Player Matchup

Agni
Agni
DeamWinchesterr
Agni
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 7L
1,761 Elo+
Solo
Bellona
Bellona
Lama-Affamato
Bellona
Level 25
God Stats
2W - 0L
1,721 SR
Queue Stats
33W - 24L
1,447 Elo+
Party 2
Cupid
Cupid
Msg_chris2000
Cupid
Level 26
God Stats
7W - 6L
1,545 SR
Queue Stats
36W - 30L
1,395 Elo+
Party 2
Bacchus
Bacchus
baderghanem86
Bacchus
Level 29
God Stats
37W - 19L
1,780 SR
Queue Stats
318W - 316L
1,547 Elo+
Solo
Mulan
Mulan
goblindark2004
Mulan
Level 16
God Stats
6W - 6L
1,468 SR
Queue Stats
13W - 9L
1,450 Elo+
Party 2
Team Averages
Level 22
1,603 SR
1,520 Elo+

VS

Team Averages
Level 22
1,602 SR
1,520 Elo+
Neith
Neith
JABGRONIBAR
Neith
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,647 Elo+
Solo
Athena
Athena
Mat_Legend_
Athena
Level 24
God Stats
1W - 4L
1,455 SR
Queue Stats
79W - 87L
1,422 Elo+
Party 1
Tiamat
Tiamat
Upper__Floor
Tiamat
Level 29
God Stats
5W - 1L
1,738 SR
Queue Stats
84W - 69L
1,659 Elo+
Solo
Gilgamesh
Gilgamesh
ZZZIKERZZZ
Gilgamesh
Level 29
God Stats
7W - 12L
1,651 SR
Queue Stats
78W - 115L
1,430 Elo+
Solo
Fenrir
Fenrir
demokingnet
Fenrir
Level 24
God Stats
3W - 3L
1,666 SR
Queue Stats
85W - 79L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 3 / 10
13,409
583
30,481
14,463
5,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
17
8 / 3 / 9
11,943
519
10,337
17,018
15,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

18
12 / 4 / 3
12,680
551
14,969
15,470
5,706
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
14
3 / 2 / 19
11,394
495
11,720
18,211
19,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 4 / 14
11,262
490
10,407
20,126
11,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 14 / 3
6,796
295
3,077
11,980
3,783
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
12
1 / 8 / 5
8,688
378
4,829
28,400
24,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
17
6 / 6 / 3
10,739
467
20,147
17,366
14,023
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
ZZZIKERZZZ
Gilgamesh
15
2 / 5 / 4
10,286
447
9,408
17,585
10,259
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
16
6 / 8 / 6
10,394
452
13,773
20,404
14,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
36
41
Kills
15
16
Deaths
41
55
Assists
21
Player
Kills
Deaths
Assists
KDA
W
14
3
10
6.33
L
0
14
3
0.11
W
Bellona
8
3
9
4.17
L
Athena
1
8
5
0.44
W
12
4
3
3.38
L
Tiamat
6
6
3
1.25
L
Gilgamesh
ZZZIKERZZZ
Gilgamesh
2
5
4
0.8
W
Bacchus
3
2
19
6.25
L
Fenrir
6
8
6
1.13
W
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,914
Damage
51,234
85,288
Taken
95,735
57,600
Mitigated
67,228
23,583
Healing
14,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,481
3,688
928
4,712
14,463
5,521
972
5,325
9,138
92,058
0
L
3,077
1,493
0
126
11,980
3,783
0
4,601
7,257
0
9,410
W
Bellona
10,337
2,793
0
2,489
17,018
15,236
3,186
2,972
14,046
0
63,105
L
Athena
4,829
989
0
5,645
28,400
24,186
0
12,401
15,599
25,339
0
W
14,969
9,481
301
5,718
15,470
5,706
1,800
7,592
7,878
0
73,729
L
Tiamat
20,147
1,024
0
4,664
17,366
14,023
0
8,502
8,561
73,219
0
L
Gilgamesh
ZZZIKERZZZ
Gilgamesh
9,408
1,204
0
796
17,585
10,259
686
5,182
12,193
0
50,316
W
Bacchus
11,720
2,244
0
3,287
18,211
19,333
749
5,982
12,229
31,918
0
L
Fenrir
13,773
3,349
0
3,426
20,404
14,977
0
10,198
9,924
0
51,455
W
10,407
2,268
656
5,492
20,126
11,804
1,528
3,105
17,021
0
88,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,688
Gold Earned
46,903
555
Minions Killed
319
0
Camps Cleared
0
2,110,913
Distance Traveled
1,879,348
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,409
583
158
7
0
418,220
2
L
Neith
6,796
295
8
0
0
253,668
3
W
Bellona
11,943
519
119
5
0
389,540
0
L
Athena
8,688
378
35
2
0
377,692
0
W
Cupid
12,680
551
112
5
0
417,107
0
L
Tiamat
10,739
467
102
4
0
403,071
1
L
Gilgamesh
10,286
447
94
4
0
430,310
0
W
Bacchus
11,394
495
29
1
0
439,866
4
L
Fenrir
10,394
452
80
3
0
414,607
0
W
Mulan
11,262
490
137
6
0
446,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role