Player Matchup

Hel
Hel
Darthjosh999
Hel
Level 125
God Stats
8W - 8L
1,545 SR
Queue Stats
247W - 292L
1,367 Elo+
Party 2
Kuzenbo
Kuzenbo
Kagami769
Kuzenbo
Level 88
God Stats
7W - 7L
1,570 SR
Queue Stats
273W - 316L
1,410 Elo+
Party 2
Izanami
Izanami
Scarlet Croft
Izanami
Level 83
God Stats
32W - 35L
1,454 SR
Queue Stats
131W - 175L
1,379 Elo+
Party 2
Serqet
Serqet
Scoop267
Serqet
Level 99
God Stats
0W - 3L
1,241 SR
Queue Stats
98W - 139L
1,346 Elo+
Party 2
Hercules
Hercules
SirMantisShrimp
Hercules
Level 60
God Stats
0W - 7L
1,088 SR
Queue Stats
59W - 98L
1,293 Elo+
Party 2
Team Averages
Level 91
1,379 SR
1,359 Elo+

VS

Team Averages
Level 65
1,576 SR
1,505 Elo+
Ymir
Ymir
BeeIo
Ymir
Level 49
God Stats
23W - 36L
1,431 SR
Queue Stats
351W - 406L
1,348 Elo+
Party 1
Guan Yu
Guan Yu
Gentz
Guan Yu
Level 48
God Stats
5W - 4L
1,638 SR
Queue Stats
526W - 543L
1,589 Elo+
Solo
Artemis
Artemis
HomarRunsU
Artemis
Level 96
God Stats
35W - 23L
1,599 SR
Queue Stats
576W - 625L
1,480 Elo+
Party 1
Agni
Agni
Javi_nacho23
Agni
Level 47
God Stats
9W - 4L
1,614 SR
Queue Stats
254W - 266L
1,536 Elo+
Solo
Fenrir
Fenrir
Resarc
Fenrir
Level 86
God Stats
9W - 7L
1,598 SR
Queue Stats
130W - 139L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 2
9,862
493
9,594
15,783
5,729
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
Kagami769
Kuzenbo
13
1 / 8 / 1
7,715
386
5,585
12,280
11,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
15
1 / 4 / 2
9,380
469
5,842
12,227
3,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
Scoop267
Serqet
15
5 / 5 / 2
9,533
477
14,684
14,449
5,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
14
1 / 7 / 2
8,847
442
9,821
19,138
19,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BeeIo
Ymir
17
4 / 1 / 6
10,211
511
7,267
13,161
12,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Guan Yu
Gentz
Guan Yu
18
5 / 3 / 8
11,423
571
14,158
21,548
24,833
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
HomarRunsU
Artemis
19
8 / 4 / 4
11,788
589
15,621
15,824
6,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
2 / 2 / 6
10,726
536
12,308
9,987
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Resarc
Fenrir
19
10 / 0 / 2
11,810
591
7,507
14,037
8,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
10
Kills
29
29
Deaths
10
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ymir
BeeIo
Ymir
4
1
6
7
L
2
5
2
0.6
W
Guan Yu
Gentz
Guan Yu
5
3
8
3
W
Artemis
HomarRunsU
Artemis
8
4
4
2.5
W
2
2
6
2.5
L
Kuzenbo
Kagami769
Kuzenbo
1
8
1
0.19
W
Fenrir
Resarc
Fenrir
10
0
2
11
L
Izanami
1
4
2
0.5
L
Serqet
Scoop267
Serqet
5
5
2
1.2
L
Hercules
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,526
Damage
56,861
73,877
Taken
74,557
46,485
Mitigated
56,446
15,454
Healing
27,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
BeeIo
Ymir
7,267
1,816
0
2,968
13,161
12,464
616
4,544
8,190
45,822
0
L
9,594
136
1,116
6,913
15,783
5,729
0
6,250
9,293
62,755
0
W
Guan Yu
Gentz
Guan Yu
14,158
2,261
1,114
8,034
21,548
24,833
148
4,664
15,773
0
76,341
W
Artemis
HomarRunsU
Artemis
15,621
8,566
0
6,761
15,824
6,834
3,261
3,906
11,868
0
81,718
W
12,308
1,416
101
2,948
9,987
3,702
1,200
3,831
5,996
82,058
0
L
Kuzenbo
Kagami769
Kuzenbo
5,585
1,598
0
0
12,280
11,823
0
4,663
7,573
29,886
0
W
Fenrir
Resarc
Fenrir
7,507
1,823
0
5,942
14,037
8,613
896
1,408
11,871
0
79,141
L
Izanami
5,842
3,340
0
2,332
12,227
3,675
0
3,098
9,027
0
52,603
L
Serqet
Scoop267
Serqet
14,684
4,980
0
1,070
14,449
5,735
0
2,829
11,444
0
50,919
L
Hercules
9,821
2,228
0
4,023
19,138
19,523
334
2,161
16,965
11,594
39,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,337
Gold Earned
55,958
447
Minions Killed
635
0
Camps Cleared
0
1,761,733
Distance Traveled
1,987,972
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,211
511
63
3
0
394,339
0
L
Hel
9,862
493
133
7
0
366,018
3
W
Guan Yu
11,423
571
144
7
0
410,595
2
W
Artemis
11,788
589
137
7
0
308,033
2
W
Agni
10,726
536
157
8
0
403,702
2
L
Kuzenbo
7,715
386
32
2
0
338,469
2
W
Fenrir
11,810
591
134
7
0
471,303
4
L
Izanami
9,380
469
121
6
0
346,926
5
L
Serqet
9,533
477
70
4
0
399,678
4
L
Hercules
8,847
442
91
5
0
310,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role