Player Matchup

Yemoja
Yemoja
Akwuaa
Yemoja
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
136W - 115L
1,507 Elo+
Solo
Vamana
Vamana
DownToBusiness
Vamana
Level 28
God Stats
2W - 1L
1,545 SR
Queue Stats
78W - 69L
1,557 Elo+
Party 1
Cupid
Cupid
Jordann030_
Cupid
Level 29
God Stats
35W - 29L
1,601 SR
Queue Stats
70W - 62L
1,548 Elo+
Party 1
Chang'e
Chang'e
WBBRR
Chang'e
Level 14
God Stats
7W - 5L
1,500 SR
Queue Stats
109W - 55L
1,706 Elo+
Solo
Da Ji
Da Ji
nsmptn
Da Ji
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,734 Elo+
Solo
Team Averages
Level 21
1,529 SR
1,610 Elo+

VS

Team Averages
Level 18
1,511 SR
1,559 Elo+
Raijin
Raijin
ARI_TF
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,680 Elo+
Solo
Guan Yu
Guan Yu
Krizalid78
Guan Yu
Level 15
God Stats
2W - 2L
1,720 SR
Queue Stats
6W - 7L
1,512 Elo+
Solo
Neith
Neith
SevereCello9158
Neith
Level 29
God Stats
6W - 12L
1,265 SR
Queue Stats
302W - 263L
1,612 Elo+
Solo
Rama
Rama
Troopzxv
Rama
Level 22
God Stats
4W - 6L
1,568 SR
Queue Stats
167W - 154L
1,624 Elo+
Solo
Serqet
Serqet
wintry-cement7
Serqet
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Akwuaa
Yemoja
17
5 / 5 / 12
12,763
555
12,020
23,314
24,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
4 / 3 / 5
13,170
573
12,526
20,354
13,372
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 5 / 1
11,985
521
6,016
15,722
5,330
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
WBBRR
Chang'e
20
16 / 4 / 6
14,781
643
27,621
30,956
14,917
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
nsmptn
Da Ji
17
5 / 10 / 6
11,821
514
8,174
20,042
7,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ARI_TF
Raijin
19
3 / 9 / 6
11,256
489
10,541
17,554
6,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Guan Yu
Krizalid78
Guan Yu
12
5 / 6 / 6
8,956
389
8,692
16,139
9,196
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

19
7 / 5 / 3
12,055
524
16,247
16,296
5,917
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Rama
20
11 / 5 / 5
14,168
616
18,074
20,079
8,345
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

15
1 / 12 / 6
9,275
403
11,280
25,624
9,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
53
35
Kills
27
27
Deaths
37
30
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Raijin
ARI_TF
Raijin
3
9
6
0.67
W
Yemoja
Akwuaa
Yemoja
5
5
12
2.2
W
4
3
5
2.17
W
5
5
1
1.1
L
Guan Yu
Krizalid78
Guan Yu
5
6
6
1.33
L
7
5
3
1.7
L
Rama
11
5
5
2.7
W
Chang'e
WBBRR
Chang'e
16
4
6
4.75
W
Da Ji
nsmptn
Da Ji
5
10
6
0.8
L
1
12
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,357
Damage
64,834
110,388
Taken
95,692
65,788
Mitigated
39,906
39,001
Healing
24,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
ARI_TF
Raijin
10,541
1,445
0
1,803
17,554
6,844
0
7,644
9,910
71,095
0
W
Yemoja
Akwuaa
Yemoja
12,020
2,816
1,565
2,395
23,314
24,936
586
2,772
19,575
43,770
0
W
12,526
6,962
105
5,415
20,354
13,372
1,796
1,398
18,956
0
76,384
W
6,016
2,533
1,038
5,538
15,722
5,330
5,345
2,038
12,854
0
66,182
L
Guan Yu
Krizalid78
Guan Yu
8,692
1,157
744
3,353
16,139
9,196
164
8,543
7,596
0
27,775
L
16,247
7,182
0
3,543
16,296
5,917
440
9,294
7,002
0
75,535
L
Rama
18,074
16,538
0
8,040
20,079
8,345
282
3,061
17,018
0
121,075
W
Chang'e
WBBRR
Chang'e
27,621
2,532
4,023
17,210
30,956
14,917
1,601
6,445
24,343
110,885
0
W
Da Ji
nsmptn
Da Ji
8,174
2,911
0
1,712
20,042
7,233
312
4,213
15,829
0
42,942
L
11,280
2,970
0
7,335
25,624
9,604
0
11,284
14,340
0
48,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,520
Gold Earned
55,710
508
Minions Killed
550
0
Camps Cleared
0
2,140,625
Distance Traveled
1,763,841
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,256
489
110
5
0
340,186
2
W
Yemoja
12,763
555
50
2
0
426,262
2
W
Vamana
13,170
573
142
6
0
484,630
0
W
Cupid
11,985
521
106
5
0
405,418
0
L
Guan Yu
8,956
389
24
1
0
322,196
0
L
Neith
12,055
524
148
6
0
318,896
4
L
Rama
14,168
616
200
9
0
370,896
2
W
Chang'e
14,781
643
147
6
0
419,294
4
W
Da Ji
11,821
514
63
3
0
405,021
0
L
Serqet
9,275
403
68
3
0
411,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role