Player Matchup

Khepri
Khepri
EfWesc
Khepri
Level 127
God Stats
7W - 4L
1,961 SR
Queue Stats
266W - 215L
1,595 Elo+
Party 1
Gilgamesh
Gilgamesh
xXWAR-MACHINE6Xx
Gilgamesh
Level 105
God Stats
16W - 8L
1,602 SR
Queue Stats
100W - 76L
1,533 Elo+
Party 1
Merlin
Merlin
xxPidge5069
Merlin
Level 144
God Stats
6W - 2L
1,543 SR
Queue Stats
24W - 33L
1,516 Elo+
Solo
Team Averages
Level 125
1,702 SR
1,548 Elo+

VS

Team Averages
Level 100
1,500 SR
1,587 Elo+
Chang'e
Chang'e
Alpha-legends02
Chang'e
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 81L
1,437 Elo+
Solo
Gilgamesh
Gilgamesh
Oh Its Oliver
Gilgamesh
Level 108
God Stats
2W - 5L
1,500 SR
Queue Stats
151W - 110L
1,652 Elo+
Party 2
Nu Wa
Nu Wa
Turk DR
Nu Wa
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 85L
1,671 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
EfWesc
Khepri
13
2 / 2 / 11
11,294
706
8,224
15,946
21,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
16
11 / 4 / 4
12,581
786
14,317
14,822
6,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
15
5 / 5 / 9
11,113
695
15,121
10,664
5,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 6
9,521
595
7,394
13,684
4,567
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
Oh Its Oliver
Gilgamesh
16
9 / 4 / 1
12,301
769
17,758
15,632
9,333
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Turk DR
Nu Wa
13
1 / 7 / 10
10,306
644
11,931
15,528
4,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
28
18
Kills
11
11
Deaths
18
24
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
7
6
0.57
W
Khepri
EfWesc
Khepri
2
2
11
3.75
L
Gilgamesh
Oh Its Oliver
Gilgamesh
9
4
1
2.38
L
Nu Wa
Turk DR
Nu Wa
1
7
10
0.86
W
Gilgamesh
11
4
4
3.25
W
Merlin
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,662
Damage
37,083
41,432
Taken
44,844
33,647
Mitigated
18,793
6,571
Healing
13,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,394
1,021
2,846
3,273
13,684
4,567
1,039
6,848
6,836
33,528
0
W
Khepri
EfWesc
Khepri
8,224
792
960
2,318
15,946
21,760
144
5,833
9,940
26,544
0
L
Gilgamesh
Oh Its Oliver
Gilgamesh
17,758
5,699
0
2,933
15,632
9,333
0
8,232
7,400
0
44,738
L
Nu Wa
Turk DR
Nu Wa
11,931
2,396
493
3,742
15,528
4,893
604
8,496
7,032
38,234
0
W
Gilgamesh
14,317
3,419
0
2,347
14,822
6,468
573
9,071
5,576
0
41,870
W
Merlin
15,121
867
0
946
10,664
5,419
192
4,453
6,050
80,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,988
Gold Earned
32,128
202
Minions Killed
157
0
Camps Cleared
0
819,556
Distance Traveled
772,399
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,521
595
55
3
0
247,082
3
W
Khepri
11,294
706
22
1
0
282,296
5
L
Gilgamesh
12,301
769
47
3
0
281,570
3
L
Nu Wa
10,306
644
55
3
0
243,747
0
W
Gilgamesh
12,581
786
51
3
0
294,255
0
W
Merlin
11,113
695
129
8
0
243,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role