Player Matchup

Danzaburou
Danzaburou
H3IIraiser47
Danzaburou
Level 25
God Stats
41W - 51L
1,651 SR
Queue Stats
517W - 584L
1,299 Elo+
Solo
Chiron
Chiron
ImmortalAunt695
Chiron
Level 28
God Stats
18W - 13L
1,512 SR
Queue Stats
126W - 152L
1,360 Elo+
Solo
Thor
Thor
Skrummi
Thor
Level 26
God Stats
3W - 3L
1,637 SR
Queue Stats
59W - 68L
1,414 Elo+
Party 1
Yemoja
Yemoja
Uradas
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,590 Elo+
Solo
Zeus
Zeus
neijum
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,404 Elo+
Party 1
Team Averages
Level 25
1,560 SR
1,414 Elo+

VS

Team Averages
Level 37
1,570 SR
1,444 Elo+
Raijin
Raijin
Donte_Jacie79
Raijin
Level 30
God Stats
5W - 6L
1,623 SR
Queue Stats
596W - 618L
1,474 Elo+
Solo
Heimdallr
Heimdallr
Dope cK
Heimdallr
Level 86
God Stats
18W - 22L
1,463 SR
Queue Stats
470W - 422L
1,422 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Gentle cK
Tsukuyomi
Level 29
God Stats
11W - 10L
1,498 SR
Queue Stats
220W - 233L
1,390 Elo+
Party 2
Gilgamesh
Gilgamesh
MachineGunJack30
Gilgamesh
Level 28
God Stats
8W - 6L
1,733 SR
Queue Stats
156W - 113L
1,613 Elo+
Solo
Cthulhu
Cthulhu
Violent cK
Cthulhu
Level 10
God Stats
20W - 20L
1,532 SR
Queue Stats
125W - 117L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
H3IIraiser47
Danzaburou
9
1 / 2 / 1
5,668
515
2,057
3,980
1,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

5
0 / 6 / 0
4,113
374
1,533
6,609
1,295
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thor
Skrummi
Thor
8
0 / 1 / 0
4,968
452
2,618
7,983
2,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
Uradas
Yemoja
6
0 / 1 / 0
4,609
419
1,818
4,680
1,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
neijum
Zeus
8
0 / 7 / 0
4,693
427
1,733
5,545
1,471
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 1
6,414
583
3,125
4,090
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Dope cK
Heimdallr
11
3 / 0 / 4
6,274
570
3,698
5,286
1,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tsukuyomi
Gentle cK
Tsukuyomi
10
4 / 1 / 6
6,433
585
4,568
6,023
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
11
2 / 1 / 0
6,536
594
3,069
5,106
2,624
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Violent cK
Cthulhu
9
3 / 0 / 3
5,595
509
3,506
5,111
3,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
17
17
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
W
Heimdallr
Dope cK
Heimdallr
3
0
4
5
W
Tsukuyomi
Gentle cK
Tsukuyomi
4
1
6
7
L
Danzaburou
H3IIraiser47
Danzaburou
1
2
1
0.75
L
0
6
0
0
W
Gilgamesh
2
1
0
2
L
Thor
Skrummi
Thor
0
1
0
0
L
Yemoja
Uradas
Yemoja
0
1
0
0
W
Cthulhu
Violent cK
Cthulhu
3
0
3
4.5
L
Zeus
neijum
Zeus
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,759
Damage
17,966
28,797
Taken
25,616
8,049
Mitigated
10,988
4,099
Healing
7,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,125
0
0
0
4,090
1,339
422
1,495
2,595
27,486
0
W
Heimdallr
Dope cK
Heimdallr
3,698
990
0
3,130
5,286
1,679
588
290
4,996
0
36,077
W
Tsukuyomi
Gentle cK
Tsukuyomi
4,568
1,213
0
2,484
6,023
1,804
0
236
5,787
0
27,958
L
Danzaburou
H3IIraiser47
Danzaburou
2,057
684
0
471
3,980
1,129
378
0
3,980
0
21,187
L
1,533
741
200
625
6,609
1,295
0
816
5,688
0
12,197
W
Gilgamesh
3,069
822
0
855
5,106
2,624
0
0
5,106
0
31,876
L
Thor
Skrummi
Thor
2,618
660
0
1,531
7,983
2,234
0
1,359
6,507
0
22,389
L
Yemoja
Uradas
Yemoja
1,818
67
734
538
4,680
1,920
0
1,095
3,498
7,285
0
W
Cthulhu
Violent cK
Cthulhu
3,506
132
167
433
5,111
3,542
95
1,530
3,581
15,791
0
L
Zeus
neijum
Zeus
1,733
381
0
0
5,545
1,471
22
2,776
2,493
18,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,051
Gold Earned
31,252
173
Minions Killed
291
0
Camps Cleared
0
973,987
Distance Traveled
1,048,421
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,414
583
56
5
0
200,860
3
W
Heimdallr
6,274
570
66
6
0
195,419
3
W
Tsukuyomi
6,433
585
54
5
0
240,087
2
L
Danzaburou
5,668
515
47
4
0
158,479
4
L
Chiron
4,113
374
19
2
0
227,130
0
W
Gilgamesh
6,536
594
80
7
0
197,300
4
L
Thor
4,968
452
55
5
0
207,487
0
L
Yemoja
4,609
419
16
1
0
211,972
2
W
Cthulhu
5,595
509
35
3
0
214,755
1
L
Zeus
4,693
427
36
3
0
168,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role