Player Matchup

Scylla
Scylla
Autokelly
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 32L
1,431 Elo+
Solo
Hercules
Hercules
CJDCody
Hercules
Level 86
God Stats
7W - 8L
1,624 SR
Queue Stats
118W - 119L
1,541 Elo+
Party 2
Chiron
Chiron
CozyHaunter
Chiron
Level 24
God Stats
0W - 1L
1,743 SR
Queue Stats
17W - 29L
1,423 Elo+
Party 2
Xing Tian
Xing Tian
SFN_Leon
Xing Tian
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,448 Elo+
Party 2
Loki
Loki
XxSilentRebornxX
Loki
Level 126
God Stats
5W - 5L
1,541 SR
Queue Stats
56W - 63L
1,520 Elo+
Party 2
Team Averages
Level 58
1,582 SR
1,473 Elo+

VS

Team Averages
Level 79
1,697 SR
1,602 Elo+
Danzaburou
Danzaburou
Bannanana182
Danzaburou
Level 28
God Stats
23W - 15L
1,626 SR
Queue Stats
26W - 18L
1,614 Elo+
Party 1
Tiamat
Tiamat
BillllDozeR
Tiamat
Level 124
God Stats
2W - 0L
1,784 SR
Queue Stats
25W - 28L
1,492 Elo+
Solo
Gilgamesh
Gilgamesh
Delearth
Gilgamesh
Level 28
God Stats
2W - 0L
1,793 SR
Queue Stats
26W - 20L
1,645 Elo+
Party 1
Sobek
Sobek
JohnTheRebel15
Sobek
Level 67
God Stats
1W - 1L
1,466 SR
Queue Stats
123W - 89L
1,640 Elo+
Party 1
Fenrir
Fenrir
ThorsRightNut
Fenrir
Level 148
God Stats
4W - 3L
1,817 SR
Queue Stats
142W - 140L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Autokelly
Scylla
19
9 / 4 / 4
12,564
966
17,606
10,328
4,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
CJDCody
Hercules
17
3 / 6 / 10
11,765
905
10,033
19,118
23,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
15
2 / 5 / 9
10,121
779
7,912
11,730
4,235
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xing Tian
SFN_Leon
Xing Tian
14
1 / 8 / 9
8,937
687
5,357
15,079
8,960
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
3 / 7 / 9
10,607
816
11,407
13,477
7,513
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bannanana182
Danzaburou
17
8 / 3 / 10
12,087
930
12,328
12,901
6,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
18
5 / 2 / 16
11,346
873
9,952
9,594
7,120
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Delearth
Gilgamesh
16
2 / 3 / 15
9,760
751
11,523
14,055
11,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
5 / 3 / 15
11,564
890
7,428
17,313
17,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
10 / 7 / 13
12,133
933
17,303
15,321
12,238
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
99
18
Kills
30
30
Deaths
18
41
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Scylla
Autokelly
Scylla
9
4
4
2.75
W
Danzaburou
Bannanana182
Danzaburou
8
3
10
4.33
W
Tiamat
5
2
16
6.5
L
Hercules
CJDCody
Hercules
3
6
10
1.33
L
Chiron
2
5
9
1.3
W
Gilgamesh
Delearth
Gilgamesh
2
3
15
3.17
W
5
3
15
4.17
L
Xing Tian
SFN_Leon
Xing Tian
1
8
9
0.69
W
10
7
13
2.36
L
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,315
Damage
58,534
69,732
Taken
69,184
48,853
Mitigated
54,251
10,885
Healing
14,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Autokelly
Scylla
17,606
317
0
1,006
10,328
4,550
643
2,682
7,546
58,593
0
W
Danzaburou
Bannanana182
Danzaburou
12,328
5,029
0
4,074
12,901
6,047
3,416
3,128
9,727
0
37,930
W
Tiamat
9,952
647
0
3,046
9,594
7,120
342
3,545
5,912
36,595
0
L
Hercules
CJDCody
Hercules
10,033
1,936
0
5,392
19,118
23,595
0
6,956
11,887
915
24,517
L
Chiron
7,912
2,247
1,269
1,962
11,730
4,235
441
2,344
9,358
0
22,440
W
Gilgamesh
Delearth
Gilgamesh
11,523
2,201
0
2,663
14,055
11,408
349
5,954
8,029
0
24,697
W
7,428
343
0
3,533
17,313
17,438
121
5,822
11,359
13,938
0
L
Xing Tian
SFN_Leon
Xing Tian
5,357
350
0
673
15,079
8,960
692
3,402
11,627
17,197
0
W
17,303
5,611
0
1,284
15,321
12,238
978
4,400
10,881
0
34,101
L
11,407
1,801
0
583
13,477
7,513
1,496
2,947
10,435
0
37,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,994
Gold Earned
56,890
294
Minions Killed
231
10
Camps Cleared
6
1,131,500
Distance Traveled
1,268,910
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,564
966
132
10
6
243,167
3
W
Danzaburou
12,087
930
78
6
1
233,617
0
W
Tiamat
11,346
873
74
6
1
242,524
0
L
Hercules
11,765
905
42
3
1
234,525
3
L
Chiron
10,121
779
35
3
0
222,637
0
W
Gilgamesh
9,760
751
33
3
2
250,130
2
W
Sobek
11,564
890
11
1
0
279,349
4
L
Xing Tian
8,937
687
31
2
0
213,720
2
W
Fenrir
12,133
933
35
3
2
263,290
3
L
Loki
10,607
816
54
4
3
217,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role