Player Matchup

Chaac
Chaac
 
Chaac
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Stony MySt
Neith
Level 67
God Stats
9W - 6L
1,462 SR
Queue Stats
147W - 106L
1,582 Elo+
Party 1
Anubis
Anubis
iKoniK MySt
Anubis
Level 88
God Stats
8W - 10L
1,470 SR
Queue Stats
507W - 469L
1,572 Elo+
Party 1
Team Averages
Level 70
1,477 SR
1,551 Elo+

VS

Team Averages
Level 19
1,456 SR
1,412 Elo+
Ganesha
Ganesha
BeefFlavourRamen
Ganesha
Level 15
God Stats
19W - 25L
1,435 SR
Queue Stats
29W - 44L
1,378 Elo+
Party 2
Hel
Hel
hatfam
Hel
Level 36
God Stats
27W - 33L
1,432 SR
Queue Stats
27W - 33L
1,356 Elo+
Party 2
Skadi
Skadi
killrRUBBERducky
Skadi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
3 / 2 / 8
7,521
752
6,646
7,293
8,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
12
7 / 1 / 11
9,157
916
10,439
6,122
2,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
12
10 / 1 / 7
8,962
896
12,569
7,602
3,216
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 3
7,327
733
4,263
15,917
8,540
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
hatfam
Hel
9
0 / 6 / 1
6,114
611
3,144
9,221
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 7 / 0
7,901
790
5,919
8,458
2,074
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
20
Kills
3
4
Deaths
20
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
8
3.5
L
0
7
3
0.21
W
Neith
7
1
11
12.5
L
Hel
hatfam
Hel
0
6
1
0.08
W
Anubis
10
1
7
13.5
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,654
Damage
13,326
21,017
Taken
33,596
14,157
Mitigated
13,315
10,787
Healing
8,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,646
380
624
2,662
7,293
8,277
335
1,989
5,304
0
19,269
L
4,263
702
171
588
15,917
8,540
0
6,628
9,014
14,609
0
W
Neith
10,439
6,460
137
2,552
6,122
2,664
2,161
2,223
3,899
0
37,535
L
Hel
hatfam
Hel
3,144
378
4,156
3,391
9,221
2,701
0
2,866
6,230
20,305
0
W
Anubis
12,569
435
552
4,260
7,602
3,216
710
3,202
4,400
34,667
0
L
5,919
3,372
0
252
8,458
2,074
0
3,079
5,254
0
11,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,640
Gold Earned
21,342
128
Minions Killed
68
0
Camps Cleared
0
497,382
Distance Traveled
434,353
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,521
752
25
3
0
181,254
1
L
Ganesha
7,327
733
5
1
0
159,939
0
W
Neith
9,157
916
62
6
0
149,884
0
L
Hel
6,114
611
46
5
0
149,954
0
W
Anubis
8,962
896
41
4
0
166,244
0
L
Skadi
7,901
790
17
2
0
124,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role