Player Matchup

Cthulhu
Cthulhu
Bagwet
Cthulhu
Level 137
God Stats
24W - 14L
1,750 SR
Queue Stats
442W - 434L
1,538 Elo+
Solo
Nemesis
Nemesis
JTrains
Nemesis
Level 87
God Stats
3W - 3L
1,521 SR
Queue Stats
22W - 19L
1,551 Elo+
Solo
Mulan
Mulan
LazarusVaporize
Mulan
Level 80
God Stats
19W - 17L
1,604 SR
Queue Stats
500W - 497L
1,548 Elo+
Solo
Discordia
Discordia
SPQRMayhem
Discordia
Level 149
God Stats
14W - 16L
1,550 SR
Queue Stats
609W - 571L
1,525 Elo+
Party 3
Danzaburou
Danzaburou
Shaems
Danzaburou
Level 119
God Stats
6W - 3L
1,523 SR
Queue Stats
163W - 132L
1,499 Elo+
Party 3
Team Averages
Level 114
1,590 SR
1,532 Elo+

VS

Team Averages
Level 116
1,561 SR
1,558 Elo+
Athena
Athena
JokerGoon3301
Athena
Level 62
God Stats
8W - 6L
1,520 SR
Queue Stats
495W - 428L
1,570 Elo+
Solo
Tsukuyomi
Tsukuyomi
KonnerD
Tsukuyomi
Level 130
God Stats
42W - 40L
1,582 SR
Queue Stats
335W - 295L
1,570 Elo+
Party 2
Ra
Ra
SharqieKun
Ra
Level 96
God Stats
0W - 1L
1,491 SR
Queue Stats
77W - 69L
1,586 Elo+
Party 1
Tyr
Tyr
TrueDeathwalker
Tyr
Level 137
God Stats
5W - 7L
1,712 SR
Queue Stats
460W - 429L
1,572 Elo+
Party 2
Ullr
Ullr
Wabi sahbi
Ullr
Level 155
God Stats
9W - 5L
1,500 SR
Queue Stats
142W - 138L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bagwet
Cthulhu
15
3 / 4 / 10
10,913
546
11,111
19,682
18,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
JTrains
Nemesis
18
5 / 2 / 6
11,194
560
12,423
17,163
9,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 2 / 6
11,135
557
17,978
19,785
16,760
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
SPQRMayhem
Discordia
19
10 / 1 / 4
12,159
608
16,814
10,702
4,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Shaems
Danzaburou
18
4 / 1 / 4
11,989
599
12,837
11,771
5,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 2
9,219
461
5,870
25,250
15,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
KonnerD
Tsukuyomi
16
3 / 5 / 6
9,645
482
15,690
14,121
6,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
1 / 5 / 1
9,109
455
6,463
10,826
4,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 6 / 3
9,824
491
10,570
20,931
17,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 8 / 3
9,446
472
4,779
16,153
5,848
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
25
28
Kills
10
10
Deaths
28
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bagwet
Cthulhu
3
4
10
2
W
Nemesis
JTrains
Nemesis
5
2
6
4
L
4
4
2
1.25
L
Tsukuyomi
KonnerD
Tsukuyomi
3
5
6
1.2
W
6
2
6
4.5
W
Discordia
SPQRMayhem
Discordia
10
1
4
12
W
Danzaburou
Shaems
Danzaburou
4
1
4
6
L
1
5
1
0.3
L
2
6
3
0.58
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,163
Damage
43,372
79,103
Taken
87,281
54,659
Mitigated
48,614
30,188
Healing
23,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bagwet
Cthulhu
11,111
349
609
2,980
19,682
18,942
0
4,297
15,385
34,333
0
W
Nemesis
JTrains
Nemesis
12,423
6,700
0
6,881
17,163
9,576
95
3,518
13,645
0
79,433
L
5,870
1,429
0
7,145
25,250
15,311
0
9,595
15,345
28,516
0
L
Tsukuyomi
KonnerD
Tsukuyomi
15,690
5,330
0
3,660
14,121
6,393
0
4,646
9,321
0
67,455
W
17,978
3,586
0
8,722
19,785
16,760
723
1,514
18,271
0
70,379
W
Discordia
SPQRMayhem
Discordia
16,814
1,658
0
4,651
10,702
4,186
420
1,731
8,971
86,294
0
W
Danzaburou
Shaems
Danzaburou
12,837
6,598
0
6,345
11,771
5,195
6,042
1,273
10,498
0
85,142
L
6,463
361
1,045
3,030
10,826
4,050
0
5,105
5,265
70,824
0
L
10,570
1,815
0
6,717
20,931
17,012
0
3,078
17,707
0
54,082
L
4,779
1,403
0
1,712
16,153
5,848
606
4,323
11,718
0
69,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,390
Gold Earned
47,243
625
Minions Killed
546
0
Camps Cleared
0
2,081,124
Distance Traveled
1,922,687
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,913
546
39
2
0
416,768
3
W
Nemesis
11,194
560
145
7
0
452,659
2
L
Athena
9,219
461
49
2
0
382,822
1
L
Tsukuyomi
9,645
482
110
6
0
420,986
0
W
Mulan
11,135
557
132
7
0
402,221
8
W
Discordia
12,159
608
170
9
0
429,199
6
W
Danzaburou
11,989
599
139
7
0
380,277
5
L
Ra
9,109
455
143
7
0
396,471
8
L
Tyr
9,824
491
117
6
0
391,805
1
L
Ullr
9,446
472
127
6
0
330,603
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role