Player Matchup

Scylla
Scylla
LeGrandKev
Scylla
Level 106
God Stats
5W - 3L
1,930 SR
Queue Stats
74W - 52L
1,758 Elo+
Party 2
Gilgamesh
Gilgamesh
RemiBoyz14
Gilgamesh
Level 48
God Stats
1W - 1L
1,825 SR
Queue Stats
58W - 36L
1,728 Elo+
Party 2
Danzaburou
Danzaburou
Wazwomp
Danzaburou
Level 80
God Stats
16W - 5L
1,961 SR
Queue Stats
104W - 69L
1,729 Elo+
Party 2
Team Averages
Level 78
1,905 SR
1,738 Elo+

VS

Team Averages
Level 124
1,445 SR
1,772 Elo+
Fafnir
Fafnir
BeefSupremeYuh
Fafnir
Level 133
God Stats
2W - 3L
1,500 SR
Queue Stats
352W - 181L
1,792 Elo+
Party 1
Izanami
Izanami
DillWill
Izanami
Level 102
God Stats
16W - 6L
1,500 SR
Queue Stats
128W - 80L
1,774 Elo+
Party 1
Scylla
Scylla
Praevoxx
Scylla
Level 137
God Stats
6W - 3L
1,335 SR
Queue Stats
520W - 281L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LeGrandKev
Scylla
16
8 / 1 / 8
12,294
723
12,889
9,398
3,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
RemiBoyz14
Gilgamesh
15
6 / 1 / 9
13,540
796
9,071
14,274
9,253
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Wazwomp
Danzaburou
16
3 / 1 / 13
12,286
723
15,948
13,435
4,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
11,671
687
6,410
17,423
20,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
DillWill
Izanami
12
0 / 8 / 3
10,077
593
5,363
14,243
5,332
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Scylla
Praevoxx
Scylla
15
2 / 4 / 1
11,251
662
14,481
10,597
4,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
17
Kills
3
3
Deaths
17
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Izanami
DillWill
Izanami
0
8
3
0.19
W
Scylla
LeGrandKev
Scylla
8
1
8
12
L
Scylla
Praevoxx
Scylla
2
4
1
0.63
W
Gilgamesh
RemiBoyz14
Gilgamesh
6
1
9
10.5
W
Danzaburou
Wazwomp
Danzaburou
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,908
Damage
26,254
37,107
Taken
42,263
16,986
Mitigated
30,339
12,303
Healing
6,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,410
684
0
2,518
17,423
20,987
12
5,178
11,895
14,095
0
L
Izanami
DillWill
Izanami
5,363
3,349
0
1,288
14,243
5,332
1,139
3,816
10,135
0
50,670
W
Scylla
LeGrandKev
Scylla
12,889
851
0
2,738
9,398
3,031
488
5,538
3,600
61,275
0
L
Scylla
Praevoxx
Scylla
14,481
1,270
0
3,063
10,597
4,020
92
3,125
7,280
58,412
0
W
Gilgamesh
RemiBoyz14
Gilgamesh
9,071
1,447
0
1,808
14,274
9,253
0
7,777
6,055
0
37,620
W
Danzaburou
Wazwomp
Danzaburou
15,948
7,318
0
7,757
13,435
4,702
2,583
6,750
6,381
0
72,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,120
Gold Earned
32,999
221
Minions Killed
205
0
Camps Cleared
0
1,015,844
Distance Traveled
851,082
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,671
687
28
2
0
285,229
6
L
Izanami
10,077
593
90
5
0
277,701
2
W
Scylla
12,294
723
89
5
0
330,505
4
L
Scylla
11,251
662
87
5
0
288,152
5
W
Gilgamesh
13,540
796
39
2
0
371,269
3
W
Danzaburou
12,286
723
93
5
0
314,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role