Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
ItsMe-Jinx-
Fafnir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 43L
1,456 Elo+
Solo
Ymir
Ymir
MR THUNDER30
Ymir
Level 51
God Stats
245W - 220L
1,571 SR
Queue Stats
321W - 352L
1,455 Elo+
Solo
Medusa
Medusa
its queenmineme
Medusa
Level 118
God Stats
15W - 8L
1,369 SR
Queue Stats
354W - 319L
1,470 Elo+
Solo
Thoth
Thoth
xXMaxcoolXx
Thoth
Level 88
God Stats
1W - 4L
1,133 SR
Queue Stats
252W - 200L
1,451 Elo+
Solo
Team Averages
Level 96
1,415 SR
1,467 Elo+

VS

Team Averages
Level 103
1,488 SR
1,401 Elo+
Anubis
Anubis
 
Anubis
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ADirtyLeviathan
Danzaburou
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 55L
1,359 Elo+
Party 2
Osiris
Osiris
BiPolarScoe
Osiris
Level 154
God Stats
8W - 11L
1,389 SR
Queue Stats
331W - 367L
1,364 Elo+
Party 1
Cthulhu
Cthulhu
LastManGaming
Cthulhu
Level 73
God Stats
3W - 2L
1,500 SR
Queue Stats
34W - 48L
1,298 Elo+
Party 2
Gilgamesh
Gilgamesh
ThriftyAssassin
Gilgamesh
Level 155
God Stats
11W - 8L
1,550 SR
Queue Stats
379W - 379L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
0 / 6 / 0
6,361
489
1,949
10,296
4,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fafnir
11
2 / 2 / 2
7,040
542
2,474
5,608
4,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 7 / 0
5,531
425
2,329
11,850
5,281
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
4 / 2 / 2
7,149
550
7,515
8,905
2,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 5 / 0
5,798
446
2,528
6,184
1,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
7 / 0 / 2
8,417
647
6,510
5,164
2,182
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
ADirtyLeviathan
Danzaburou
11
2 / 3 / 2
6,660
512
3,251
7,748
2,429
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
13
4 / 0 / 7
7,784
599
3,022
7,287
3,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
10
0 / 3 / 3
5,633
433
3,693
8,951
3,511
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
ThriftyAssassin
Gilgamesh
15
9 / 0 / 1
8,557
658
12,689
6,012
3,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
6
Kills
22
22
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
6
0
0
W
Anubis
 
Anubis
7
0
2
8
W
Danzaburou
ADirtyLeviathan
Danzaburou
2
3
2
1
W
Osiris
4
0
7
7.5
L
Fafnir
2
2
2
1.5
W
Cthulhu
0
3
3
0.5
L
0
7
0
0
W
Gilgamesh
ThriftyAssassin
Gilgamesh
9
0
1
9.5
L
4
2
2
2.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,795
Damage
29,165
42,843
Taken
35,162
17,555
Mitigated
15,391
10,571
Healing
13,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,949
1,160
111
2,525
10,296
4,009
196
1,244
9,052
0
36,938
W
Anubis
 
Anubis
6,510
371
0
4,198
5,164
2,182
1,181
2,018
2,838
48,070
0
W
Danzaburou
ADirtyLeviathan
Danzaburou
3,251
1,019
318
3,046
7,748
2,429
1,679
1,647
6,101
0
28,085
W
Osiris
3,022
1,717
0
513
7,287
3,943
0
821
6,430
0
47,347
L
Fafnir
2,474
691
0
1,547
5,608
4,214
192
1,701
3,907
21,579
0
W
Cthulhu
3,693
101
640
2,732
8,951
3,511
715
825
8,126
21,086
0
L
2,329
759
425
1,601
11,850
5,281
70
19
11,831
20,967
0
W
Gilgamesh
ThriftyAssassin
Gilgamesh
12,689
4,155
0
1,791
6,012
3,326
0
1,676
4,336
19
55,460
L
7,515
3,532
0
4,102
8,905
2,766
804
2,686
6,219
0
42,245
L
2,528
87
0
260
6,184
1,285
0
4,572
1,612
27,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,879
Gold Earned
37,051
270
Minions Killed
388
0
Camps Cleared
0
1,108,900
Distance Traveled
1,229,808
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,361
489
74
6
0
242,901
0
W
Anubis
8,417
647
107
8
0
230,490
4
W
Danzaburou
6,660
512
70
5
0
204,357
0
W
Osiris
7,784
599
86
7
0
258,685
2
L
Fafnir
7,040
542
31
2
0
243,164
3
W
Cthulhu
5,633
433
34
3
0
254,660
2
L
Ymir
5,531
425
39
3
0
213,799
3
W
Gilgamesh
8,557
658
91
7
0
281,616
3
L
Medusa
7,149
550
72
6
0
219,482
0
L
Thoth
5,798
446
54
4
0
189,554
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role