Player Matchup

Artemis
Artemis
Silver I
 
Artemis
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Bronze III
Demo Captain
Janus
Bronze III
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,367 MMR
Solo
Ra
Ra
Silver III
IMPACTO77
Ra
Silver III
Level 63
God Stats
8W - 12L
1,694 SR
Queue Stats
61W - 82L
1,380 MMR
Solo
Hun Batz
Hun Batz
Gold V
LLKazama
Hun Batz
Gold V
Level 104
God Stats
8W - 10L
1,558 SR
Queue Stats
32W - 34L
1,420 MMR
Party 1
Agni
Agni
Gold V
juaancaamilo
Agni
Gold V
Level 122
God Stats
2W - 3L
1,782 SR
Queue Stats
199W - 226L
1,386 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,607 SR
1,411 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,508 SR
1,379 MMR
Scylla
Scylla
Gold IV
BIitzyy
Scylla
Gold IV
Level 159
God Stats
44W - 32L
1,561 SR
Queue Stats
166W - 155L
1,381 MMR
Solo
Sobek
Sobek
Silver II
FissileWizzle4
Sobek
Silver II
Level 124
God Stats
3W - 0L
1,545 SR
Queue Stats
68W - 62L
1,357 MMR
Solo
Medusa
Medusa
Gold IV
IUSTUN187
Medusa
Gold IV
Level 140
God Stats
2W - 4L
1,307 SR
Queue Stats
517W - 538L
1,377 MMR
Solo
Susano
Susano
Platinum IV
TFCSX
Susano
Platinum IV
Level 117
God Stats
22W - 13L
1,620 SR
Queue Stats
374W - 366L
1,396 MMR
Solo
Pele
Pele
Gold IV
randalf2018
Pele
Gold IV
Level 125
God Stats
13W - 19L
1,506 SR
Queue Stats
708W - 720L
1,384 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
0 / 1 / 6
7,290
521
6,470
5,703
1,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 6 / 0
5,826
416
2,586
7,134
1,573
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
3 / 3 / 0
6,328
452
3,763
6,307
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
LLKazama
Hun Batz
13
5 / 2 / 0
8,050
575
2,717
6,258
2,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 3 / 2
6,443
460
3,470
5,791
1,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Cu ChulainnSetDanzaburouTiamatAthena

VS

Bans
Guan YuGaneshaTyrYmirSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BIitzyy
Scylla
13
1 / 1 / 1
7,817
558
2,545
4,730
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 3
6,860
490
2,825
11,710
7,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
IUSTUN187
Medusa
12
1 / 3 / 0
7,070
505
2,848
7,671
2,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
TFCSX
Susano
15
5 / 1 / 3
8,509
608
5,873
8,418
3,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
8 / 1 / 2
9,032
645
4,809
11,150
4,306
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
8
Kills
15
15
Deaths
8
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
1
6
3
W
Scylla
BIitzyy
Scylla
1
1
1
1.5
L
0
6
0
0
W
0
2
3
0.75
L
3
3
0
1
W
Medusa
IUSTUN187
Medusa
1
3
0
0.33
L
Hun Batz
LLKazama
Hun Batz
5
2
0
2.5
W
Susano
TFCSX
Susano
5
1
3
6.5
L
0
3
2
0.33
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,006
Damage
18,900
31,193
Taken
43,679
9,159
Mitigated
18,459
7,601
Healing
16,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,470
2,783
0
2,250
5,703
1,926
798
1,174
4,529
0
42,114
W
Scylla
BIitzyy
Scylla
2,545
150
0
2,171
4,730
1,446
1,345
729
3,961
52,329
0
L
2,586
252
0
625
7,134
1,573
0
0
7,134
26,836
0
W
2,825
191
0
5,374
11,710
7,150
110
2,106
9,362
18,296
0
L
3,763
38
382
1,738
6,307
1,907
0
1,049
5,218
28,203
0
W
Medusa
IUSTUN187
Medusa
2,848
1,051
0
1,000
7,671
2,327
1,008
1,994
5,471
0
44,263
L
Hun Batz
LLKazama
Hun Batz
2,717
456
0
2,196
6,258
2,040
0
1,781
4,419
0
46,011
W
Susano
TFCSX
Susano
5,873
1,394
0
3,322
8,418
3,230
0
1,040
7,358
0
52,437
L
3,470
206
0
410
5,791
1,713
0
1,176
4,523
33,514
0
W
4,809
679
0
4,478
11,150
4,306
0
3,078
7,708
0
55,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,937
Gold Earned
39,288
357
Minions Killed
454
0
Camps Cleared
0
1,335,224
Distance Traveled
1,427,815
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,290
521
87
6
0
245,488
2
W
Scylla
7,817
558
114
8
0
273,930
6
L
Janus
5,826
416
58
4
0
242,500
7
W
Sobek
6,860
490
29
2
0
307,178
1
L
Ra
6,328
452
45
3
0
253,623
0
W
Medusa
7,070
505
85
6
0
257,777
0
L
Hun Batz
8,050
575
106
8
0
313,347
4
W
Susano
8,509
608
110
8
0
302,007
1
L
Agni
6,443
460
61
4
0
280,266
3
W
Pele
9,032
645
116
8
0
286,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role