Player Matchup

Gilgamesh
Gilgamesh
BackwardQuil
Gilgamesh
Level 136
God Stats
12W - 9L
1,580 SR
Queue Stats
125W - 123L
1,565 Elo+
Party 1
Da Ji
Da Ji
GoldenIvan333
Da Ji
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Loki
Loki
MrWibbelsKillsZ
Loki
Level 157
God Stats
22W - 18L
1,686 SR
Queue Stats
72W - 65L
1,578 Elo+
Party 2
Janus
Janus
Saangrel
Janus
Level 94
God Stats
0W - 1L
1,475 SR
Queue Stats
100W - 100L
1,555 Elo+
Party 1
Ra
Ra
rprp
Ra
Level 140
God Stats
21W - 30L
1,453 SR
Queue Stats
389W - 368L
1,586 Elo+
Solo
Team Averages
Level 136
1,539 SR
1,557 Elo+

VS

Team Averages
Level 145
1,530 SR
1,565 Elo+
Fenrir
Fenrir
DrewTheBeast
Fenrir
Level 144
God Stats
28W - 19L
1,624 SR
Queue Stats
154W - 124L
1,602 Elo+
Solo
Tyr
Tyr
ElMegas
Tyr
Level 160
God Stats
5W - 10L
1,226 SR
Queue Stats
243W - 248L
1,485 Elo+
Solo
Danzaburou
Danzaburou
Journy
Danzaburou
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Redvenom19
Terra
Level 158
God Stats
17W - 17L
1,799 SR
Queue Stats
145W - 129L
1,737 Elo+
Solo
Zhong Kui
Zhong Kui
Treeck123
Zhong Kui
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BackwardQuil
Gilgamesh
13
3 / 2 / 2
8,323
832
4,926
9,917
7,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 6 / 3
5,941
594
4,523
9,202
3,317
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
2 / 2 / 4
7,644
764
6,595
8,101
3,203
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Saangrel
Janus
13
0 / 6 / 6
6,899
690
5,611
7,789
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ra
rprp
Ra
14
2 / 4 / 1
7,766
777
6,934
7,240
2,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 2 / 10
8,540
854
7,895
7,471
3,446
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tyr
15
5 / 1 / 8
8,398
840
4,731
5,916
5,825
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Journy
Danzaburou
15
3 / 0 / 7
8,313
831
6,966
6,900
3,024
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Terra
14
3 / 0 / 12
9,109
911
8,056
8,678
8,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Treeck123
Zhong Kui
15
3 / 4 / 5
7,816
782
7,888
10,162
10,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
61
7
Kills
19
20
Deaths
7
16
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BackwardQuil
Gilgamesh
3
2
2
2
W
Fenrir
5
2
10
5
W
Tyr
5
1
8
9
L
0
6
3
0.25
W
Danzaburou
Journy
Danzaburou
3
0
7
6.5
L
2
2
4
2
W
Terra
3
0
12
9
L
Janus
Saangrel
Janus
0
6
6
0.5
W
Zhong Kui
Treeck123
Zhong Kui
3
4
5
1.38
L
Ra
rprp
Ra
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,589
Damage
35,536
42,249
Taken
39,127
19,168
Mitigated
31,332
4,290
Healing
12,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BackwardQuil
Gilgamesh
4,926
969
0
564
9,917
7,207
0
3,185
6,732
0
13,558
W
Fenrir
7,895
719
0
386
7,471
3,446
477
2,178
5,185
0
14,047
W
Tyr
4,731
881
0
2,315
5,916
5,825
0
1,718
4,096
0
18,751
L
4,523
536
0
6
9,202
3,317
0
3,293
5,909
0
6,768
W
Danzaburou
Journy
Danzaburou
6,966
2,263
0
2,452
6,900
3,024
347
3,022
3,812
0
41,147
L
6,595
845
0
276
8,101
3,203
0
3,993
4,108
0
25,927
W
Terra
8,056
379
1,282
2,779
8,678
8,438
184
2,789
5,716
14,639
0
L
Janus
Saangrel
Janus
5,611
582
0
929
7,789
2,531
1
2,492
5,297
20,228
0
W
Zhong Kui
Treeck123
Zhong Kui
7,888
632
0
2,855
10,162
10,599
105
2,589
7,469
37,525
0
L
Ra
rprp
Ra
6,934
357
1,143
1,372
7,240
2,910
0
3,293
3,947
36,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,573
Gold Earned
42,176
215
Minions Killed
241
6
Camps Cleared
10
939,861
Distance Traveled
1,038,788
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,323
832
31
3
1
204,457
4
W
Fenrir
8,540
854
18
2
0
207,733
4
W
Tyr
8,398
840
37
4
0
216,337
3
L
Da Ji
5,941
594
13
1
1
165,742
0
W
Danzaburou
8,313
831
77
8
7
204,825
3
L
Loki
7,644
764
37
4
3
214,783
0
W
Terra
9,109
911
19
2
1
223,075
5
L
Janus
6,899
690
58
6
0
171,059
3
W
Zhong Kui
7,816
782
90
9
2
186,818
3
L
Ra
7,766
777
76
8
1
183,820
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role