Player Matchup

Fafnir
Fafnir
Gold IV
HestiaW
Fafnir
Gold IV
Level 120
God Stats
11W - 10L
1,618 SR
Queue Stats
62W - 61L
1,417 MMR
Solo
Nemesis
Nemesis
Silver IV
JohnDixen
Nemesis
Silver IV
Level 62
God Stats
1W - 0L
1,610 SR
Queue Stats
5W - 11L
1,375 MMR
Party 2
Medusa
Medusa
Silver II
N0T STORMY
Medusa
Silver II
Level 64
God Stats
3W - 4L
1,694 SR
Queue Stats
6W - 8L
1,422 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 82
1,641 SR
1,405 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,579 SR
1,065 MMR
Sol
Sol
Silver II
Chris Art 10
Sol
Silver II
Level 149
God Stats
12W - 14L
1,487 SR
Queue Stats
342W - 409L
1,132 MMR
Party 1
Cupid
Cupid
Silver III
Juliu5 Black
Cupid
Silver III
Level 144
God Stats
2W - 12L
1,552 SR
Queue Stats
98W - 146L
893 MMR
Party 1
Chaac
Chaac
Silver II
ST lBahena
Chaac
Silver II
Level 89
God Stats
10W - 5L
1,697 SR
Queue Stats
75W - 100L
1,171 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
HestiaW
Fafnir
12
5 / 1 / 8
9,328
848
7,741
11,864
11,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
JohnDixen
Nemesis
11
3 / 2 / 10
8,221
747
6,432
7,140
2,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
N0T STORMY
Medusa
12
7 / 0 / 7
8,987
817
9,105
6,297
2,098
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
AthenaKumbhakarnaAphroditeBacchusTsukuyomi

VS

Bans
ZeusDanzaburouHadesHou YiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
7,201
655
4,610
9,463
2,348
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 3 / 0
6,900
627
4,278
7,607
2,293
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
8
0 / 6 / 1
6,455
587
5,521
10,440
5,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
15
Kills
2
3
Deaths
15
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Fafnir
HestiaW
Fafnir
5
1
8
9
W
Nemesis
JohnDixen
Nemesis
3
2
10
4
L
1
3
0
0.33
W
Medusa
N0T STORMY
Medusa
7
0
7
10.5
L
Chaac
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,278
Damage
14,409
25,301
Taken
27,510
16,977
Mitigated
10,427
10,011
Healing
7,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,610
712
0
1,362
9,463
2,348
183
2,060
7,403
27,010
0
W
Fafnir
HestiaW
Fafnir
7,741
1,790
0
4,877
11,864
11,904
286
2,038
9,826
20,989
0
W
Nemesis
JohnDixen
Nemesis
6,432
1,960
762
2,004
7,140
2,975
1,427
1,865
5,275
0
22,241
L
4,278
1,383
1,180
2,400
7,607
2,293
0
2,795
4,812
0
24,338
W
Medusa
N0T STORMY
Medusa
9,105
3,404
0
2,368
6,297
2,098
1,533
1,227
5,070
0
44,176
L
Chaac
5,521
1,706
0
2,060
10,440
5,786
0
2,962
7,478
0
17,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,536
Gold Earned
20,556
114
Minions Killed
110
0
Camps Cleared
0
637,894
Distance Traveled
568,270
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,201
655
48
4
0
182,193
2
W
Fafnir
9,328
848
21
2
0
201,931
3
W
Nemesis
8,221
747
33
3
0
226,802
5
L
Cupid
6,900
627
34
3
0
185,181
3
W
Medusa
8,987
817
60
5
0
209,161
10
L
Chaac
6,455
587
28
3
0
200,896
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role