Player Matchup

Nu Wa
Nu Wa
Aluucardd
Nu Wa
Level 21
God Stats
8W - 7L
1,500 SR
Queue Stats
180W - 171L
1,472 Elo+
Solo
Bakasura
Bakasura
Cháác
Bakasura
Level 15
God Stats
5W - 5L
1,682 SR
Queue Stats
139W - 72L
1,737 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Dunakah
Cu Chulainn
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
KALIHIKINGZ808
Hachiman
Level 28
God Stats
5W - 4L
1,336 SR
Queue Stats
94W - 95L
1,440 Elo+
Solo
Jormungandr
Jormungandr
coopah
Jormungandr
Level 27
God Stats
17W - 18L
1,622 SR
Queue Stats
44W - 52L
1,501 Elo+
Solo
Team Averages
Level 22
1,528 SR
1,530 Elo+

VS

Team Averages
Level 23
1,605 SR
1,511 Elo+
Amaterasu
Amaterasu
Muhreeoh
Amaterasu
Level 30
God Stats
40W - 33L
1,582 SR
Queue Stats
188W - 147L
1,746 Elo+
Solo
Neith
Neith
Rckuss
Neith
Level 18
God Stats
0W - 1L
1,310 SR
Queue Stats
41W - 65L
1,416 Elo+
Party 1
Set
Set
SIlRlUS
Set
Level 16
God Stats
8W - 4L
1,790 SR
Queue Stats
35W - 38L
1,408 Elo+
Party 1
Chang'e
Chang'e
Zeon2050
Chang'e
Level 25
God Stats
31W - 23L
1,573 SR
Queue Stats
90W - 85L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
baconkiller2
Kuzenbo
Level 28
God Stats
5W - 4L
1,768 SR
Queue Stats
87W - 68L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Aluucardd
Nu Wa
14
3 / 2 / 6
8,421
561
8,543
7,503
2,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Cháác
Bakasura
17
8 / 1 / 2
9,483
632
12,157
10,965
5,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Dunakah
Cu Chulainn
13
1 / 3 / 0
7,128
475
7,750
12,500
8,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
13
5 / 0 / 6
7,623
508
11,600
8,471
2,690
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
coopah
Jormungandr
13
3 / 2 / 6
7,855
524
8,744
10,542
7,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Muhreeoh
Amaterasu
17
3 / 1 / 1
9,733
649
8,602
15,462
11,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
Rckuss
Neith
11
1 / 5 / 2
6,659
444
7,593
11,959
3,630
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Set
11
1 / 5 / 3
7,039
469
4,617
12,373
4,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Zeon2050
Chang'e
14
2 / 4 / 0
8,551
570
5,942
11,903
3,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
baconkiller2
Kuzenbo
11
1 / 5 / 1
6,238
416
3,403
14,801
10,216
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
20
Kills
8
8
Deaths
20
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Aluucardd
Nu Wa
3
2
6
3
W
Bakasura
Cháác
Bakasura
8
1
2
9
W
Cu Chulainn
Dunakah
Cu Chulainn
1
3
0
0.33
W
Hachiman
5
0
6
8
L
Amaterasu
Muhreeoh
Amaterasu
3
1
1
3.5
L
Neith
Rckuss
Neith
1
5
2
0.4
L
Set
1
5
3
0.5
L
Chang'e
Zeon2050
Chang'e
2
4
0
0.5
L
Kuzenbo
baconkiller2
Kuzenbo
1
5
1
0.3
W
Jormungandr
coopah
Jormungandr
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,794
Damage
30,157
49,981
Taken
66,498
26,882
Mitigated
33,117
18,968
Healing
28,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Aluucardd
Nu Wa
8,543
3,081
0
1,450
7,503
2,507
548
3,835
3,254
59,282
0
W
Bakasura
Cháác
Bakasura
12,157
8,130
0
4,800
10,965
5,895
0
1,629
9,220
0
66,125
W
Cu Chulainn
Dunakah
Cu Chulainn
7,750
1,860
0
3,395
12,500
8,507
0
0
12,500
3,956
39,118
W
Hachiman
11,600
7,165
0
4,539
8,471
2,690
534
1,783
6,688
0
34,494
L
Amaterasu
Muhreeoh
Amaterasu
8,602
5,192
0
11,116
15,462
11,379
0
1,604
12,184
63
73,916
L
Neith
Rckuss
Neith
7,593
4,161
417
4,514
11,959
3,630
0
3,874
7,875
0
37,770
L
Set
4,617
1,854
513
3,747
12,373
4,429
240
2,259
9,368
0
35,565
L
Chang'e
Zeon2050
Chang'e
5,942
284
288
5,426
11,903
3,463
126
4,293
6,621
56,029
0
L
Kuzenbo
baconkiller2
Kuzenbo
3,403
1,194
0
2,460
14,801
10,216
0
6,192
8,609
14,606
0
W
Jormungandr
coopah
Jormungandr
8,744
3,550
521
4,263
10,542
7,283
44
1,620
8,922
51,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,510
Gold Earned
38,220
456
Minions Killed
430
0
Camps Cleared
0
1,418,330
Distance Traveled
1,451,367
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,421
561
101
7
0
260,177
3
W
Bakasura
9,483
632
142
9
0
379,648
2
W
Cu Chulainn
7,128
475
76
5
0
243,048
2
W
Hachiman
7,623
508
54
4
0
269,465
4
L
Amaterasu
9,733
649
157
10
0
345,020
4
L
Neith
6,659
444
66
4
0
250,813
2
L
Set
7,039
469
75
5
0
292,684
0
L
Chang'e
8,551
570
113
8
0
266,342
1
L
Kuzenbo
6,238
416
19
1
0
296,508
2
W
Jormungandr
7,855
524
83
6
0
265,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role