Player Matchup

Ymir
Ymir
AcexNoLxve
Ymir
Level 92
God Stats
56W - 22L
1,761 SR
Queue Stats
674W - 531L
1,625 Elo+
Party 1
Sol
Sol
chiggerblackman
Sol
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
832W - 654L
1,649 Elo+
Party 1
Gilgamesh
Gilgamesh
o Micah2064 o
Gilgamesh
Level 117
God Stats
9W - 6L
1,627 SR
Queue Stats
268W - 288L
1,517 Elo+
Solo
Team Averages
Level 122
1,629 SR
1,597 Elo+

VS

Team Averages
Level 90
1,477 SR
1,382 Elo+
Bacchus
Bacchus
Ananimity_
Bacchus
Level 139
God Stats
0W - 1L
1,665 SR
Queue Stats
56W - 47L
1,434 Elo+
Party 2
Cthulhu
Cthulhu
VickysSecret-
Cthulhu
Level 42
God Stats
3W - 4L
1,457 SR
Queue Stats
5W - 7L
1,450 Elo+
Party 2
Gilgamesh
Gilgamesh
miguelortizdomin
Gilgamesh
Level 89
God Stats
59W - 100L
1,309 SR
Queue Stats
916W - 1,402L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 6
8,356
760
5,176
15,330
7,770
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
4 / 1 / 7
8,378
762
12,555
8,793
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
o Micah2064 o
Gilgamesh
12
7 / 4 / 5
9,143
831
8,747
11,590
5,336
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ananimity_
Bacchus
12
4 / 4 / 3
8,517
774
13,041
11,813
6,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
11
3 / 3 / 3
8,112
737
8,987
9,710
7,389
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
9
1 / 7 / 2
7,114
647
6,309
12,871
8,030
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
14
Kills
8
8
Deaths
14
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
L
Bacchus
Ananimity_
Bacchus
4
4
3
1.38
L
Cthulhu
3
3
3
1.5
W
4
1
7
7.5
L
Gilgamesh
1
7
2
0.29
W
Gilgamesh
o Micah2064 o
Gilgamesh
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,478
Damage
28,337
35,713
Taken
34,394
15,992
Mitigated
21,775
14,276
Healing
5,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,176
1,348
786
5,754
15,330
7,770
120
8,719
6,204
16,029
0
L
Bacchus
Ananimity_
Bacchus
13,041
1,198
0
3,864
11,813
6,356
0
6,370
5,443
31,227
0
L
Cthulhu
8,987
1,056
510
909
9,710
7,389
0
4,733
4,977
23,555
0
W
12,555
3,472
0
4,365
8,793
2,886
1,086
4,736
3,896
38,368
0
L
Gilgamesh
6,309
1,847
0
192
12,871
8,030
0
6,664
6,207
0
16,644
W
Gilgamesh
o Micah2064 o
Gilgamesh
8,747
1,691
691
2,680
11,590
5,336
0
7,595
3,560
0
17,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,877
Gold Earned
23,743
93
Minions Killed
102
0
Camps Cleared
0
616,900
Distance Traveled
634,497
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,356
760
25
2
0
185,219
1
L
Bacchus
8,517
774
49
4
0
215,749
4
L
Cthulhu
8,112
737
34
3
0
223,018
2
W
Sol
8,378
762
51
5
0
204,936
0
L
Gilgamesh
7,114
647
19
2
0
195,730
1
W
Gilgamesh
9,143
831
17
2
0
226,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role