Player Matchup

Horus
Horus
Akula 0826
Horus
Level 86
God Stats
14W - 5L
1,590 SR
Queue Stats
138W - 121L
1,492 Elo+
Party 2
Hera
Hera
AzFy_Bunker
Hera
Level 108
God Stats
1W - 1L
1,727 SR
Queue Stats
50W - 44L
1,487 Elo+
Solo
Jing Wei
Jing Wei
ChozenLasagna06
Jing Wei
Level 89
God Stats
8W - 8L
1,516 SR
Queue Stats
52W - 55L
1,478 Elo+
Party 2
Susano
Susano
Danib1102
Susano
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 118L
1,440 Elo+
Solo
Ymir
Ymir
Questicular
Ymir
Level 116
God Stats
10W - 6L
1,562 SR
Queue Stats
165W - 159L
1,477 Elo+
Solo
Team Averages
Level 97
1,579 SR
1,475 Elo+

VS

Team Averages
Level 112
1,546 SR
1,463 Elo+
Gilgamesh
Gilgamesh
Barto neto
Gilgamesh
Level 126
God Stats
66W - 57L
1,566 SR
Queue Stats
1,579W - 1,533L
1,464 Elo+
Party 1
Cupid
Cupid
Flippaccount
Cupid
Level 72
God Stats
13W - 12L
1,434 SR
Queue Stats
1,156W - 1,108L
1,481 Elo+
Solo
Nemesis
Nemesis
Kaka ultimate2
Nemesis
Level 102
God Stats
6W - 6L
1,640 SR
Queue Stats
740W - 764L
1,395 Elo+
Party 1
Chang'e
Chang'e
SteelSilver7322
Chang'e
Level 104
God Stats
42W - 20L
1,498 SR
Queue Stats
584W - 508L
1,509 Elo+
Solo
Yemoja
Yemoja
tcsch92
Yemoja
Level 157
God Stats
68W - 47L
1,593 SR
Queue Stats
458W - 450L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
9
0 / 4 / 3
5,817
388
5,764
14,222
8,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
1 / 5 / 3
7,158
477
6,787
6,497
2,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
8
1 / 3 / 0
6,035
402
2,822
5,699
1,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Susano
Danib1102
Susano
14
3 / 0 / 3
8,205
547
7,278
11,420
4,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
2 / 1 / 3
8,576
572
5,656
12,695
9,328
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Barto neto
Gilgamesh
14
2 / 1 / 1
7,592
506
8,544
9,082
4,195
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
3 / 1 / 4
7,505
500
5,440
6,662
1,552
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
2 / 1 / 3
8,057
537
5,616
8,924
3,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
3 / 3 / 5
8,110
541
10,433
12,867
4,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
tcsch92
Yemoja
11
3 / 1 / 3
7,074
472
3,689
9,478
3,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
7
Kills
13
13
Deaths
7
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Horus
0
4
3
0.38
L
1
5
3
0.5
W
Gilgamesh
Barto neto
Gilgamesh
2
1
1
2.5
L
Jing Wei
1
3
0
0.33
L
Susano
Danib1102
Susano
3
0
3
4.5
W
3
1
4
5
W
2
1
3
3.5
L
2
1
3
3.5
W
3
3
5
1.83
W
Yemoja
tcsch92
Yemoja
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,307
Damage
33,722
50,533
Taken
47,013
26,233
Mitigated
18,076
15,871
Healing
15,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
5,764
2,296
1,133
3,864
14,222
8,708
32
5,419
8,803
0
19,493
L
6,787
1,877
0
493
6,497
2,268
1,486
3,033
3,464
45,852
0
W
Gilgamesh
Barto neto
Gilgamesh
8,544
2,433
0
1,954
9,082
4,195
612
3,006
6,076
0
49,149
L
Jing Wei
2,822
2,512
135
1,187
5,699
1,675
395
2,035
3,664
0
20,720
L
Susano
Danib1102
Susano
7,278
1,878
0
4,414
11,420
4,254
284
1,929
9,491
0
48,845
W
5,440
2,786
344
2,328
6,662
1,552
312
185
6,465
0
44,104
W
5,616
2,750
0
663
8,924
3,869
1,139
1,280
7,644
0
49,944
L
5,656
1,463
0
4,645
12,695
9,328
0
1,706
10,989
52,416
0
W
10,433
799
1,005
4,633
12,867
4,678
2,565
3,867
8,808
56,104
0
W
Yemoja
tcsch92
Yemoja
3,689
614
2,290
2,059
9,478
3,782
91
3,737
5,577
15,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,791
Gold Earned
38,338
377
Minions Killed
369
0
Camps Cleared
0
1,261,274
Distance Traveled
1,409,401
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,817
388
16
1
0
285,447
4
L
Hera
7,158
477
90
6
0
244,011
5
W
Gilgamesh
7,592
506
70
5
0
258,202
0
L
Jing Wei
6,035
402
44
3
0
159,157
0
L
Susano
8,205
547
107
7
0
319,127
5
W
Cupid
7,505
500
70
5
0
273,617
5
W
Nemesis
8,057
537
100
7
0
323,545
2
L
Ymir
8,576
572
120
8
0
253,532
4
W
Chang'e
8,110
541
102
7
0
267,782
7
W
Yemoja
7,074
472
27
2
0
286,255
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role