Player Matchup

Scylla
Scylla
I DaSpEnCe I
Scylla
Level 104
God Stats
3W - 3L
1,423 SR
Queue Stats
56W - 44L
1,538 Elo+
Party 1
Achilles
Achilles
OneTyme 300
Achilles
Level 83
God Stats
8W - 6L
1,303 SR
Queue Stats
81W - 62L
1,514 Elo+
Party 1
Gilgamesh
Gilgamesh
XGN B1G Mike
Gilgamesh
Level 105
God Stats
7W - 4L
1,711 SR
Queue Stats
70W - 54L
1,525 Elo+
Party 1
Team Averages
Level 97
1,479 SR
1,526 Elo+

VS

Team Averages
Level 55
1,587 SR
1,525 Elo+
Hera
Hera
Fatnificus
Hera
Level 89
God Stats
3W - 5L
1,459 SR
Queue Stats
86W - 86L
1,511 Elo+
Party 2
Jing Wei
Jing Wei
NotSap
Jing Wei
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 104L
1,519 Elo+
Party 2
Cabrakan
Cabrakan
WAYUPNATE
Cabrakan
Level 14
God Stats
0W - 1L
1,802 SR
Queue Stats
8W - 10L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
9 / 0 / 13
11,247
803
14,225
6,943
2,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
OneTyme 300
Achilles
12
2 / 1 / 15
9,578
684
6,930
12,851
8,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilgamesh
XGN B1G Mike
Gilgamesh
15
12 / 0 / 11
11,232
802
11,666
13,390
12,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
7,865
562
8,401
11,646
3,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
NotSap
Jing Wei
11
1 / 6 / 0
8,039
574
4,800
11,976
4,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
WAYUPNATE
Cabrakan
9
0 / 10 / 1
7,496
535
3,129
13,711
7,468
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
3
23
Kills
1
1
Deaths
23
39
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Scylla
9
0
13
15.5
L
Jing Wei
NotSap
Jing Wei
1
6
0
0.17
W
Achilles
OneTyme 300
Achilles
2
1
15
9.5
L
Cabrakan
WAYUPNATE
Cabrakan
0
10
1
0.05
W
Gilgamesh
XGN B1G Mike
Gilgamesh
12
0
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,821
Damage
16,330
33,184
Taken
37,333
22,811
Mitigated
15,613
11,756
Healing
3,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,401
598
0
2,105
11,646
3,773
0
3,802
7,450
36,609
0
W
Scylla
14,225
366
1,272
1,057
6,943
2,200
1,202
3,185
3,452
63,550
0
L
Jing Wei
NotSap
Jing Wei
4,800
3,960
0
1,478
11,976
4,372
0
4,997
6,390
0
25,454
W
Achilles
OneTyme 300
Achilles
6,930
1,928
1,050
1,936
12,851
8,308
408
3,541
9,040
0
31,220
L
Cabrakan
WAYUPNATE
Cabrakan
3,129
369
0
344
13,711
7,468
0
4,503
8,719
10,192
0
W
Gilgamesh
XGN B1G Mike
Gilgamesh
11,666
3,098
1,734
4,707
13,390
12,303
431
4,030
9,130
0
32,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,057
Gold Earned
23,400
181
Minions Killed
110
0
Camps Cleared
0
860,451
Distance Traveled
642,226
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,865
562
53
4
0
223,399
3
W
Scylla
11,247
803
108
8
0
260,648
1
L
Jing Wei
8,039
574
46
3
0
247,405
0
W
Achilles
9,578
684
41
3
0
301,611
1
L
Cabrakan
7,496
535
11
1
0
171,422
0
W
Gilgamesh
11,232
802
32
2
0
298,192
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role