Player Matchup

Gilgamesh
Gilgamesh
DarkSandwolf
Gilgamesh
Level 34
God Stats
5W - 3L
1,422 SR
Queue Stats
414W - 447L
1,416 Elo+
Party 1
Set
Set
DillyDallyer
Set
Level 125
God Stats
0W - 3L
1,384 SR
Queue Stats
379W - 339L
1,513 Elo+
Party 1
Anubis
Anubis
KingPiingo
Anubis
Level 34
God Stats
3W - 3L
1,278 SR
Queue Stats
126W - 137L
1,500 Elo+
Solo
Athena
Athena
Kitten_Smuggler-
Athena
Level 29
God Stats
22W - 16L
1,515 SR
Queue Stats
313W - 298L
1,492 Elo+
Party 1
Ymir
Ymir
bigbadbrad12
Ymir
Level 26
God Stats
4W - 9L
1,385 SR
Queue Stats
314W - 310L
1,409 Elo+
Party 1
Team Averages
Level 50
1,397 SR
1,466 Elo+

VS

Team Averages
Level 56
1,532 SR
1,468 Elo+
Sobek
Sobek
Firekiller40
Sobek
Level 14
God Stats
4W - 4L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Le Karmaa
Danzaburou
Level 68
God Stats
2W - 2L
1,403 SR
Queue Stats
67W - 60L
1,435 Elo+
Party 2
Vamana
Vamana
RZnEK
Vamana
Level 104
God Stats
3W - 1L
1,761 SR
Queue Stats
75W - 58L
1,486 Elo+
Party 2
Set
Set
aDilios
Set
Level 55
God Stats
2W - 4L
1,496 SR
Queue Stats
77W - 71L
1,421 Elo+
Party 2
Kukulkan
Kukulkan
chechenSun
Kukulkan
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DarkSandwolf
Gilgamesh
10
1 / 3 / 2
5,968
497
3,871
6,594
2,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
5 / 2 / 1
6,997
583
4,390
7,438
3,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
KingPiingo
Anubis
12
4 / 2 / 2
7,369
614
7,286
6,859
3,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 4 / 2
5,343
445
3,526
8,162
6,370
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
0 / 3 / 0
5,769
481
2,488
7,415
6,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 3
6,702
559
3,474
7,014
4,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Le Karmaa
Danzaburou
10
1 / 1 / 5
6,701
558
4,030
5,077
1,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
RZnEK
Vamana
14
7 / 0 / 0
8,292
691
7,941
7,275
4,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Set
12
3 / 1 / 3
7,072
589
2,833
7,086
2,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
chechenSun
Kukulkan
11
0 / 7 / 2
6,495
541
2,994
7,923
1,616
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
10
Kills
14
14
Deaths
11
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DarkSandwolf
Gilgamesh
1
3
2
0.67
L
5
2
1
2.75
W
3
2
3
2.25
L
Anubis
KingPiingo
Anubis
4
2
2
2.5
L
0
4
2
0.25
W
Danzaburou
Le Karmaa
Danzaburou
1
1
5
3.5
W
Vamana
RZnEK
Vamana
7
0
0
7
W
Set
3
1
3
4.5
L
0
3
0
0
W
Kukulkan
chechenSun
Kukulkan
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,561
Damage
21,272
36,468
Taken
34,375
21,126
Mitigated
14,797
9,340
Healing
7,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DarkSandwolf
Gilgamesh
3,871
935
0
2,192
6,594
2,317
0
1,609
4,985
0
28,732
L
4,390
2,631
0
2,735
7,438
3,020
0
600
6,838
0
33,504
W
3,474
568
0
2,044
7,014
4,714
0
1,641
5,373
12,380
0
L
Anubis
KingPiingo
Anubis
7,286
213
0
3,093
6,859
3,222
0
1,970
4,889
40,421
0
L
3,526
351
0
1,227
8,162
6,370
21
2,289
5,873
16,619
0
W
Danzaburou
Le Karmaa
Danzaburou
4,030
2,032
0
1,012
5,077
1,512
726
1,019
4,058
0
36,240
W
Vamana
RZnEK
Vamana
7,941
3,978
0
3,182
7,275
4,136
349
2,716
4,559
0
46,313
W
Set
2,833
1,348
0
750
7,086
2,819
128
1,593
5,337
0
37,921
L
2,488
813
0
93
7,415
6,197
170
0
7,415
30,625
0
W
Kukulkan
chechenSun
Kukulkan
2,994
151
3
899
7,923
1,616
92
5,789
1,748
36,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,446
Gold Earned
35,262
287
Minions Killed
351
0
Camps Cleared
0
1,170,874
Distance Traveled
1,158,757
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,968
497
57
5
0
221,589
2
L
Set
6,997
583
73
6
0
257,036
2
W
Sobek
6,702
559
16
1
0
244,389
0
L
Anubis
7,369
614
78
7
0
207,922
5
L
Athena
5,343
445
24
2
0
236,290
1
W
Danzaburou
6,701
558
82
7
0
207,196
0
W
Vamana
8,292
691
90
8
0
249,431
3
W
Set
7,072
589
78
7
0
252,038
0
L
Ymir
5,769
481
55
5
0
248,037
0
W
Kukulkan
6,495
541
85
7
0
205,703
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role