Player Matchup

Cerberus
Cerberus
DEVIL-DOGm203
Cerberus
Level 102
God Stats
93W - 92L
1,598 SR
Queue Stats
350W - 374L
1,481 Elo+
Party 2
Medusa
Medusa
IIxOvOxII
Medusa
Level 87
God Stats
7W - 5L
1,570 SR
Queue Stats
193W - 227L
1,520 Elo+
Party 2
Gilgamesh
Gilgamesh
JONmBONILLA
Gilgamesh
Level 109
God Stats
19W - 10L
1,846 SR
Queue Stats
610W - 634L
1,524 Elo+
Party 2
Janus
Janus
J_Skittles21
Janus
Level 146
God Stats
7W - 6L
1,544 SR
Queue Stats
440W - 426L
1,448 Elo+
Solo
Arachne
Arachne
markbonilla0
Arachne
Level 108
God Stats
122W - 82L
1,633 SR
Queue Stats
405W - 445L
1,487 Elo+
Party 2
Team Averages
Level 110
1,638 SR
1,492 Elo+

VS

Team Averages
Level 95
1,503 SR
1,523 Elo+
Hades
Hades
M4X BR
Hades
Level 78
God Stats
8W - 6L
1,623 SR
Queue Stats
103W - 113L
1,481 Elo+
Solo
Kumbhakarna
Kumbhakarna
Ruluman
Kumbhakarna
Level 82
God Stats
1W - 2L
1,510 SR
Queue Stats
8W - 5L
1,641 Elo+
Party 1
Hachiman
Hachiman
YiVf
Hachiman
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
skiterlinqua
Fenrir
Level 86
God Stats
19W - 24L
1,341 SR
Queue Stats
235W - 242L
1,461 Elo+
Solo
Vulcan
Vulcan
udied2-me
Vulcan
Level 83
God Stats
16W - 16L
1,540 SR
Queue Stats
376W - 384L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DEVIL-DOGm203
Cerberus
15
4 / 4 / 5
9,640
482
6,662
14,856
10,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
IIxOvOxII
Medusa
16
6 / 6 / 7
9,928
496
9,506
14,515
5,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
JONmBONILLA
Gilgamesh
16
6 / 4 / 9
10,116
506
15,677
19,069
15,863
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
3 / 2 / 9
11,239
562
9,385
10,299
3,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
markbonilla0
Arachne
16
5 / 3 / 10
10,127
506
8,446
14,837
6,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
M4X BR
Hades
17
1 / 3 / 2
10,048
502
8,044
14,029
8,864
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Ruluman
Kumbhakarna
13
0 / 5 / 7
9,019
451
6,083
19,124
15,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
YiVf
Hachiman
16
11 / 7 / 1
10,631
532
12,698
17,120
5,969
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
16
6 / 4 / 2
10,349
517
7,009
12,047
5,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vulcan
udied2-me
Vulcan
13
1 / 5 / 2
8,799
440
9,476
8,583
3,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
33
24
Kills
19
19
Deaths
24
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DEVIL-DOGm203
Cerberus
4
4
5
1.63
W
Medusa
IIxOvOxII
Medusa
6
6
7
1.58
W
Gilgamesh
JONmBONILLA
Gilgamesh
6
4
9
2.63
W
3
2
9
3.75
L
Hades
M4X BR
Hades
1
3
2
0.67
L
Kumbhakarna
Ruluman
Kumbhakarna
0
5
7
0.7
L
Hachiman
YiVf
Hachiman
11
7
1
1.64
W
Arachne
markbonilla0
Arachne
5
3
10
3.33
L
Fenrir
6
4
2
1.75
L
Vulcan
udied2-me
Vulcan
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,676
Damage
43,310
73,576
Taken
70,903
41,365
Mitigated
38,650
21,333
Healing
15,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DEVIL-DOGm203
Cerberus
6,662
326
159
2,897
14,856
10,159
70
3,053
11,723
40,262
0
W
Medusa
IIxOvOxII
Medusa
9,506
3,926
0
4,358
14,515
5,247
449
4,659
9,740
0
52,318
W
Gilgamesh
JONmBONILLA
Gilgamesh
15,677
5,074
0
3,422
19,069
15,863
148
6,541
12,416
0
56,869
W
9,385
336
0
2,678
10,299
3,695
484
3,357
6,664
87,939
0
L
Hades
M4X BR
Hades
8,044
1,035
41
6,379
14,029
8,864
734
363
13,666
58,441
0
L
Kumbhakarna
Ruluman
Kumbhakarna
6,083
377
0
2,601
19,124
15,186
0
6,024
12,856
19,686
0
L
Hachiman
YiVf
Hachiman
12,698
7,261
0
5,306
17,120
5,969
276
5,459
11,463
0
64,232
W
Arachne
markbonilla0
Arachne
8,446
4,810
1,137
6,682
14,837
6,401
253
5,181
9,430
0
54,082
L
Fenrir
7,009
1,620
0
627
12,047
5,002
0
2,298
9,681
0
57,643
L
Vulcan
udied2-me
Vulcan
9,476
1,437
0
1,027
8,583
3,629
392
1,301
7,190
45,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,050
Gold Earned
48,846
507
Minions Killed
462
0
Camps Cleared
0
1,999,576
Distance Traveled
1,768,817
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,640
482
71
4
0
381,488
2
W
Medusa
9,928
496
82
4
0
376,591
3
W
Gilgamesh
10,116
506
80
4
0
376,120
4
W
Janus
11,239
562
181
9
0
430,563
4
L
Hades
10,048
502
123
6
0
309,108
4
L
Kumbhakarna
9,019
451
24
1
0
390,629
0
L
Hachiman
10,631
532
113
6
0
319,783
2
W
Arachne
10,127
506
93
5
0
434,814
9
L
Fenrir
10,349
517
106
5
0
427,986
4
L
Vulcan
8,799
440
96
5
0
321,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role