Player Matchup

Kukulkan
Kukulkan
AntonDure
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,237 Elo+
Party 1
Danzaburou
Danzaburou
ElcapoHMR
Danzaburou
Level 20
God Stats
10W - 9L
1,603 SR
Queue Stats
12W - 10L
1,429 Elo+
Party 4
Tsukuyomi
Tsukuyomi
byeric_10
Tsukuyomi
Level 23
God Stats
5W - 4L
1,487 SR
Queue Stats
7W - 7L
1,170 Elo+
Party 4
Merlin
Merlin
pvpnightwalk
Merlin
Level 8
God Stats
9W - 9L
1,823 SR
Queue Stats
114W - 93L
1,363 Elo+
Party 1
Hades
Hades
the_harasser-
Hades
Level 18
God Stats
5W - 10L
1,384 SR
Queue Stats
7W - 14L
1,179 Elo+
Party 4
Team Averages
Level 15
1,559 SR
1,276 Elo+

VS

Team Averages
Level 25
1,472 SR
1,405 Elo+
Zeus
Zeus
Chrikkheo
Zeus
Level 29
God Stats
1W - 4L
1,169 SR
Queue Stats
194W - 190L
1,510 Elo+
Party 3
Hercules
Hercules
FranBarks
Hercules
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
214W - 236L
1,352 Elo+
Solo
Artemis
Artemis
Hoxton
Artemis
Level 28
God Stats
51W - 32L
1,688 SR
Queue Stats
210W - 206L
1,499 Elo+
Party 3
Neith
Neith
mehdi9213
Neith
Level 26
God Stats
91W - 99L
1,424 SR
Queue Stats
237W - 269L
1,340 Elo+
Party 2
Nu Wa
Nu Wa
ruudronney
Nu Wa
Level 26
God Stats
62W - 46L
1,578 SR
Queue Stats
223W - 275L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AntonDure
Kukulkan
13
0 / 5 / 2
7,540
397
4,916
11,140
3,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ElcapoHMR
Danzaburou
13
2 / 5 / 4
8,520
448
8,732
13,165
4,036
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
byeric_10
Tsukuyomi
13
4 / 9 / 2
8,338
439
6,665
14,122
4,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
17
5 / 7 / 2
10,385
547
5,448
11,872
4,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 8 / 4
8,458
445
5,794
19,932
10,808
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
12 / 0 / 3
12,869
677
12,866
6,053
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
FranBarks
Hercules
12
0 / 3 / 8
8,587
452
2,840
12,771
10,112
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
Hoxton
Artemis
17
3 / 1 / 4
10,970
577
10,775
7,684
3,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
mehdi9213
Neith
17
9 / 5 / 5
11,252
592
10,634
12,301
4,868
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
16
10 / 4 / 15
10,856
571
16,092
9,346
3,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
69
13
Kills
34
34
Deaths
13
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AntonDure
Kukulkan
0
5
2
0.2
W
Zeus
12
0
3
13.5
L
Danzaburou
ElcapoHMR
Danzaburou
2
5
4
0.8
W
Hercules
FranBarks
Hercules
0
3
8
1.33
W
Artemis
Hoxton
Artemis
3
1
4
5
L
Tsukuyomi
byeric_10
Tsukuyomi
4
9
2
0.56
W
Neith
mehdi9213
Neith
9
5
5
2.3
L
Merlin
5
7
2
0.86
W
Nu Wa
10
4
15
4.38
L
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,555
Damage
53,207
70,231
Taken
48,155
26,880
Mitigated
23,717
9,586
Healing
10,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AntonDure
Kukulkan
4,916
266
0
0
11,140
3,328
402
5,474
5,334
30,756
0
W
Zeus
12,866
209
192
1,896
6,053
2,088
1,237
2,405
3,120
91,178
0
L
Danzaburou
ElcapoHMR
Danzaburou
8,732
2,940
0
3,419
13,165
4,036
540
3,897
9,120
0
33,372
W
Hercules
FranBarks
Hercules
2,840
560
0
4,531
12,771
10,112
0
2,170
10,517
0
19,448
W
Artemis
Hoxton
Artemis
10,775
4,816
0
165
7,684
3,422
4,136
1,396
6,204
0
74,844
L
Tsukuyomi
byeric_10
Tsukuyomi
6,665
1,731
0
2,445
14,122
4,482
0
4,509
9,349
0
42,855
W
Neith
mehdi9213
Neith
10,634
3,611
0
2,184
12,301
4,868
2,183
5,422
6,743
0
59,437
L
Merlin
5,448
449
0
236
11,872
4,226
246
6,379
5,014
44,923
0
W
Nu Wa
16,092
3,737
0
1,380
9,346
3,227
921
3,775
5,413
50,763
0
L
5,794
825
201
3,285
19,932
10,808
316
7,088
12,456
35,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,241
Gold Earned
54,534
322
Minions Killed
552
0
Camps Cleared
0
1,576,381
Distance Traveled
1,709,568
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,540
397
60
3
0
350,990
0
W
Zeus
12,869
677
183
10
0
384,690
1
L
Danzaburou
8,520
448
65
3
0
317,208
0
W
Hercules
8,587
452
31
2
0
319,552
0
W
Artemis
10,970
577
145
8
0
331,863
4
L
Tsukuyomi
8,338
439
65
3
0
318,371
0
W
Neith
11,252
592
113
6
0
340,536
1
L
Merlin
10,385
547
74
4
0
301,256
0
W
Nu Wa
10,856
571
80
4
0
332,927
0
L
Hades
8,458
445
58
3
0
288,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role