Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BARSDYKTDREW7
Neith
Level 120
God Stats
26W - 14L
1,649 SR
Queue Stats
298W - 296L
1,547 Elo+
Solo
Jormungandr
Jormungandr
Dropskullz
Jormungandr
Level 103
God Stats
6W - 3L
1,573 SR
Queue Stats
84W - 65L
1,532 Elo+
Party 1
Chang'e
Chang'e
Jr Bacon Deluxe
Chang'e
Level 68
God Stats
2W - 2L
1,555 SR
Queue Stats
437W - 485L
1,408 Elo+
Solo
Gilgamesh
Gilgamesh
whaleshark99
Gilgamesh
Level 82
God Stats
17W - 12L
1,319 SR
Queue Stats
96W - 79L
1,532 Elo+
Party 1
Team Averages
Level 100
1,519 SR
1,504 Elo+

VS

Team Averages
Level 102
1,566 SR
1,514 Elo+
Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ELSWAGER911
Sylvanus
Level 117
God Stats
24W - 26L
1,410 SR
Queue Stats
485W - 438L
1,585 Elo+
Solo
Raijin
Raijin
JULIO2712
Raijin
Level 66
God Stats
6W - 9L
1,463 SR
Queue Stats
152W - 126L
1,504 Elo+
Solo
Chaac
Chaac
Shadyjd
Chaac
Level 68
God Stats
1W - 1L
1,854 SR
Queue Stats
14W - 23L
1,343 Elo+
Solo
Danzaburou
Danzaburou
xPhAnToMxSyNx
Danzaburou
Level 115
God Stats
28W - 22L
1,601 SR
Queue Stats
597W - 573L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 0 / 8
8,318
832
5,861
6,705
3,653
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
8 / 1 / 8
9,849
985
9,401
6,298
2,497
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
Dropskullz
Jormungandr
14
4 / 2 / 6
8,061
806
9,542
9,719
10,476
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
0 / 2 / 11
7,416
742
2,594
8,865
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
whaleshark99
Gilgamesh
14
3 / 0 / 8
8,155
816
7,530
8,500
7,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 3 / 3
6,551
655
6,414
6,392
1,929
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
ELSWAGER911
Sylvanus
13
1 / 3 / 3
6,756
676
5,018
10,203
7,496
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
JULIO2712
Raijin
14
2 / 4 / 3
8,067
807
6,522
7,479
2,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Shadyjd
Chaac
12
0 / 4 / 1
6,300
630
6,367
10,551
7,446
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
xPhAnToMxSyNx
Danzaburou
14
2 / 4 / 2
7,860
786
4,770
8,608
3,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
18
Kills
5
5
Deaths
18
41
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
8
7
L
Sol
 
Sol
0
3
3
0.5
W
8
1
8
12
W
Jormungandr
Dropskullz
Jormungandr
4
2
6
3.5
L
Sylvanus
ELSWAGER911
Sylvanus
1
3
3
0.83
L
Raijin
JULIO2712
Raijin
2
4
3
0.88
W
0
2
11
2.75
L
Chaac
Shadyjd
Chaac
0
4
1
0.13
W
Gilgamesh
whaleshark99
Gilgamesh
3
0
8
7
L
Danzaburou
xPhAnToMxSyNx
Danzaburou
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,928
Damage
29,091
40,087
Taken
43,233
27,278
Mitigated
22,773
12,119
Healing
10,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,861
1,127
0
403
6,705
3,653
283
3,269
3,266
0
25,778
L
Sol
 
Sol
6,414
385
0
1,118
6,392
1,929
0
2,768
3,599
24,739
0
W
9,401
3,807
0
1,625
6,298
2,497
1,358
3,569
2,691
0
37,113
W
Jormungandr
Dropskullz
Jormungandr
9,542
1,256
883
1,560
9,719
10,476
18
3,910
5,536
26,655
0
L
Sylvanus
ELSWAGER911
Sylvanus
5,018
971
2,198
3,347
10,203
7,496
14
1,536
8,542
16,491
0
L
Raijin
JULIO2712
Raijin
6,522
272
0
247
7,479
2,529
31
2,670
4,663
24,265
0
W
2,594
257
3,674
2,915
8,865
3,294
0
4,210
4,511
16,354
0
L
Chaac
Shadyjd
Chaac
6,367
1,068
0
1,872
10,551
7,446
0
2,044
8,298
1,893
18,495
W
Gilgamesh
whaleshark99
Gilgamesh
7,530
1,575
0
1,059
8,500
7,358
369
3,101
5,275
233
19,318
L
Danzaburou
xPhAnToMxSyNx
Danzaburou
4,770
2,337
0
1,641
8,608
3,373
30
3,642
4,794
0
19,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,799
Gold Earned
35,534
264
Minions Killed
199
9
Camps Cleared
5
952,074
Distance Traveled
836,689
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,318
832
60
6
7
214,858
3
L
Sol
6,551
655
49
5
1
177,717
9
W
Neith
9,849
985
82
8
0
172,738
1
W
Jormungandr
8,061
806
45
5
0
170,136
0
L
Sylvanus
6,756
676
26
3
0
165,847
0
L
Raijin
8,067
807
46
5
0
173,737
0
W
Chang'e
7,416
742
54
5
0
199,533
1
L
Chaac
6,300
630
33
3
3
146,489
3
W
Gilgamesh
8,155
816
23
2
2
194,809
2
L
Danzaburou
7,860
786
45
5
1
172,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role