Player Matchup

Gilgamesh
Gilgamesh
DoubleD IIII
Gilgamesh
Level 108
God Stats
87W - 63L
1,626 SR
Queue Stats
420W - 439L
1,484 Elo+
Solo
Merlin
Merlin
RoyaltySkies19
Merlin
Level 60
God Stats
5W - 4L
1,586 SR
Queue Stats
320W - 298L
1,547 Elo+
Party 1
Bastet
Bastet
darkarcane88
Bastet
Level 126
God Stats
1W - 3L
1,777 SR
Queue Stats
365W - 313L
1,593 Elo+
Party 1
Team Averages
Level 98
1,663 SR
1,541 Elo+

VS

Team Averages
Level 73
1,439 SR
1,546 Elo+
Ra
Ra
 
Ra
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Altaria24
Ah Muzen Cab
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 64L
1,702 Elo+
Solo
Jormungandr
Jormungandr
BGA-HypeTrain
Jormungandr
Level 35
God Stats
6W - 8L
1,316 SR
Queue Stats
209W - 251L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DoubleD IIII
Gilgamesh
18
5 / 5 / 16
15,440
671
18,026
26,981
27,174
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
11 / 5 / 18
17,238
749
24,290
16,221
6,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
20
16 / 5 / 11
17,628
766
25,294
19,668
11,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
5 / 12 / 3
16,203
704
15,506
27,597
8,464
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ah Muzen Cab
Altaria24
Ah Muzen Cab
18
4 / 11 / 3
15,162
659
10,810
18,973
5,739
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
BGA-HypeTrain
Jormungandr
19
6 / 9 / 9
16,369
712
15,662
28,491
35,148
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
30
32
Kills
15
15
Deaths
32
45
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
5
12
3
0.54
L
Ah Muzen Cab
Altaria24
Ah Muzen Cab
4
11
3
0.5
L
Jormungandr
BGA-HypeTrain
Jormungandr
6
9
9
1.17
W
Gilgamesh
DoubleD IIII
Gilgamesh
5
5
16
2.6
W
11
5
18
4
W
Bastet
16
5
11
4.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,610
Damage
41,978
62,870
Taken
75,061
45,171
Mitigated
49,351
10,774
Healing
9,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
15,506
795
2,112
4,704
27,597
8,464
718
6,352
21,245
63,081
0
L
Ah Muzen Cab
Altaria24
Ah Muzen Cab
10,810
1,931
0
1,750
18,973
5,739
244
3,297
15,676
0
61,638
L
Jormungandr
BGA-HypeTrain
Jormungandr
15,662
3,221
0
1,353
28,491
35,148
351
14,706
13,785
44,833
0
W
Gilgamesh
DoubleD IIII
Gilgamesh
18,026
4,686
708
4,078
26,981
27,174
1,072
12,928
14,053
0
64,507
W
24,290
1,483
707
3,863
16,221
6,956
301
7,189
9,032
120,916
0
W
Bastet
25,294
7,306
0
1,418
19,668
11,041
460
11,110
8,558
0
77,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,306
Gold Earned
47,734
295
Minions Killed
217
0
Camps Cleared
0
1,293,840
Distance Traveled
1,115,005
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
16,203
704
81
4
0
367,461
2
L
Ah Muzen Cab
15,162
659
84
4
0
379,348
2
L
Jormungandr
16,369
712
52
2
0
368,196
3
W
Gilgamesh
15,440
671
77
3
0
468,608
1
W
Merlin
17,238
749
116
5
0
370,560
3
W
Bastet
17,628
766
102
4
0
454,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role