Player Matchup

Gilgamesh
Gilgamesh
geiska
Gilgamesh
Level 129
God Stats
5W - 4L
1,584 SR
Queue Stats
346W - 283L
1,639 Elo+
Party 1
Kukulkan
Kukulkan
gold_nightZR
Kukulkan
Level 60
God Stats
78W - 58L
1,562 SR
Queue Stats
289W - 277L
1,474 Elo+
Solo
Anhur
Anhur
xDeviousChaos
Anhur
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,732 Elo+
Party 1
Team Averages
Level 68
1,549 SR
1,615 Elo+

VS

Team Averages
Level 68
1,497 SR
1,353 Elo+
Chaac
Chaac
KoolKIdCJ03
Chaac
Level 68
God Stats
6W - 4L
1,511 SR
Queue Stats
154W - 233L
1,309 Elo+
Party 2
Nemesis
Nemesis
Munkew
Nemesis
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 157L
1,307 Elo+
Party 2
Tiamat
Tiamat
Queburs2
Tiamat
Level 104
God Stats
22W - 24L
1,481 SR
Queue Stats
526W - 596L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
geiska
Gilgamesh
18
14 / 2 / 7
13,595
800
20,084
18,025
11,046
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Kukulkan
gold_nightZR
Kukulkan
16
4 / 1 / 17
12,462
733
14,471
10,647
4,241
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
7 / 6 / 11
12,070
710
10,815
13,403
4,417
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 1
10,869
639
8,693
18,983
14,396
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Munkew
Nemesis
13
2 / 8 / 4
10,220
601
6,715
17,780
7,526
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
Queburs2
Tiamat
13
3 / 9 / 4
10,862
639
8,528
16,261
9,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
25
Kills
9
9
Deaths
25
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
8
1
0.56
L
Nemesis
Munkew
Nemesis
2
8
4
0.5
L
Tiamat
Queburs2
Tiamat
3
9
4
0.56
W
Gilgamesh
geiska
Gilgamesh
14
2
7
8.75
W
Kukulkan
gold_nightZR
Kukulkan
4
1
17
12.5
W
7
6
11
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,370
Damage
23,936
42,075
Taken
53,024
19,704
Mitigated
31,223
14,733
Healing
10,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,693
1,749
0
4,336
18,983
14,396
107
6,087
12,896
0
43,333
L
Nemesis
Munkew
Nemesis
6,715
2,948
0
2,364
17,780
7,526
146
5,114
12,666
0
24,740
L
Tiamat
Queburs2
Tiamat
8,528
1,194
501
3,075
16,261
9,301
38
3,337
12,924
40,691
0
W
Gilgamesh
geiska
Gilgamesh
20,084
8,878
0
5,622
18,025
11,046
894
5,165
12,860
0
59,260
W
Kukulkan
gold_nightZR
Kukulkan
14,471
811
1,566
4,858
10,647
4,241
336
1,006
9,641
81,470
0
W
10,815
5,039
0
2,687
13,403
4,417
2,470
2,436
10,967
0
37,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,127
Gold Earned
31,951
256
Minions Killed
150
0
Camps Cleared
0
922,509
Distance Traveled
898,036
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,869
639
48
3
0
304,095
1
L
Nemesis
10,220
601
32
2
0
308,482
0
L
Tiamat
10,862
639
70
4
0
285,459
5
W
Gilgamesh
13,595
800
85
5
0
344,418
2
W
Kukulkan
12,462
733
119
7
0
299,463
2
W
Anhur
12,070
710
52
3
0
278,628
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role