Player Matchup

Kukulkan
Kukulkan
FadedToast2937
Kukulkan
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Party 2
Terra
Terra
ReconxKonan
Terra
Level 42
God Stats
7W - 9L
1,311 SR
Queue Stats
134W - 179L
1,311 Elo+
Party 2
Izanami
Izanami
chaimilk_
Izanami
Level 29
God Stats
16W - 13L
1,569 SR
Queue Stats
59W - 72L
1,343 Elo+
Party 1
Cthulhu
Cthulhu
gansito101319
Cthulhu
Level 18
God Stats
11W - 16L
1,384 SR
Queue Stats
14W - 22L
1,200 Elo+
Solo
Set
Set
paasbaan
Set
Level 32
God Stats
3W - 2L
1,500 SR
Queue Stats
118W - 148L
1,342 Elo+
Party 1
Team Averages
Level 25
1,453 SR
1,339 Elo+

VS

Team Averages
Level 10
1,558 SR
1,398 Elo+
Medusa
Medusa
HooodWRLD
Medusa
Level 8
God Stats
0W - 1L
1,680 SR
Queue Stats
0W - 3L
1,095 Elo+
Solo
Artemis
Artemis
KILLER DUDE7768
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Sol
Sol
MarsHarpy
Sol
Level 5
God Stats
0W - 1L
1,600 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Sky Master 2008
Fenrir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
thehunterer
Gilgamesh
Level 27
God Stats
4W - 6L
1,509 SR
Queue Stats
36W - 31L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
10
7 / 3 / 3
7,013
501
8,197
6,477
2,015
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
8 / 1 / 18
8,652
618
7,432
11,756
9,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
chaimilk_
Izanami
13
5 / 0 / 3
7,759
554
4,849
7,082
2,268
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
12
1 / 2 / 0
7,317
523
3,435
17,485
10,653
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
8 / 2 / 5
7,649
546
7,292
9,086
3,225
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HooodWRLD
Medusa
10
4 / 5 / 0
7,239
517
8,369
9,387
2,728
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
0 / 8 / 2
5,319
380
3,346
7,638
2,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 7 / 3
5,910
422
3,668
9,359
2,618
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 11 / 2
5,777
413
3,199
12,076
3,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
thehunterer
Gilgamesh
12
2 / 1 / 0
6,953
497
13,284
8,043
5,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
29
Kills
8
8
Deaths
32
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
7
3
3
2.83
L
Medusa
HooodWRLD
Medusa
4
5
0
0.8
L
0
8
2
0.13
L
1
7
3
0.36
W
8
1
18
17
L
1
11
2
0.18
W
Izanami
chaimilk_
Izanami
5
0
3
6.5
W
Cthulhu
1
2
0
0.5
W
8
2
5
5.25
L
Gilgamesh
thehunterer
Gilgamesh
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,205
Damage
31,866
51,886
Taken
46,503
27,956
Mitigated
16,512
16,272
Healing
2,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
8,197
2,084
0
1,460
6,477
2,015
0
655
5,822
26,888
0
L
Medusa
HooodWRLD
Medusa
8,369
3,713
0
0
9,387
2,728
1,166
4,646
4,741
0
32,001
L
3,346
1,789
0
0
7,638
2,469
30
2,785
4,853
0
11,022
L
3,668
1,377
47
1,528
9,359
2,618
873
5,120
4,239
19,196
0
W
7,432
1,022
814
5,881
11,756
9,795
124
1,919
9,837
24,881
0
L
3,199
1,172
0
268
12,076
3,405
416
3,078
8,998
0
10,489
W
Izanami
chaimilk_
Izanami
4,849
3,050
0
810
7,082
2,268
3,186
71
7,011
0
42,223
W
Cthulhu
3,435
1,122
0
6,035
17,485
10,653
508
0
17,485
35,172
0
W
7,292
2,778
0
1,272
9,086
3,225
644
1,023
8,063
0
30,729
L
Gilgamesh
thehunterer
Gilgamesh
13,284
5,161
0
284
8,043
5,292
633
3,435
4,608
0
39,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,390
Gold Earned
31,198
274
Minions Killed
173
0
Camps Cleared
0
1,321,227
Distance Traveled
1,309,315
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,013
501
35
3
0
234,096
1
L
Medusa
7,239
517
50
4
0
268,027
0
L
Artemis
5,319
380
19
1
0
225,501
0
L
Sol
5,910
422
28
2
0
228,879
0
W
Terra
8,652
618
38
3
0
295,747
2
L
Fenrir
5,777
413
26
2
0
268,650
0
W
Izanami
7,759
554
87
6
0
234,154
0
W
Cthulhu
7,317
523
59
4
0
263,824
2
W
Set
7,649
546
55
4
0
293,406
2
L
Gilgamesh
6,953
497
50
4
0
318,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role