Player Matchup

Cthulhu
Cthulhu
Catmalone
Cthulhu
Level 29
God Stats
12W - 15L
1,653 SR
Queue Stats
29W - 37L
1,504 Elo+
Party 2
Gilgamesh
Gilgamesh
Craztok
Gilgamesh
Level 123
God Stats
1W - 1L
1,641 SR
Queue Stats
9W - 13L
1,513 Elo+
Party 2
Xbalanque
Xbalanque
KipHackmen
Xbalanque
Level 63
God Stats
1W - 2L
1,844 SR
Queue Stats
36W - 53L
1,483 Elo+
Party 2
Chang'e
Chang'e
SniffAPickle
Chang'e
Level 63
God Stats
2W - 5L
1,961 SR
Queue Stats
32W - 49L
1,504 Elo+
Party 2
Mercury
Mercury
VanillaCrisis1
Mercury
Level 58
God Stats
1W - 3L
1,574 SR
Queue Stats
35W - 49L
1,521 Elo+
Party 2
Team Averages
Level 67
1,734 SR
1,505 Elo+

VS

Team Averages
Level 137
1,643 SR
1,724 Elo+
Guan Yu
Guan Yu
Baileyanator
Guan Yu
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 4L
1,841 Elo+
Party 1
Gilgamesh
Gilgamesh
Hellanu
Gilgamesh
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
179W - 134L
1,639 Elo+
Party 1
Heimdallr
Heimdallr
PrettyBoÿ
Heimdallr
Level 160
God Stats
18W - 8L
1,657 SR
Queue Stats
307W - 190L
1,696 Elo+
Party 1
Sol
Sol
Raìn
Sol
Level 160
God Stats
11W - 4L
1,609 SR
Queue Stats
97W - 57L
1,729 Elo+
Party 1
Geb
Geb
Zrelok
Geb
Level 49
God Stats
3W - 0L
1,950 SR
Queue Stats
42W - 37L
1,717 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Catmalone
Cthulhu
16
5 / 6 / 9
10,722
487
14,764
22,640
21,022
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Craztok
Gilgamesh
18
3 / 3 / 1
13,207
600
13,125
26,359
21,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
KipHackmen
Xbalanque
18
5 / 6 / 5
11,855
539
16,761
14,636
5,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
SniffAPickle
Chang'e
16
4 / 5 / 6
10,991
500
9,765
22,412
15,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
1 / 9 / 6
10,220
465
8,069
18,522
6,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Baileyanator
Guan Yu
19
6 / 3 / 5
12,476
567
14,611
22,143
28,511
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Hellanu
Gilgamesh
17
3 / 4 / 10
12,147
552
15,411
18,187
11,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
PrettyBoÿ
Heimdallr
20
14 / 5 / 2
13,906
632
22,663
22,230
10,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
Raìn
Sol
19
5 / 3 / 7
12,546
570
17,190
16,758
8,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Geb
Zrelok
Geb
16
1 / 3 / 8
10,765
489
5,772
19,084
22,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
61
18
Kills
29
29
Deaths
18
27
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Baileyanator
Guan Yu
6
3
5
2.83
L
Cthulhu
Catmalone
Cthulhu
5
6
9
1.58
L
Gilgamesh
Craztok
Gilgamesh
3
3
1
1.17
W
Gilgamesh
Hellanu
Gilgamesh
3
4
10
2
L
Xbalanque
KipHackmen
Xbalanque
5
6
5
1.25
W
Heimdallr
PrettyBoÿ
Heimdallr
14
5
2
3
W
Sol
Raìn
Sol
5
3
7
2.83
L
Chang'e
SniffAPickle
Chang'e
4
5
6
1.4
L
1
9
6
0.44
W
Geb
Zrelok
Geb
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,484
Damage
75,647
104,569
Taken
98,402
69,523
Mitigated
82,179
24,214
Healing
39,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Baileyanator
Guan Yu
14,611
2,925
4,263
9,719
22,143
28,511
670
4,765
17,378
0
65,164
L
Cthulhu
Catmalone
Cthulhu
14,764
1,237
1,709
1,530
22,640
21,022
555
6,362
16,103
42,877
0
L
Gilgamesh
Craztok
Gilgamesh
13,125
3,433
0
1,641
26,359
21,183
766
2,602
23,703
0
80,324
W
Gilgamesh
Hellanu
Gilgamesh
15,411
4,953
0
2,989
18,187
11,418
970
5,126
13,061
0
94,628
L
Xbalanque
KipHackmen
Xbalanque
16,761
10,648
0
2,499
14,636
5,176
501
1,511
13,069
0
82,253
W
Heimdallr
PrettyBoÿ
Heimdallr
22,663
14,355
0
9,500
22,230
10,953
5,854
5,418
16,812
0
110,049
W
Sol
Raìn
Sol
17,190
3,925
0
8,947
16,758
8,326
3,245
3,910
12,848
109,627
0
L
Chang'e
SniffAPickle
Chang'e
9,765
1,250
4,219
8,646
22,412
15,145
480
7,725
14,249
54,473
0
L
8,069
2,758
0
3,970
18,522
6,997
0
3,947
14,473
0
65,466
W
Geb
Zrelok
Geb
5,772
1,133
0
4,384
19,084
22,971
935
5,851
13,233
23,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,995
Gold Earned
61,840
496
Minions Killed
614
0
Camps Cleared
0
2,133,046
Distance Traveled
1,997,375
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,476
567
122
6
0
403,488
1
L
Cthulhu
10,722
487
50
2
0
428,775
4
L
Gilgamesh
13,207
600
121
6
0
455,927
3
W
Gilgamesh
12,147
552
120
5
0
450,987
5
L
Xbalanque
11,855
539
128
6
0
389,366
3
W
Heimdallr
13,906
632
155
7
0
357,046
1
W
Sol
12,546
570
190
9
0
390,291
6
L
Chang'e
10,991
500
93
4
0
428,936
5
L
Mercury
10,220
465
104
5
0
430,042
3
W
Geb
10,765
489
27
1
0
395,563
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role