Player Matchup

Achilles
Achilles
ElemtNephilim
Achilles
Level 27
God Stats
2W - 0L
1,848 SR
Queue Stats
79W - 65L
1,606 Elo+
Party 3
Da Ji
Da Ji
FosterJorge
Da Ji
Level 26
God Stats
1W - 0L
1,720 SR
Queue Stats
78W - 62L
1,571 Elo+
Party 3
Janus
Janus
Gummibaerdrop
Janus
Level 28
God Stats
15W - 9L
1,544 SR
Queue Stats
130W - 106L
1,560 Elo+
Party 2
Danzaburou
Danzaburou
Nudella
Danzaburou
Level 27
God Stats
2W - 4L
1,277 SR
Queue Stats
124W - 116L
1,571 Elo+
Party 2
Ares
Ares
softfuzzyman
Ares
Level 27
God Stats
4W - 3L
1,789 SR
Queue Stats
118W - 117L
1,572 Elo+
Party 2
Team Averages
Level 27
1,636 SR
1,576 Elo+

VS

Team Averages
Level 8
1,437 SR
1,322 Elo+
Ymir
Ymir
JRYUKE
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,255 Elo+
Party 1
Pele
Pele
KarmicBrick601
Pele
Level 8
God Stats
3W - 4L
1,392 SR
Queue Stats
21W - 22L
1,300 Elo+
Party 1
Zeus
Zeus
SersGots
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,255 Elo+
Party 1
Apollo
Apollo
and1y
Apollo
Level 8
God Stats
0W - 2L
1,294 SR
Queue Stats
19W - 20L
1,300 Elo+
Party 1
Guan Yu
Guan Yu
coc23
Guan Yu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ElemtNephilim
Achilles
10
5 / 1 / 4
6,212
621
4,670
5,591
3,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
7 / 1 / 2
6,480
648
3,552
7,158
2,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
6 / 1 / 4
6,121
612
5,525
4,431
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Nudella
Danzaburou
9
3 / 3 / 1
6,150
615
3,389
4,615
1,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 2 / 10
6,031
603
3,713
7,564
4,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
JRYUKE
Ymir
7
0 / 5 / 4
4,369
437
2,249
5,600
2,790
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
4 / 4 / 3
5,788
579
3,954
7,940
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
8
1 / 6 / 0
5,219
522
4,004
4,938
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
and1y
Apollo
9
3 / 4 / 2
5,341
534
3,337
4,909
1,215
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
coc23
Guan Yu
7
0 / 3 / 1
4,398
440
1,761
5,795
3,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
22
Kills
8
8
Deaths
22
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
ElemtNephilim
Achilles
5
1
4
7
W
7
1
2
8
W
6
1
4
8
L
Ymir
JRYUKE
Ymir
0
5
4
0.4
L
4
4
3
1.38
W
Danzaburou
Nudella
Danzaburou
3
3
1
1.17
L
Zeus
1
6
0
0.17
L
Apollo
and1y
Apollo
3
4
2
1
L
Guan Yu
coc23
Guan Yu
0
3
1
0.17
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,849
Damage
15,305
29,359
Taken
29,182
12,853
Mitigated
10,817
9,260
Healing
3,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ElemtNephilim
Achilles
4,670
869
0
2,192
5,591
3,671
326
772
4,603
0
21,516
W
3,552
824
0
1,958
7,158
2,089
780
1,794
5,218
0
26,106
W
5,525
685
600
1,089
4,431
1,073
640
1,204
3,064
19,543
0
L
Ymir
JRYUKE
Ymir
2,249
1,021
0
196
5,600
2,790
0
1,804
3,711
8,329
0
L
3,954
1,617
0
1,751
7,940
2,282
0
2,122
5,674
0
16,414
W
Danzaburou
Nudella
Danzaburou
3,389
1,895
0
750
4,615
1,505
0
392
4,223
0
24,223
L
Zeus
4,004
1,108
0
79
4,938
1,393
956
2,076
2,647
18,136
0
L
Apollo
and1y
Apollo
3,337
2,032
0
0
4,909
1,215
648
1,217
3,625
0
20,243
L
Guan Yu
coc23
Guan Yu
1,761
443
0
1,800
5,795
3,137
0
1,513
3,841
0
5,267
W
3,713
514
0
2,671
7,564
4,515
272
1,736
5,748
11,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,994
Gold Earned
25,115
184
Minions Killed
142
0
Camps Cleared
0
942,499
Distance Traveled
928,392
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,212
621
34
3
0
196,809
3
W
Da Ji
6,480
648
55
6
0
198,108
1
W
Janus
6,121
612
39
4
0
211,069
0
L
Ymir
4,369
437
11
1
0
198,901
2
L
Pele
5,788
579
34
3
0
201,536
1
W
Danzaburou
6,150
615
46
5
0
153,821
4
L
Zeus
5,219
522
51
5
0
182,288
1
L
Apollo
5,341
534
39
4
0
174,836
1
L
Guan Yu
4,398
440
7
1
0
170,831
3
W
Ares
6,031
603
10
1
0
182,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role