Player Matchup

King Arthur
King Arthur
I Am Suppressed
King Arthur
Level 149
God Stats
16W - 12L
1,535 SR
Queue Stats
641W - 512L
1,620 Elo+
Party 2
Cerberus
Cerberus
Raizuh13
Cerberus
Level 135
God Stats
16W - 20L
1,945 SR
Queue Stats
1,013W - 860L
1,629 Elo+
Party 2
Kali
Kali
WaterMexican
Kali
Level 148
God Stats
3W - 4L
1,389 SR
Queue Stats
79W - 82L
1,611 Elo+
Party 3
Tiamat
Tiamat
cristzz
Tiamat
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
jolliloli
Chiron
Level 154
God Stats
5W - 2L
1,598 SR
Queue Stats
348W - 323L
1,644 Elo+
Party 3
Team Averages
Level 148
1,593 SR
1,601 Elo+

VS

Team Averages
Level 121
1,581 SR
1,605 Elo+
Ymir
Ymir
NickChocula
Ymir
Level 119
God Stats
41W - 30L
1,611 SR
Queue Stats
213W - 200L
1,622 Elo+
Party 1
Gilgamesh
Gilgamesh
SlapJackNClap
Gilgamesh
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Heimdallr
Heimdallr
UncleChipp
Heimdallr
Level 146
God Stats
9W - 4L
1,757 SR
Queue Stats
471W - 479L
1,588 Elo+
Solo
Zeus
Zeus
eid2u4emit
Zeus
Level 128
God Stats
14W - 8L
1,500 SR
Queue Stats
112W - 110L
1,683 Elo+
Party 1
Mercury
Mercury
smalls951
Mercury
Level 125
God Stats
11W - 6L
1,536 SR
Queue Stats
366W - 346L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
I Am Suppressed
King Arthur
11
1 / 1 / 0
5,849
650
2,067
5,171
2,272
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
Raizuh13
Cerberus
7
0 / 2 / 2
4,614
513
2,564
6,328
2,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
1 / 2 / 2
5,091
566
1,354
5,411
1,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
cristzz
Tiamat
10
2 / 0 / 2
5,923
658
2,507
3,606
1,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chiron
jolliloli
Chiron
9
0 / 1 / 2
5,050
561
3,341
4,220
1,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 4
4,240
471
1,673
4,025
1,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
SlapJackNClap
Gilgamesh
1
0 / 0 / 0
1,692
188
0
0
0
Heimdallr
UncleChipp
Heimdallr
7
0 / 1 / 2
4,461
496
2,651
4,664
1,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
1 / 2 / 2
5,373
597
3,809
4,183
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
smalls951
Mercury
11
4 / 1 / 1
5,891
655
4,550
5,709
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
4
Kills
5
6
Deaths
4
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
I Am Suppressed
King Arthur
1
1
0
1
L
0
0
4
2
W
Cerberus
Raizuh13
Cerberus
0
2
2
0.5
L
Gilgamesh
SlapJackNClap
Gilgamesh
0
0
0
0
L
Heimdallr
UncleChipp
Heimdallr
0
1
2
1
W
1
2
2
1
W
Tiamat
cristzz
Tiamat
2
0
2
3
L
1
2
2
1
W
Chiron
jolliloli
Chiron
0
1
2
1
L
Mercury
smalls951
Mercury
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,833
Damage
12,683
24,736
Taken
18,581
9,700
Mitigated
5,723
10,464
Healing
6,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
I Am Suppressed
King Arthur
2,067
160
0
1,132
5,171
2,272
0
613
4,522
0
36,701
L
1,673
372
0
1,868
4,025
1,513
0
1,217
2,808
8,578
0
W
Cerberus
Raizuh13
Cerberus
2,564
158
0
1,994
6,328
2,768
0
2,079
4,155
16,070
0
L
Gilgamesh
SlapJackNClap
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
L
Heimdallr
UncleChipp
Heimdallr
2,651
692
0
1,838
4,664
1,221
0
1,014
3,650
0
20,890
W
1,354
627
0
2,556
5,411
1,859
72
564
4,820
0
17,754
W
Tiamat
cristzz
Tiamat
2,507
48
0
2,188
3,606
1,775
221
1,360
2,049
32,942
0
L
3,809
534
0
1,173
4,183
1,219
0
2,282
1,901
25,081
0
W
Chiron
jolliloli
Chiron
3,341
455
294
2,300
4,220
1,026
559
470
3,620
0
30,930
L
Mercury
smalls951
Mercury
4,550
3,000
0
1,876
5,709
1,770
0
558
5,151
0
32,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,527
Gold Earned
21,657
325
Minions Killed
187
0
Camps Cleared
0
975,988
Distance Traveled
708,689
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,849
650
88
10
0
180,721
2
L
Ymir
4,240
471
10
1
0
166,525
4
W
Cerberus
4,614
513
25
3
0
215,815
1
L
Gilgamesh
1,692
188
0
0
0
0
0
L
Heimdallr
4,461
496
46
5
0
152,914
2
W
Kali
5,091
566
59
7
0
186,511
0
W
Tiamat
5,923
658
81
9
0
175,906
3
L
Zeus
5,373
597
61
7
0
169,776
3
W
Chiron
5,050
561
72
8
0
217,035
2
L
Mercury
5,891
655
70
8
0
219,474
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role