Player Matchup

Medusa
Medusa
BenF2121
Medusa
Level 39
God Stats
4W - 6L
1,385 SR
Queue Stats
12W - 16L
1,397 Elo+
Party 1
Bellona
Bellona
DIGDADDYHARU
Bellona
Level 49
God Stats
3W - 0L
1,695 SR
Queue Stats
64W - 82L
1,264 Elo+
Solo
Ares
Ares
JGray13
Ares
Level 29
God Stats
6W - 4L
1,329 SR
Queue Stats
183W - 181L
1,470 Elo+
Party 1
Persephone
Persephone
SECBB6
Persephone
Level 81
God Stats
17W - 7L
1,310 SR
Queue Stats
430W - 413L
1,575 Elo+
Party 1
Gilgamesh
Gilgamesh
WinkWonk
Gilgamesh
Level 49
God Stats
17W - 4L
1,911 SR
Queue Stats
120W - 116L
1,525 Elo+
Party 1
Team Averages
Level 49
1,526 SR
1,446 Elo+

VS

Team Averages
Level 57
1,559 SR
1,423 Elo+
Pele
Pele
Afroteddy
Pele
Level 39
God Stats
16W - 10L
1,676 SR
Queue Stats
71W - 78L
1,524 Elo+
Party 3
Neith
Neith
Broekn
Neith
Level 37
God Stats
24W - 24L
1,245 SR
Queue Stats
191W - 224L
1,355 Elo+
Solo
Gilgamesh
Gilgamesh
Driftking456
Gilgamesh
Level 145
God Stats
1W - 3L
1,872 SR
Queue Stats
128W - 127L
1,449 Elo+
Party 2
Anhur
Anhur
RadcalRadIsh3s
Anhur
Level 42
God Stats
7W - 11L
1,502 SR
Queue Stats
130W - 187L
1,477 Elo+
Party 3
Khepri
Khepri
UndeadMinos77
Khepri
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 24L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BenF2121
Medusa
17
5 / 1 / 14
12,077
503
15,643
9,962
4,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
DIGDADDYHARU
Bellona
17
2 / 5 / 12
11,982
499
6,956
16,463
18,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
JGray13
Ares
17
7 / 1 / 10
12,761
532
6,051
17,669
19,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Persephone
SECBB6
Persephone
20
7 / 1 / 13
14,421
601
21,225
12,428
5,311
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
WinkWonk
Gilgamesh
20
18 / 1 / 9
16,484
687
23,376
20,601
28,405
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
3 / 6 / 2
10,174
424
5,689
20,443
7,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
Broekn
Neith
12
1 / 6 / 2
8,906
371
9,838
12,543
4,049
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Driftking456
Gilgamesh
18
3 / 7 / 1
11,838
493
14,125
24,006
21,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
2 / 12 / 0
10,272
428
6,015
19,124
6,850
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 8 / 2
8,449
352
3,725
17,267
12,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
16
39
Kills
9
9
Deaths
39
58
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Pele
3
6
2
0.67
W
Medusa
BenF2121
Medusa
5
1
14
12
L
Neith
Broekn
Neith
1
6
2
0.33
W
Bellona
DIGDADDYHARU
Bellona
2
5
12
1.6
L
Gilgamesh
Driftking456
Gilgamesh
3
7
1
0.5
W
Ares
JGray13
Ares
7
1
10
12
L
2
12
0
0.17
W
Persephone
SECBB6
Persephone
7
1
13
13.5
L
0
8
2
0.13
W
Gilgamesh
WinkWonk
Gilgamesh
18
1
9
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,251
Damage
39,392
77,123
Taken
93,383
76,340
Mitigated
53,162
15,985
Healing
10,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
5,689
1,157
0
4,058
20,443
7,943
0
6,863
13,580
0
54,059
W
Medusa
BenF2121
Medusa
15,643
8,012
0
2,792
9,962
4,512
6,520
2,359
7,578
0
68,492
L
Neith
Broekn
Neith
9,838
4,512
0
2,600
12,543
4,049
1,032
1,811
10,732
0
40,462
W
Bellona
DIGDADDYHARU
Bellona
6,956
2,190
0
2,650
16,463
18,646
1,102
2,436
12,716
3,259
42,269
L
Gilgamesh
Driftking456
Gilgamesh
14,125
2,446
0
2,607
24,006
21,677
2,348
4,921
19,085
998
84,560
W
Ares
JGray13
Ares
6,051
94
0
3,527
17,669
19,466
715
3,023
14,621
44,227
0
L
6,015
1,243
0
335
19,124
6,850
637
11,056
8,068
0
39,840
W
Persephone
SECBB6
Persephone
21,225
976
0
4,283
12,428
5,311
1,467
922
11,405
108,724
0
L
3,725
346
0
1,193
17,267
12,643
0
3,298
13,969
17,883
0
W
Gilgamesh
WinkWonk
Gilgamesh
23,376
8,751
0
2,733
20,601
28,405
1,772
885
18,861
0
143,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,725
Gold Earned
49,639
560
Minions Killed
440
0
Camps Cleared
0
2,213,448
Distance Traveled
1,934,467
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,174
424
101
4
0
402,417
6
W
Medusa
12,077
503
91
4
0
423,575
4
L
Neith
8,906
371
73
3
0
385,146
0
W
Bellona
11,982
499
75
3
0
409,246
1
L
Gilgamesh
11,838
493
170
7
0
409,402
1
W
Ares
12,761
532
43
2
0
440,124
10
L
Anhur
10,272
428
69
3
0
299,345
2
W
Persephone
14,421
601
167
7
0
463,119
7
L
Khepri
8,449
352
27
1
0
438,157
10
W
Gilgamesh
16,484
687
184
8
0
477,384
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role