Player Matchup

Yemoja
Yemoja
Mrodd
Yemoja
Level 6
God Stats
0W - 2L
1,527 SR
Queue Stats
1W - 2L
1,343 Elo+
Solo
Ra
Ra
OriNameDaddy
Ra
Level 12
God Stats
5W - 12L
1,682 SR
Queue Stats
76W - 75L
1,662 Elo+
Solo
Tyr
Tyr
Scarfacê
Tyr
Level 17
God Stats
60W - 40L
1,506 SR
Queue Stats
180W - 128L
1,624 Elo+
Solo
Loki
Loki
YZDR
Loki
Level 7
God Stats
1W - 5L
1,367 SR
Queue Stats
2W - 8L
1,565 Elo+
Solo
Hachiman
Hachiman
strickland218
Hachiman
Level 22
God Stats
8W - 4L
1,500 SR
Queue Stats
145W - 141L
1,590 Elo+
Solo
Team Averages
Level 13
1,516 SR
1,557 Elo+

VS

Team Averages
Level 16
1,562 SR
1,599 Elo+
Rama
Rama
Kаlluto
Rama
Level 12
God Stats
11W - 4L
1,745 SR
Queue Stats
290W - 109L
1,912 Elo+
Solo
Ares
Ares
MashiraoOjiro
Ares
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,518 Elo+
Solo
Guan Yu
Guan Yu
Watermelom69
Guan Yu
Level 19
God Stats
2W - 2L
1,708 SR
Queue Stats
51W - 56L
1,549 Elo+
Solo
Hun Batz
Hun Batz
bryce1012y
Hun Batz
Level 29
God Stats
2W - 2L
1,641 SR
Queue Stats
90W - 96L
1,477 Elo+
Solo
Janus
Janus
jevalo263
Janus
Level 12
God Stats
1W - 2L
1,214 SR
Queue Stats
14W - 11L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Mrodd
Yemoja
15
0 / 8 / 12
10,128
422
7,777
19,783
17,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
10 / 7 / 5
13,713
571
26,473
22,189
13,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
10 / 4 / 3
12,258
511
19,689
31,243
31,441
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Loki
YZDR
Loki
15
1 / 6 / 0
9,898
412
1,803
14,045
4,755
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hachiman
strickland218
Hachiman
7
1 / 3 / 1
7,226
301
3,155
5,176
917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
21 / 3 / 3
15,947
664
38,488
26,896
11,803
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
1 / 7 / 14
11,488
479
7,940
20,968
19,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
Watermelom69
Guan Yu
20
5 / 1 / 8
13,202
550
13,980
16,234
16,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
bryce1012y
Hun Batz
20
1 / 6 / 4
12,457
519
9,393
16,459
6,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
jevalo263
Janus
8
0 / 5 / 0
8,316
347
1,923
5,200
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
57
22
Kills
28
28
Deaths
22
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Rama
21
3
3
7.5
W
1
7
14
1.14
L
Yemoja
Mrodd
Yemoja
0
8
12
0.75
L
10
7
5
1.79
L
10
4
3
2.88
W
Guan Yu
Watermelom69
Guan Yu
5
1
8
9
L
Loki
YZDR
Loki
1
6
0
0.17
W
Hun Batz
bryce1012y
Hun Batz
1
6
4
0.5
W
Janus
jevalo263
Janus
0
5
0
0
L
Hachiman
strickland218
Hachiman
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,897
Damage
71,724
92,436
Taken
85,757
68,143
Mitigated
56,570
24,482
Healing
34,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
38,488
26,608
0
15,334
26,896
11,803
3,031
11,062
15,834
0
153,863
W
7,940
133
0
2,427
20,968
19,653
317
12,115
8,853
19,456
0
L
Yemoja
Mrodd
Yemoja
7,777
2,209
2,051
1,014
19,783
17,561
214
2,322
17,311
23,871
0
L
26,473
1,577
2,246
7,178
22,189
13,469
0
1,913
20,276
126,158
0
L
19,689
2,919
0
10,754
31,243
31,441
278
4,538
26,280
0
82,376
W
Guan Yu
Watermelom69
Guan Yu
13,980
3,012
3,941
8,859
16,234
16,850
3,114
6,307
9,927
0
69,308
L
Loki
YZDR
Loki
1,803
361
0
0
14,045
4,755
199
626
13,270
0
56,117
W
Hun Batz
bryce1012y
Hun Batz
9,393
2,348
0
3,634
16,459
6,682
0
5,479
10,980
0
94,079
W
Janus
jevalo263
Janus
1,923
66
0
339
5,200
1,582
0
2,822
2,378
20,905
0
L
Hachiman
strickland218
Hachiman
3,155
1,297
0
1,239
5,176
917
0
609
4,567
0
13,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,223
Gold Earned
61,410
478
Minions Killed
552
0
Camps Cleared
0
1,912,248
Distance Traveled
1,974,860
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
15,947
664
207
9
0
406,796
4
W
Ares
11,488
479
18
1
0
466,574
8
L
Yemoja
10,128
422
36
2
0
422,445
5
L
Ra
13,713
571
205
9
0
427,019
4
L
Tyr
12,258
511
117
5
0
520,479
6
W
Guan Yu
13,202
550
135
6
0
480,759
3
L
Loki
9,898
412
96
4
0
388,187
1
W
Hun Batz
12,457
519
147
6
0
461,852
1
W
Janus
8,316
347
45
2
0
158,879
2
L
Hachiman
7,226
301
24
1
0
154,118
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role