Player Matchup

Eset
Eset
Lennsi_sama
Eset
Level 29
God Stats
8W - 1L
2,007 SR
Queue Stats
272W - 259L
1,591 Elo+
Solo
Kali
Kali
Martinee__
Kali
Level 7
God Stats
1W - 2L
1,213 SR
Queue Stats
25W - 9L
1,705 Elo+
Party 1
Tyr
Tyr
RumHam94
Tyr
Level 18
God Stats
35W - 41L
1,568 SR
Queue Stats
110W - 130L
1,488 Elo+
Solo
Ullr
Ullr
cho7_49
Ullr
Level 28
God Stats
12W - 9L
1,617 SR
Queue Stats
100W - 93L
1,469 Elo+
Party 1
Ymir
Ymir
enr_91
Ymir
Level 29
God Stats
9W - 11L
1,395 SR
Queue Stats
140W - 130L
1,621 Elo+
Solo
Team Averages
Level 22
1,560 SR
1,575 Elo+

VS

Team Averages
Level 28
1,495 SR
1,514 Elo+
Arachne
Arachne
ADeimA
Arachne
Level 62
God Stats
18W - 13L
1,508 SR
Queue Stats
476W - 473L
1,412 Elo+
Party 3
Horus
Horus
ForeverSilver1
Horus
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
38W - 33L
1,797 Elo+
Party 2
Freya
Freya
NaNoMeFoRCARRY1
Freya
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 34L
1,377 Elo+
Party 3
Ymir
Ymir
WhiteWidow9752
Ymir
Level 29
God Stats
46W - 43L
1,468 SR
Queue Stats
238W - 234L
1,401 Elo+
Party 3
Janus
Janus
tornanvago
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 5
11,871
540
14,490
11,830
5,134
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
2 / 2 / 2
10,987
499
5,471
19,960
8,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 6 / 2
8,910
405
8,730
14,371
8,549
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
cho7_49
Ullr
19
12 / 1 / 8
12,610
573
21,846
13,337
6,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
enr_91
Ymir
14
3 / 3 / 16
10,233
465
9,033
17,487
16,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ADeimA
Arachne
10
0 / 5 / 3
7,537
343
7,600
13,760
5,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 3 / 7
9,586
436
10,147
19,153
20,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 6 / 1
9,145
416
7,591
12,310
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
1 / 8 / 8
8,839
402
6,149
22,080
20,822
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Janus
17
8 / 4 / 2
10,909
496
14,602
14,722
5,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
35
26
Kills
14
14
Deaths
26
33
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Arachne
ADeimA
Arachne
0
5
3
0.3
L
2
3
7
1.83
W
7
2
5
4.75
W
2
2
2
1.5
L
3
6
1
0.58
W
2
6
2
0.5
L
1
8
8
0.63
W
Ullr
cho7_49
Ullr
12
1
8
16
W
Ymir
enr_91
Ymir
3
3
16
3.67
L
Janus
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,570
Damage
46,089
76,985
Taken
82,025
44,449
Mitigated
56,288
25,044
Healing
23,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ADeimA
Arachne
7,600
5,075
0
2,705
13,760
5,349
0
6,556
7,204
0
34,759
L
10,147
4,915
1,418
7,240
19,153
20,240
243
5,817
13,336
0
54,164
W
14,490
1,345
0
4,228
11,830
5,134
588
4,366
7,364
87,683
0
W
5,471
3,071
0
10,268
19,960
8,474
619
3,682
16,178
0
100,559
L
7,591
3,061
0
4,469
12,310
4,561
360
2,244
10,066
50,646
0
W
8,730
917
0
2,879
14,371
8,549
0
5,729
8,296
0
36,005
L
6,149
921
648
4,583
22,080
20,822
277
4,557
17,523
25,302
0
W
Ullr
cho7_49
Ullr
21,846
9,038
0
3,578
13,337
6,247
1,057
4,000
9,212
0
93,184
W
Ymir
enr_91
Ymir
9,033
1,344
0
4,091
17,487
16,045
0
10,565
6,897
30,450
0
L
Janus
14,602
675
0
2,485
14,722
5,316
108
4,349
10,373
78,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,611
Gold Earned
46,016
557
Minions Killed
400
0
Camps Cleared
0
2,075,183
Distance Traveled
1,810,899
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,537
343
63
3
0
331,856
0
L
Horus
9,586
436
81
4
0
370,512
2
W
Eset
11,871
540
135
6
0
397,081
3
W
Kali
10,987
499
168
8
0
459,969
3
L
Freya
9,145
416
96
4
0
343,034
4
W
Tyr
8,910
405
81
4
0
438,475
8
L
Ymir
8,839
402
32
1
0
353,800
2
W
Ullr
12,610
573
132
6
0
396,254
4
W
Ymir
10,233
465
41
2
0
383,404
0
L
Janus
10,909
496
128
6
0
411,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role