Player Matchup

Izanami
Izanami
Nasbyen
Izanami
Level 7
God Stats
0W - 3L
1,289 SR
Queue Stats
0W - 5L
1,143 Elo+
Party 1
Ganesha
Ganesha
Saari
Ganesha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,143 Elo+
Party 1
Ra
Ra
ohgottegot
Ra
Level 58
God Stats
2W - 5L
1,289 SR
Queue Stats
2W - 7L
1,143 Elo+
Party 1
Team Averages
Level 31
1,360 SR
1,143 Elo+

VS

Team Averages
Level 50
1,547 SR
1,444 Elo+
Merlin
Merlin
LeoVifan
Merlin
Level 62
God Stats
8W - 5L
1,500 SR
Queue Stats
12W - 11L
1,277 Elo+
Solo
Neith
Neith
SheriBerry
Neith
Level 21
God Stats
37W - 25L
1,640 SR
Queue Stats
90W - 68L
1,554 Elo+
Party 2
Erlang Shen
Erlang Shen
Supmain
Erlang Shen
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Nasbyen
Izanami
12
3 / 6 / 1
8,807
677
8,593
11,489
4,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
Saari
Ganesha
11
2 / 6 / 6
9,252
712
8,566
15,958
13,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 5 / 4
8,216
632
7,207
8,641
3,458
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LeoVifan
Merlin
15
7 / 1 / 7
10,606
816
13,178
7,437
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
11
2 / 2 / 5
8,526
656
6,806
8,363
2,408
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
Supmain
Erlang Shen
14
8 / 5 / 6
11,314
870
12,191
17,309
10,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
7
Kills
17
17
Deaths
8
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Merlin
LeoVifan
Merlin
7
1
7
10.5
L
Izanami
Nasbyen
Izanami
3
6
1
0.58
L
Ganesha
Saari
Ganesha
2
6
6
0.83
W
Neith
2
2
5
2.25
W
Erlang Shen
Supmain
Erlang Shen
8
5
6
2.2
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,366
Damage
32,175
36,088
Taken
33,109
21,816
Mitigated
15,614
6,161
Healing
7,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
LeoVifan
Merlin
13,178
286
1,149
2,609
7,437
2,453
647
3,366
4,071
50,573
0
L
Izanami
Nasbyen
Izanami
8,593
5,811
0
718
11,489
4,406
425
4,461
7,028
0
29,227
L
Ganesha
Saari
Ganesha
8,566
1,181
0
2,568
15,958
13,952
59
4,790
11,168
21,629
0
W
Neith
6,806
3,604
0
960
8,363
2,408
799
4,936
3,427
0
26,287
W
Erlang Shen
Supmain
Erlang Shen
12,191
5,671
0
3,182
17,309
10,753
1,039
7,559
9,750
0
45,201
L
7,207
1,334
1,186
1,689
8,641
3,458
0
4,027
4,614
22,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,275
Gold Earned
30,446
110
Minions Killed
150
0
Camps Cleared
0
596,691
Distance Traveled
695,455
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,606
816
73
6
0
234,719
3
L
Izanami
8,807
677
62
5
0
176,984
0
L
Ganesha
9,252
712
1
0
0
217,954
1
W
Neith
8,526
656
41
3
0
212,097
0
W
Erlang Shen
11,314
870
36
3
0
248,639
1
L
Ra
8,216
632
47
4
0
201,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role