
237
5,506
5,720
15,560
0
L
Bellona
PeptoC
Bellona
9,978
2,221
0
1,334
12,150
9,937
502
1,755
10,395
0
53,610
W
Sun Wukong
R4tb3llyy
Sun Wukong
9,503
1,251
0
3,326
15,678
10,514
204
441
15,237
65
61,758
L
5,404
2,906
0
3,297
12,834
4,567
0
3,565
9,269
0
43,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,788
Gold Earned
53,321
467
Minions Killed
532
0
Camps Cleared
0
1,895,432
Distance Traveled
1,987,698
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,846
469
42
2
0
348,028
3
L
Fenrir
10,191
485
114
5
0
446,686
1
W
Janus
11,770
560
160
8
0
403,826
8
W
Camazotz
10,794
514
103
5
0
445,614
6
W
Apollo
11,126
530
133
6
0
391,773
1
L
Chang'e
9,947
474
118
6
0
364,931
6
W
Bacchus
9,178
437
19
1
0
364,188
4
L
Bellona
10,346
493
109
5
0
383,647
1
W
Sun Wukong
10,453
498
117
6
0
382,297
4
L
Anhur
9,458
450
84
4
0
352,140
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role