Player Matchup

Ne Zha
Ne Zha
MrAmbriz
Ne Zha
Level 109
God Stats
1W - 4L
1,500 SR
Queue Stats
148W - 111L
1,658 Elo+
Party 1
Cerberus
Cerberus
MustBeYoyo
Cerberus
Level 123
God Stats
16W - 10L
1,567 SR
Queue Stats
872W - 893L
1,483 Elo+
Party 2
Discordia
Discordia
RaSavaa
Discordia
Level 15
God Stats
2W - 4L
1,522 SR
Queue Stats
130W - 122L
1,640 Elo+
Party 1
Chernobog
Chernobog
bryce1012y
Chernobog
Level 29
God Stats
3W - 6L
1,401 SR
Queue Stats
90W - 96L
1,492 Elo+
Party 2
Sobek
Sobek
iDorko
Sobek
Level 114
God Stats
1W - 6L
1,556 SR
Queue Stats
506W - 529L
1,562 Elo+
Party 2
Team Averages
Level 78
1,509 SR
1,567 Elo+

VS

Team Averages
Level 98
1,428 SR
1,509 Elo+
Janus
Janus
AlphaFeeder
Janus
Level 6
God Stats
17W - 8L
1,494 SR
Queue Stats
117W - 83L
1,681 Elo+
Party 4
Neith
Neith
Chôcôlat
Neith
Level 155
God Stats
1W - 0L
1,127 SR
Queue Stats
1W - 2L
1,278 Elo+
Party 3
Sobek
Sobek
CrimsonRaven85
Sobek
Level 120
God Stats
1W - 0L
1,305 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
King Arthur
King Arthur
DrEggman69x420
King Arthur
Level 103
God Stats
46W - 24L
1,621 SR
Queue Stats
542W - 487L
1,524 Elo+
Party 4
Pele
Pele
FaTzRecEEz
Pele
Level 108
God Stats
47W - 36L
1,593 SR
Queue Stats
730W - 663L
1,564 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
MrAmbriz
Ne Zha
14
2 / 5 / 1
8,360
464
5,230
13,422
4,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
MustBeYoyo
Cerberus
10
0 / 6 / 3
7,225
401
8,137
16,486
12,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
RaSavaa
Discordia
12
0 / 8 / 3
7,089
394
6,778
10,883
3,276
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
bryce1012y
Chernobog
12
3 / 6 / 1
7,933
441
4,505
11,281
3,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
iDorko
Sobek
15
2 / 2 / 2
8,733
485
12,826
15,914
15,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 0 / 3
11,131
618
14,799
12,004
3,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Neith
15
8 / 1 / 3
9,754
542
14,189
10,302
3,394
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 1 / 12
9,648
536
4,547
12,762
10,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
DrEggman69x420
King Arthur
16
3 / 3 / 5
9,720
540
9,162
18,558
11,628
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 2 / 7
10,066
559
8,076
12,328
4,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
7
Kills
27
27
Deaths
7
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
11
0
3
12.5
W
Neith
8
1
3
9.5
W
1
1
12
7
W
King Arthur
DrEggman69x420
King Arthur
3
3
5
1.83
W
4
2
7
3.75
L
Ne Zha
MrAmbriz
Ne Zha
2
5
1
0.5
L
Cerberus
MustBeYoyo
Cerberus
0
6
3
0.25
L
Discordia
RaSavaa
Discordia
0
8
3
0.19
L
Chernobog
bryce1012y
Chernobog
3
6
1
0.58
L
Sobek
iDorko
Sobek
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,476
Damage
50,773
67,986
Taken
65,954
38,904
Mitigated
33,582
20,212
Healing
22,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,799
1,528
222
4,094
12,004
3,952
346
6,475
5,429
73,955
0
W
Neith
14,189
8,519
0
5,199
10,302
3,394
3,696
5,397
4,905
0
58,065
W
4,547
226
0
2,205
12,762
10,022
300
4,080
8,682
19,971
0
W
King Arthur
DrEggman69x420
King Arthur
9,162
0
0
6,481
18,558
11,628
108
8,429
9,556
103
54,111
W
8,076
1,700
0
4,602
12,328
4,586
118
2,637
9,641
0
73,691
L
Ne Zha
MrAmbriz
Ne Zha
5,230
1,441
0
3,324
13,422
4,567
0
2,042
11,296
0
44,290
L
Cerberus
MustBeYoyo
Cerberus
8,137
359
0
4,809
16,486
12,252
142
6,241
10,141
32,061
0
L
Discordia
RaSavaa
Discordia
6,778
151
0
1,024
10,883
3,276
228
4,519
6,112
39,033
0
L
Chernobog
bryce1012y
Chernobog
4,505
2,796
0
1,131
11,281
3,451
0
2,817
8,430
0
27,377
L
Sobek
iDorko
Sobek
12,826
597
0
9,924
15,914
15,358
0
3,207
12,558
50,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,340
Gold Earned
50,319
363
Minions Killed
495
0
Camps Cleared
0
1,710,345
Distance Traveled
1,827,522
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,131
618
139
8
0
373,872
3
W
Neith
9,754
542
101
6
0
301,179
4
W
Sobek
9,648
536
21
1
0
393,212
6
W
King Arthur
9,720
540
96
5
0
369,662
2
W
Pele
10,066
559
138
8
0
389,597
0
L
Ne Zha
8,360
464
88
5
0
382,168
5
L
Cerberus
7,225
401
66
4
0
311,267
3
L
Discordia
7,089
394
69
4
0
309,785
0
L
Chernobog
7,933
441
48
3
0
327,542
2
L
Sobek
8,733
485
92
5
0
379,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role