Player Matchup

Cernunnos
Cernunnos
INFERNALKNIGHTZZ
Cernunnos
Level 16
God Stats
7W - 10L
1,557 SR
Queue Stats
38W - 47L
1,539 Elo+
Solo
Pele
Pele
McBlack1848
Pele
Level 27
God Stats
0W - 2L
1,274 SR
Queue Stats
63W - 69L
1,431 Elo+
Party 1
Nu Wa
Nu Wa
Wenne_10
Nu Wa
Level 29
God Stats
19W - 8L
1,691 SR
Queue Stats
104W - 105L
1,492 Elo+
Party 1
Odin
Odin
akainu749
Odin
Level 29
God Stats
1W - 1L
1,672 SR
Queue Stats
101W - 129L
1,410 Elo+
Party 1
Cabrakan
Cabrakan
krak_3
Cabrakan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,595 Elo+
Solo
Team Averages
Level 26
1,539 SR
1,493 Elo+

VS

Team Averages
Level 34
1,652 SR
1,538 Elo+
Tiamat
Tiamat
Geckoguy6000
Tiamat
Level 11
God Stats
162W - 126L
1,650 SR
Queue Stats
388W - 379L
1,493 Elo+
Solo
Fenrir
Fenrir
Kukuro222
Fenrir
Level 92
God Stats
5W - 3L
1,613 SR
Queue Stats
201W - 185L
1,536 Elo+
Party 3
Gilgamesh
Gilgamesh
NikaNikotin
Gilgamesh
Level 7
God Stats
5W - 2L
1,783 SR
Queue Stats
34W - 47L
1,695 Elo+
Party 3
Heimdallr
Heimdallr
Yhoni_Melavo
Heimdallr
Level 21
God Stats
2W - 1L
1,715 SR
Queue Stats
86W - 70L
1,543 Elo+
Party 2
Guan Yu
Guan Yu
lucaselpirata122
Guan Yu
Level 37
God Stats
8W - 5L
1,500 SR
Queue Stats
483W - 501L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
11
1 / 3 / 3
6,219
444
6,496
6,396
2,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 5 / 2
6,513
465
3,397
11,601
3,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Wenne_10
Nu Wa
11
1 / 4 / 2
6,591
471
4,897
6,896
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Odin
10
0 / 5 / 2
6,152
439
1,777
10,578
5,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cabrakan
krak_3
Cabrakan
11
3 / 3 / 3
6,915
494
4,650
11,735
11,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
5 / 0 / 4
8,594
614
8,881
5,156
3,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Kukuro222
Fenrir
11
2 / 2 / 6
7,315
523
5,076
9,788
6,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilgamesh
NikaNikotin
Gilgamesh
14
9 / 0 / 4
8,744
625
8,259
9,138
4,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
Yhoni_Melavo
Heimdallr
11
1 / 3 / 3
6,907
493
3,771
8,713
3,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 2 / 3
7,655
547
7,602
8,328
6,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
6
Kills
20
20
Deaths
7
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tiamat
5
0
4
7
L
Cernunnos
1
3
3
0.83
W
Fenrir
Kukuro222
Fenrir
2
2
6
2.5
L
1
5
2
0.4
W
Gilgamesh
NikaNikotin
Gilgamesh
9
0
4
11
L
Nu Wa
Wenne_10
Nu Wa
1
4
2
0.5
W
Heimdallr
Yhoni_Melavo
Heimdallr
1
3
3
0.83
L
Odin
0
5
2
0.2
L
Cabrakan
krak_3
Cabrakan
3
3
3
1.5
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,217
Damage
33,589
47,206
Taken
41,123
24,788
Mitigated
24,927
10,476
Healing
15,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
8,881
1,363
128
2,373
5,156
3,989
166
1,677
3,479
49,926
0
L
Cernunnos
6,496
2,579
0
379
6,396
2,542
0
2,038
4,294
0
25,505
W
Fenrir
Kukuro222
Fenrir
5,076
1,249
0
3,373
9,788
6,754
556
1,661
8,127
0
20,638
L
3,397
717
0
3,812
11,601
3,326
0
1,067
10,412
0
38,015
W
Gilgamesh
NikaNikotin
Gilgamesh
8,259
2,208
0
4,468
9,138
4,428
392
2,239
6,874
0
54,310
L
Nu Wa
Wenne_10
Nu Wa
4,897
712
0
450
6,896
2,107
155
2,065
4,601
38,514
0
W
Heimdallr
Yhoni_Melavo
Heimdallr
3,771
1,668
0
3,344
8,713
3,079
128
2,375
6,338
0
43,925
L
Odin
1,777
375
0
2,171
10,578
5,623
0
724
9,466
0
18,912
L
Cabrakan
krak_3
Cabrakan
4,650
747
0
3,664
11,735
11,190
16
2,384
9,128
24,577
0
W
7,602
1,375
102
1,635
8,328
6,677
525
1,595
6,458
0
37,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,390
Gold Earned
39,215
288
Minions Killed
397
0
Camps Cleared
0
1,327,631
Distance Traveled
1,412,105
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,594
614
106
8
0
284,776
4
L
Cernunnos
6,219
444
49
4
0
259,768
3
W
Fenrir
7,315
523
34
2
0
274,011
3
L
Pele
6,513
465
71
5
0
233,698
1
W
Gilgamesh
8,744
625
94
7
0
341,098
3
L
Nu Wa
6,591
471
93
7
0
250,739
2
W
Heimdallr
6,907
493
84
6
0
246,719
0
L
Odin
6,152
439
48
3
0
263,746
0
L
Cabrakan
6,915
494
27
2
0
319,680
4
W
Guan Yu
7,655
547
79
6
0
265,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role