Player Matchup

Gilgamesh
Gilgamesh
Kirbixzs20
Gilgamesh
Level 122
God Stats
3W - 2L
1,476 SR
Queue Stats
30W - 33L
1,354 Elo+
Solo
Serqet
Serqet
Lord_Narciss
Serqet
Level 97
God Stats
11W - 16L
1,497 SR
Queue Stats
150W - 159L
1,409 Elo+
Party 1
Scylla
Scylla
Ms_Brax
Scylla
Level 87
God Stats
8W - 10L
1,468 SR
Queue Stats
390W - 401L
1,411 Elo+
Solo
Yemoja
Yemoja
Risette0
Yemoja
Level 75
God Stats
1W - 0L
1,385 SR
Queue Stats
11W - 13L
1,370 Elo+
Party 1
Jing Wei
Jing Wei
SippingCider
Jing Wei
Level 107
God Stats
2W - 0L
1,315 SR
Queue Stats
24W - 18L
1,425 Elo+
Solo
Team Averages
Level 98
1,428 SR
1,394 Elo+

VS

Team Averages
Level 101
1,473 SR
1,424 Elo+
Arachne
Arachne
CallUsVenom
Arachne
Level 134
God Stats
43W - 49L
1,413 SR
Queue Stats
586W - 682L
1,394 Elo+
Solo
Apollo
Apollo
Samzi
Apollo
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Scuachorrito
Cerberus
Level 78
God Stats
17W - 16L
1,614 SR
Queue Stats
406W - 480L
1,407 Elo+
Solo
Athena
Athena
UndeadAsylums
Athena
Level 116
God Stats
36W - 31L
1,543 SR
Queue Stats
381W - 399L
1,448 Elo+
Solo
Cthulhu
Cthulhu
iCoLoSsUs9495
Cthulhu
Level 115
God Stats
9W - 11L
1,297 SR
Queue Stats
297W - 353L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kirbixzs20
Gilgamesh
10
1 / 3 / 3
5,860
533
3,931
7,468
2,633
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Serqet
10
6 / 2 / 0
6,222
566
2,855
5,744
1,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
Ms_Brax
Scylla
11
1 / 0 / 1
5,788
526
4,122
3,652
1,143
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Risette0
Yemoja
9
2 / 1 / 4
5,825
530
4,192
5,498
2,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Jing Wei
SippingCider
Jing Wei
9
1 / 1 / 2
5,299
482
3,871
6,338
1,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CallUsVenom
Arachne
10
2 / 1 / 2
5,909
537
2,874
5,213
1,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Apollo
Samzi
Apollo
9
1 / 1 / 2
5,616
511
3,681
4,680
1,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
Scuachorrito
Cerberus
10
0 / 2 / 0
5,429
494
2,051
6,553
3,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 4 / 2
6,458
587
4,170
8,246
4,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
8
2 / 4 / 0
5,375
489
3,669
7,271
3,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
11
Kills
6
7
Deaths
12
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
CallUsVenom
Arachne
2
1
2
3
W
Gilgamesh
Kirbixzs20
Gilgamesh
1
3
3
0.83
W
Serqet
6
2
0
3
W
Scylla
Ms_Brax
Scylla
1
0
1
1.5
W
Yemoja
Risette0
Yemoja
2
1
4
4
L
Apollo
Samzi
Apollo
1
1
2
2
L
Cerberus
Scuachorrito
Cerberus
0
2
0
0
W
Jing Wei
SippingCider
Jing Wei
1
1
2
2
L
1
4
2
0.5
L
Cthulhu
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,971
Damage
16,445
28,700
Taken
31,963
9,242
Mitigated
14,777
10,710
Healing
7,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
CallUsVenom
Arachne
2,874
2,115
807
1,498
5,213
1,987
0
1,029
4,184
0
26,553
W
Gilgamesh
Kirbixzs20
Gilgamesh
3,931
776
0
1,889
7,468
2,633
0
3,381
4,087
0
27,561
W
Serqet
2,855
322
0
1,550
5,744
1,876
572
1,086
4,658
0
23,312
W
Scylla
Ms_Brax
Scylla
4,122
763
0
738
3,652
1,143
304
1,997
1,655
29,976
0
W
Yemoja
Risette0
Yemoja
4,192
938
1,841
2,623
5,498
2,068
364
1,351
4,147
15,775
0
L
Apollo
Samzi
Apollo
3,681
1,905
0
1,470
4,680
1,387
858
1,609
3,071
0
23,811
L
Cerberus
Scuachorrito
Cerberus
2,051
105
0
1,304
6,553
3,333
0
3,155
3,338
25,719
0
W
Jing Wei
SippingCider
Jing Wei
3,871
3,132
0
2,069
6,338
1,522
192
2,075
4,263
0
27,054
L
4,170
1,853
0
2,099
8,246
4,276
659
119
7,992
32,472
0
L
Cthulhu
3,669
252
0
250
7,271
3,794
340
2,402
4,817
20,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,994
Gold Earned
28,787
242
Minions Killed
298
0
Camps Cleared
0
955,515
Distance Traveled
973,909
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,909
537
53
5
0
198,534
2
W
Gilgamesh
5,860
533
58
5
0
192,461
0
W
Serqet
6,222
566
61
6
0
215,247
0
W
Scylla
5,788
526
56
5
0
189,189
5
W
Yemoja
5,825
530
25
2
0
172,410
2
L
Apollo
5,616
511
56
5
0
192,104
0
L
Cerberus
5,429
494
68
6
0
189,546
3
W
Jing Wei
5,299
482
42
4
0
186,208
0
L
Athena
6,458
587
83
8
0
211,038
0
L
Cthulhu
5,375
489
38
3
0
182,687
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role