Player Matchup

Gilgamesh
Gilgamesh
Aces00113
Gilgamesh
Level 16
God Stats
7W - 4L
1,661 SR
Queue Stats
11W - 7L
1,636 Elo+
Party 1
Danzaburou
Danzaburou
DonkeyChug
Danzaburou
Level 43
God Stats
4W - 3L
1,656 SR
Queue Stats
7W - 7L
1,215 Elo+
Party 1
Hel
Hel
WeLikeAich
Hel
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 42
1,606 SR
1,450 Elo+

VS

Team Averages
Level 71
1,550 SR
1,434 Elo+
Discordia
Discordia
ElectedMonkey5
Discordia
Level 28
God Stats
11W - 13L
1,635 SR
Queue Stats
36W - 45L
1,415 Elo+
Party 2
Neith
Neith
mm25
Neith
Level 117
God Stats
15W - 11L
1,557 SR
Queue Stats
119W - 107L
1,515 Elo+
Party 2
Kuzenbo
Kuzenbo
rexamis1
Kuzenbo
Level 67
God Stats
3W - 8L
1,456 SR
Queue Stats
147W - 208L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aces00113
Gilgamesh
16
9 / 0 / 8
12,923
718
15,880
14,107
13,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
DonkeyChug
Danzaburou
17
5 / 3 / 10
12,796
711
10,270
14,077
5,557
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

15
3 / 5 / 9
11,338
630
12,920
15,277
7,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ElectedMonkey5
Discordia
14
0 / 6 / 8
10,446
580
8,453
12,497
4,521
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
mm25
Neith
14
7 / 4 / 1
11,800
656
15,770
12,197
5,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
rexamis1
Kuzenbo
12
1 / 7 / 4
10,025
557
9,484
19,464
19,815
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
17
Kills
8
8
Deaths
17
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Aces00113
Gilgamesh
9
0
8
13
W
Danzaburou
DonkeyChug
Danzaburou
5
3
10
3.33
L
Discordia
ElectedMonkey5
Discordia
0
6
8
0.67
W
3
5
9
1.5
L
Neith
mm25
Neith
7
4
1
1.88
L
Kuzenbo
rexamis1
Kuzenbo
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,070
Damage
33,707
43,461
Taken
44,158
27,015
Mitigated
29,411
22,826
Healing
8,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Aces00113
Gilgamesh
15,880
3,302
0
5,018
14,107
13,776
425
6,753
7,354
156
47,778
W
Danzaburou
DonkeyChug
Danzaburou
10,270
4,730
0
2,625
14,077
5,557
1,706
6,487
7,590
0
54,195
L
Discordia
ElectedMonkey5
Discordia
8,453
340
0
2,374
12,497
4,521
225
3,860
8,248
46,482
0
W
12,920
294
6,957
8,226
15,277
7,682
262
4,803
10,474
48,429
0
L
Neith
mm25
Neith
15,770
5,368
0
2,508
12,197
5,075
736
3,157
8,523
0
46,287
L
Kuzenbo
rexamis1
Kuzenbo
9,484
3,258
1,592
2,345
19,464
19,815
0
5,054
13,656
21,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,057
Gold Earned
32,271
224
Minions Killed
168
0
Camps Cleared
0
1,026,506
Distance Traveled
939,900
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,923
718
36
2
0
400,453
3
W
Danzaburou
12,796
711
102
6
0
315,187
7
L
Discordia
10,446
580
80
4
0
314,282
5
W
Hel
11,338
630
86
5
0
310,866
1
L
Neith
11,800
656
66
4
0
302,286
3
L
Kuzenbo
10,025
557
22
1
0
323,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role