Player Matchup

Tiamat
Tiamat
DRGTheMaster1
Tiamat
Level 109
God Stats
6W - 3L
1,615 SR
Queue Stats
35W - 24L
1,712 Elo+
Party 1
Chaac
Chaac
DadiDepression
Chaac
Level 128
God Stats
2W - 0L
1,836 SR
Queue Stats
35W - 24L
1,712 Elo+
Party 1
Neith
Neith
Gingibreadmann
Neith
Level 127
God Stats
3W - 0L
1,754 SR
Queue Stats
36W - 25L
1,712 Elo+
Party 1
Khepri
Khepri
MeiBae
Khepri
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,712 Elo+
Party 1
Team Averages
Level 128
1,676 SR
1,712 Elo+

VS

Team Averages
Level 102
1,636 SR
1,467 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
Rhombutts
Zeus
Level 46
God Stats
12W - 18L
1,536 SR
Queue Stats
25W - 37L
1,400 Elo+
Party 2
Odin
Odin
Therran89
Odin
Level 47
God Stats
6W - 2L
1,878 SR
Queue Stats
16W - 24L
1,435 Elo+
Party 2
Chang'e
Chang'e
djXpress4
Chang'e
Level 160
God Stats
1W - 8L
1,629 SR
Queue Stats
52W - 74L
1,532 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 4
10,802
831
12,170
10,070
6,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 4 / 5
9,479
729
9,164
12,852
10,930
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
6 / 4 / 4
10,701
823
10,365
9,769
4,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Khepri
MeiBae
Khepri
16
2 / 1 / 10
10,766
828
5,195
9,071
12,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
1 / 4 / 2
8,851
681
4,813
12,175
8,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zeus
16
3 / 4 / 4
9,722
748
11,656
9,281
3,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
15
4 / 4 / 3
9,675
744
11,153
12,336
8,007
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
djXpress4
Chang'e
15
3 / 4 / 3
9,219
709
6,214
10,633
3,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
16
Kills
11
12
Deaths
16
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
4
2
0.5
W
8
3
4
3.33
W
0
4
5
0.63
W
6
4
4
2
W
Khepri
MeiBae
Khepri
2
1
10
7
L
Zeus
3
4
4
1.25
L
Odin
4
4
3
1.38
L
Chang'e
djXpress4
Chang'e
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,894
Damage
33,836
41,762
Taken
44,425
34,082
Mitigated
23,854
13,317
Healing
6,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,813
861
0
938
12,175
8,515
426
4,440
7,461
0
20,731
W
12,170
1,178
0
3,424
10,070
6,998
96
3,859
5,971
38,527
0
W
9,164
791
402
3,992
12,852
10,930
859
4,662
7,995
0
29,535
W
10,365
4,044
0
2,163
9,769
4,098
2,134
4,654
5,074
0
43,687
W
Khepri
MeiBae
Khepri
5,195
255
987
2,349
9,071
12,056
209
4,852
4,143
15,780
0
L
Zeus
11,656
1,614
0
463
9,281
3,463
84
3,408
5,811
40,359
0
L
Odin
11,153
4,012
0
0
12,336
8,007
0
3,170
9,104
0
22,782
L
Chang'e
djXpress4
Chang'e
6,214
543
1,192
4,249
10,633
3,869
114
6,059
4,254
25,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,748
Gold Earned
37,467
219
Minions Killed
181
13
Camps Cleared
9
921,202
Distance Traveled
922,535
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,851
681
41
3
0
235,423
6
W
Tiamat
10,802
831
60
5
6
256,783
2
W
Chaac
9,479
729
56
4
2
227,531
0
W
Neith
10,701
823
81
6
4
214,010
2
W
Khepri
10,766
828
22
2
1
222,878
3
L
Zeus
9,722
748
58
4
2
229,381
4
L
Odin
9,675
744
36
3
3
227,434
3
L
Chang'e
9,219
709
46
4
4
230,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role