Player Matchup

Gilgamesh
Gilgamesh
AdmiredSilver74
Gilgamesh
Level 77
God Stats
1W - 3L
1,500 SR
Queue Stats
139W - 140L
1,426 Elo+
Party 1
Apollo
Apollo
No FentanyI
Apollo
Level 113
God Stats
8W - 1L
1,716 SR
Queue Stats
45W - 37L
1,465 Elo+
Solo
Scylla
Scylla
QuinnD_99
Scylla
Level 78
God Stats
3W - 9L
1,303 SR
Queue Stats
214W - 230L
1,416 Elo+
Solo
Cthulhu
Cthulhu
pmercer
Cthulhu
Level 62
God Stats
7W - 3L
1,665 SR
Queue Stats
122W - 120L
1,436 Elo+
Party 1
Fenrir
Fenrir
x_xCANSERVEROx_x
Fenrir
Level 86
God Stats
9W - 14L
1,400 SR
Queue Stats
159W - 151L
1,434 Elo+
Solo
Team Averages
Level 83
1,517 SR
1,435 Elo+

VS

Team Averages
Level 78
1,633 SR
1,410 Elo+
Gilgamesh
Gilgamesh
Alphuehuehue
Gilgamesh
Level 65
God Stats
1W - 2L
1,619 SR
Queue Stats
13W - 20L
1,286 Elo+
Solo
Heimdallr
Heimdallr
DeltaZetaZak
Heimdallr
Level 65
God Stats
2W - 3L
1,746 SR
Queue Stats
10W - 13L
1,447 Elo+
Solo
Hades
Hades
JIMA2348
Hades
Level 105
God Stats
20W - 11L
1,537 SR
Queue Stats
442W - 434L
1,411 Elo+
Solo
Nemesis
Nemesis
MathiosaQC1
Nemesis
Level 69
God Stats
4W - 2L
1,564 SR
Queue Stats
124W - 101L
1,440 Elo+
Solo
Aphrodite
Aphrodite
UndeadBan_Greed
Aphrodite
Level 86
God Stats
22W - 14L
1,702 SR
Queue Stats
227W - 204L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AdmiredSilver74
Gilgamesh
19
8 / 5 / 9
13,006
565
24,636
20,559
13,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
20
12 / 3 / 5
14,088
613
17,994
16,257
6,688
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
QuinnD_99
Scylla
19
10 / 2 / 12
12,728
553
22,871
13,978
5,279
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
pmercer
Cthulhu
18
5 / 2 / 22
12,459
542
20,662
30,641
20,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
5 / 2 / 11
11,712
509
9,912
18,998
8,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alphuehuehue
Gilgamesh
17
4 / 9 / 1
11,391
495
14,166
28,554
17,140
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
DeltaZetaZak
Heimdallr
16
1 / 11 / 6
10,075
438
21,770
25,817
10,583
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
JIMA2348
Hades
16
3 / 7 / 0
10,650
463
18,678
22,184
13,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
MathiosaQC1
Nemesis
18
5 / 7 / 2
11,476
499
11,316
21,913
11,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
UndeadBan_Greed
Aphrodite
15
1 / 7 / 3
9,854
428
9,852
21,645
21,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
26
40
Kills
14
14
Deaths
41
59
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AdmiredSilver74
Gilgamesh
8
5
9
2.5
L
Gilgamesh
Alphuehuehue
Gilgamesh
4
9
1
0.5
L
Heimdallr
DeltaZetaZak
Heimdallr
1
11
6
0.36
L
Hades
JIMA2348
Hades
3
7
0
0.43
L
Nemesis
MathiosaQC1
Nemesis
5
7
2
0.86
W
Apollo
12
3
5
4.83
W
Scylla
QuinnD_99
Scylla
10
2
12
8
L
Aphrodite
UndeadBan_Greed
Aphrodite
1
7
3
0.36
W
Cthulhu
pmercer
Cthulhu
5
2
22
8
W
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,075
Damage
75,782
100,433
Taken
120,113
54,095
Mitigated
73,929
34,318
Healing
37,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AdmiredSilver74
Gilgamesh
24,636
10,234
0
4,256
20,559
13,383
1,288
3,748
16,811
0
84,823
L
Gilgamesh
Alphuehuehue
Gilgamesh
14,166
3,654
0
2,279
28,554
17,140
878
6,619
21,935
983
69,161
L
Heimdallr
DeltaZetaZak
Heimdallr
21,770
12,842
0
7,505
25,817
10,583
322
9,803
16,014
0
69,233
L
Hades
JIMA2348
Hades
18,678
1,446
1,300
8,058
22,184
13,039
365
8,812
13,372
73,590
0
L
Nemesis
MathiosaQC1
Nemesis
11,316
6,720
0
5,596
21,913
11,548
54
6,603
15,310
0
65,728
W
Apollo
17,994
8,781
0
2,038
16,257
6,688
5,470
2,491
13,766
0
106,412
W
Scylla
QuinnD_99
Scylla
22,871
1,406
0
3,483
13,978
5,279
540
5,533
8,445
95,455
0
L
Aphrodite
UndeadBan_Greed
Aphrodite
9,852
992
3,956
9,252
21,645
21,619
70
11,696
9,949
32,975
0
W
Cthulhu
pmercer
Cthulhu
20,662
2,290
1,191
16,582
30,641
20,643
674
10,824
19,817
47,439
0
W
9,912
3,046
0
6,768
18,998
8,102
1,032
6,875
12,123
0
68,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,993
Gold Earned
53,446
602
Minions Killed
496
0
Camps Cleared
0
2,369,563
Distance Traveled
1,968,877
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,006
565
130
6
0
441,710
0
L
Gilgamesh
11,391
495
110
5
0
365,521
3
L
Heimdallr
10,075
438
84
4
0
398,258
4
L
Hades
10,650
463
143
6
0
364,045
1
L
Nemesis
11,476
499
104
5
0
482,108
1
W
Apollo
14,088
613
173
8
0
544,289
1
W
Scylla
12,728
553
158
7
0
416,463
3
L
Aphrodite
9,854
428
55
2
0
358,945
1
W
Cthulhu
12,459
542
43
2
0
486,710
10
W
Fenrir
11,712
509
98
4
0
480,391
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role