Player Matchup

Hercules
Hercules
GonsBoootyShorts
Hercules
Level 25
God Stats
14W - 3L
1,327 SR
Queue Stats
138W - 80L
1,422 Elo+
Party 2
Gilgamesh
Gilgamesh
KidLeo799
Gilgamesh
Level 86
God Stats
14W - 23L
1,376 SR
Queue Stats
187W - 133L
1,543 Elo+
Party 2
Ra
Ra
ProfessorClucker
Ra
Level 153
God Stats
2W - 4L
1,290 SR
Queue Stats
400W - 287L
1,596 Elo+
Party 2
Izanami
Izanami
TanukiGaming
Izanami
Level 27
God Stats
41W - 36L
1,524 SR
Queue Stats
242W - 260L
1,544 Elo+
Party 2
Hel
Hel
TimAndSim
Hel
Level 28
God Stats
2W - 3L
1,440 SR
Queue Stats
27W - 31L
1,521 Elo+
Party 2
Team Averages
Level 64
1,391 SR
1,525 Elo+

VS

Team Averages
Level 56
1,565 SR
1,527 Elo+
Ullr
Ullr
Blacklisten
Ullr
Level 40
God Stats
2W - 3L
1,365 SR
Queue Stats
283W - 282L
1,550 Elo+
Solo
Tiamat
Tiamat
IX-IGERM4NY-XI
Tiamat
Level 31
God Stats
2W - 2L
1,614 SR
Queue Stats
212W - 222L
1,460 Elo+
Solo
Erlang Shen
Erlang Shen
Jonredzmen
Erlang Shen
Level 36
God Stats
7W - 5L
1,632 SR
Queue Stats
49W - 31L
1,521 Elo+
Solo
Merlin
Merlin
Wumbo696969
Merlin
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 69L
1,603 Elo+
Party 1
Nike
Nike
sppoge
Nike
Level 47
God Stats
0W - 1L
1,715 SR
Queue Stats
11W - 12L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 16
13,061
594
12,787
27,757
35,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
KidLeo799
Gilgamesh
20
12 / 2 / 7
13,920
633
17,788
17,220
13,203
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
13 / 4 / 10
13,722
624
19,317
18,675
7,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
TanukiGaming
Izanami
18
6 / 5 / 12
12,401
564
19,569
16,765
6,479
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 7 / 14
10,838
493
6,178
16,435
8,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 6
8,546
388
4,030
19,137
5,893
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 11 / 0
9,904
450
5,435
17,014
8,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
Jonredzmen
Erlang Shen
18
6 / 6 / 7
11,467
521
13,587
22,137
13,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
17
8 / 8 / 7
11,269
512
29,478
14,711
5,967
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
sppoge
Nike
15
5 / 9 / 6
10,339
470
12,486
21,320
14,265
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
47
41
Kills
21
21
Deaths
41
59
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
7
6
0.43
W
9
3
16
5.67
L
2
11
0
0.18
L
Erlang Shen
Jonredzmen
Erlang Shen
6
6
7
1.58
W
Gilgamesh
KidLeo799
Gilgamesh
12
2
7
7.75
W
13
4
10
4.5
W
Izanami
TanukiGaming
Izanami
6
5
12
2.4
W
1
7
14
1.14
L
Merlin
8
8
7
1.44
L
Nike
sppoge
Nike
5
9
6
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,639
Damage
65,016
96,852
Taken
94,319
71,684
Mitigated
48,261
43,457
Healing
12,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,030
2,206
0
3,194
19,137
5,893
180
1,340
17,775
0
40,348
W
12,787
5,403
0
9,835
27,757
35,601
501
9,362
18,355
0
27,309
L
5,435
375
270
2,556
17,014
8,690
1,010
4,386
12,614
44,219
0
L
Erlang Shen
Jonredzmen
Erlang Shen
13,587
7,233
0
2,647
22,137
13,446
0
6,662
15,319
0
71,823
W
Gilgamesh
KidLeo799
Gilgamesh
17,788
5,045
0
1,832
17,220
13,203
3,380
4,755
12,145
0
82,674
W
19,317
1,779
4,203
8,944
18,675
7,928
1,542
6,627
12,008
102,633
0
W
Izanami
TanukiGaming
Izanami
19,569
12,274
0
3,519
16,765
6,479
6,775
6,217
10,452
0
100,809
W
6,178
1,138
8,285
6,839
16,435
8,473
1,097
7,424
8,979
56,999
0
L
Merlin
29,478
2,877
0
679
14,711
5,967
84
5,287
9,296
83,721
0
L
Nike
sppoge
Nike
12,486
1,826
294
3,197
21,320
14,265
0
7,320
13,820
0
43,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,942
Gold Earned
51,525
597
Minions Killed
464
0
Camps Cleared
0
2,013,329
Distance Traveled
1,804,453
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,546
388
68
3
0
363,187
0
W
Hercules
13,061
594
26
1
0
413,179
3
L
Tiamat
9,904
450
110
5
0
307,305
4
L
Erlang Shen
11,467
521
112
5
0
389,793
1
W
Gilgamesh
13,920
633
134
6
0
443,148
0
W
Ra
13,722
624
173
8
0
412,417
1
W
Izanami
12,401
564
155
7
0
366,710
2
W
Hel
10,838
493
109
5
0
377,875
0
L
Merlin
11,269
512
106
5
0
348,558
5
L
Nike
10,339
470
68
3
0
395,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role