Player Matchup

Cthulhu
Cthulhu
MayoMonster1
Cthulhu
Level 28
God Stats
5W - 3L
1,631 SR
Queue Stats
28W - 26L
1,622 Elo+
Party 1
Ra
Ra
Okishisa
Ra
Level 18
God Stats
1W - 1L
1,752 SR
Queue Stats
41W - 28L
1,572 Elo+
Solo
Artemis
Artemis
SykoShadeSlayer
Artemis
Level 4
God Stats
0W - 2L
1,313 SR
Queue Stats
3W - 5L
1,329 Elo+
Solo
Loki
Loki
TheBubbarub
Loki
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,546 Elo+
Party 1
Gilgamesh
Gilgamesh
xWematanye
Gilgamesh
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,481 Elo+
Solo
Team Averages
Level 17
1,539 SR
1,510 Elo+

VS

Team Averages
Level 23
1,510 SR
1,500 Elo+
Heimdallr
Heimdallr
Elhon
Heimdallr
Level 28
God Stats
9W - 8L
1,500 SR
Queue Stats
219W - 203L
1,529 Elo+
Solo
Achilles
Achilles
FeralWendy
Achilles
Level 22
God Stats
3W - 9L
1,295 SR
Queue Stats
119W - 144L
1,382 Elo+
Party 2
Athena
Athena
MeowMeowPowWow
Athena
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
NLEsloppa
Serqet
Level 29
God Stats
14W - 2L
1,988 SR
Queue Stats
145W - 141L
1,589 Elo+
Solo
Zeus
Zeus
implike
Zeus
Level 18
God Stats
3W - 3L
1,270 SR
Queue Stats
19W - 20L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MayoMonster1
Cthulhu
9
1 / 2 / 0
5,842
531
4,657
7,911
2,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 5 / 0
6,358
578
3,623
6,329
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 4 / 1
4,910
446
1,378
7,301
1,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 6 / 2
5,282
480
2,734
8,013
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
xWematanye
Gilgamesh
10
2 / 5 / 1
6,328
575
4,378
8,195
4,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Elhon
Heimdallr
11
4 / 1 / 5
6,460
587
5,387
4,523
1,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
FeralWendy
Achilles
11
6 / 3 / 4
6,740
613
7,129
7,849
6,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
3 / 0 / 7
6,618
602
3,694
9,527
4,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
NLEsloppa
Serqet
12
6 / 2 / 3
7,145
650
4,816
7,585
2,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
implike
Zeus
12
3 / 1 / 4
6,908
628
3,651
2,776
761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
6
Kills
22
22
Deaths
7
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Elhon
Heimdallr
4
1
5
6.5
W
Achilles
FeralWendy
Achilles
6
3
4
2.67
L
Cthulhu
MayoMonster1
Cthulhu
1
2
0
0.5
W
3
0
7
6.5
W
Serqet
NLEsloppa
Serqet
6
2
3
3.75
L
2
5
0
0.4
L
0
4
1
0.13
L
1
6
2
0.33
W
Zeus
implike
Zeus
3
1
4
5
L
Gilgamesh
xWematanye
Gilgamesh
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,770
Damage
24,677
37,749
Taken
32,260
13,004
Mitigated
15,330
7,029
Healing
9,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Elhon
Heimdallr
5,387
2,481
0
1,174
4,523
1,591
0
1,575
2,884
0
28,236
W
Achilles
FeralWendy
Achilles
7,129
2,310
0
2,039
7,849
6,495
147
1,207
6,616
0
25,819
L
Cthulhu
MayoMonster1
Cthulhu
4,657
256
0
1,049
7,911
2,887
0
1,417
6,221
22,859
0
W
3,694
1,433
0
3,234
9,527
4,187
28
2,225
7,258
19,794
0
W
Serqet
NLEsloppa
Serqet
4,816
998
0
3,002
7,585
2,296
0
1,516
5,989
0
33,129
L
3,623
502
140
863
6,329
2,143
0
2,262
3,715
29,419
0
L
1,378
702
0
2,154
7,301
1,635
204
925
6,168
0
15,310
L
2,734
1,112
0
2,425
8,013
2,069
0
1,242
6,682
0
23,145
W
Zeus
implike
Zeus
3,651
564
0
340
2,776
761
560
1,395
1,233
30,586
0
L
Gilgamesh
xWematanye
Gilgamesh
4,378
1,740
0
398
8,195
4,270
744
1,141
6,726
0
25,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,720
Gold Earned
33,871
255
Minions Killed
272
0
Camps Cleared
0
1,120,257
Distance Traveled
1,116,144
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,460
587
42
4
0
221,133
3
W
Achilles
6,740
613
54
5
0
198,799
0
L
Cthulhu
5,842
531
36
3
0
219,943
3
W
Athena
6,618
602
27
2
0
241,629
6
W
Serqet
7,145
650
75
7
0
244,107
0
L
Ra
6,358
578
73
7
0
230,157
1
L
Artemis
4,910
446
44
4
0
215,742
2
L
Loki
5,282
480
48
4
0
232,733
0
W
Zeus
6,908
628
74
7
0
210,476
0
L
Gilgamesh
6,328
575
54
5
0
221,682
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role