Player Matchup

Sylvanus
Sylvanus
Gold V
La Lynxx
Sylvanus
Gold V
Level 144
God Stats
1W - 0L
1,359 SR
Queue Stats
9W - 8L
1,604 MMR
Party 1
Fenrir
Fenrir
Gold V
g0d0fl1ght
Fenrir
Gold V
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,604 MMR
Party 1
Merlin
Merlin
Silver I
zRafa zZZ
Merlin
Silver I
Level 160
God Stats
4W - 1L
2,005 SR
Queue Stats
13W - 7L
1,610 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,621 SR
1,606 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,554 SR
1,619 MMR
Chiron
Chiron
Gold III
 
Chiron
Gold III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
korber
Kuzenbo
Gold I
Level 123
God Stats
150W - 154L
1,581 SR
Queue Stats
367W - 404L
1,618 MMR
Party 2
Vulcan
Vulcan
Platinum IV
ubNoXiouZ
Vulcan
Platinum IV
Level 108
God Stats
30W - 36L
1,582 SR
Queue Stats
594W - 669L
1,738 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
La Lynxx
Sylvanus
18
4 / 0 / 5
14,946
679
10,805
20,173
21,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fenrir
g0d0fl1ght
Fenrir
16
2 / 4 / 4
12,764
580
5,931
15,796
5,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
zRafa zZZ
Merlin
17
3 / 2 / 6
13,484
613
14,409
14,314
5,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CthulhuAphroditeDanzaburouCu ChulainnChaac

VS

Bans
AthenaMedusaBacchusArtemisCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
3 / 5 / 3
13,207
600
9,084
15,389
5,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
korber
Kuzenbo
16
1 / 2 / 5
13,702
623
11,522
15,889
23,579
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
ubNoXiouZ
Vulcan
17
2 / 2 / 3
12,960
589
20,382
7,745
2,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
9
Kills
6
6
Deaths
9
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
3
5
3
0.9
W
Sylvanus
La Lynxx
Sylvanus
4
0
5
6.5
W
Fenrir
g0d0fl1ght
Fenrir
2
4
4
1
L
Kuzenbo
korber
Kuzenbo
1
2
5
1.75
L
Vulcan
ubNoXiouZ
Vulcan
2
2
3
1.75
W
Merlin
zRafa zZZ
Merlin
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,145
Damage
40,988
50,283
Taken
39,023
33,205
Mitigated
31,923
22,181
Healing
9,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
9,084
1,900
1,219
4,961
15,389
5,562
0
9,724
5,603
0
75,639
W
Sylvanus
La Lynxx
Sylvanus
10,805
2,562
6,489
9,769
20,173
21,922
294
12,110
7,689
42,306
0
W
Fenrir
g0d0fl1ght
Fenrir
5,931
2,534
892
3,599
15,796
5,794
2,938
9,153
6,313
0
40,645
L
Kuzenbo
korber
Kuzenbo
11,522
3,934
103
1,111
15,889
23,579
702
10,061
5,828
40,032
0
L
Vulcan
ubNoXiouZ
Vulcan
20,382
10,865
180
2,215
7,745
2,782
488
6,237
1,508
71,002
0
W
Merlin
zRafa zZZ
Merlin
14,409
790
0
1,432
14,314
5,489
187
9,939
4,199
110,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,194
Gold Earned
39,869
262
Minions Killed
270
0
Camps Cleared
0
1,158,993
Distance Traveled
1,171,880
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
13,207
600
116
5
0
347,230
4
W
Sylvanus
14,946
679
31
1
0
421,354
6
W
Fenrir
12,764
580
60
3
0
371,676
6
L
Kuzenbo
13,702
623
38
2
0
436,035
3
L
Vulcan
12,960
589
116
5
0
388,615
6
W
Merlin
13,484
613
171
8
0
365,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role