Player Matchup

Neith
Neith
Apagani2631
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,122 Elo+
Solo
Chaac
Chaac
Dr_Coke77
Chaac
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 22L
1,018 Elo+
Solo
Janus
Janus
FoggyCornet2315
Janus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,253 Elo+
Solo
Artemis
Artemis
Humble_Beast14
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 48L
1,344 Elo+
Solo
Ares
Ares
Luft__MarkZ
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 6
1,500 SR
1,247 Elo+

VS

Team Averages
Level 22
1,500 SR
1,341 Elo+
Sun Wukong
Sun Wukong
CarmelKittyVamp
Sun Wukong
Level 21
God Stats
4W - 1L
1,537 SR
Queue Stats
94W - 103L
1,399 Elo+
Solo
Gilgamesh
Gilgamesh
PietraFL
Gilgamesh
Level 27
God Stats
15W - 18L
1,484 SR
Queue Stats
82W - 96L
1,313 Elo+
Solo
Artemis
Artemis
Stremer btw5546
Artemis
Level 27
God Stats
6W - 3L
1,676 SR
Queue Stats
115W - 133L
1,358 Elo+
Solo
Achilles
Achilles
TTVNiftyViper
Achilles
Level 18
God Stats
33W - 26L
1,535 SR
Queue Stats
469W - 474L
1,304 Elo+
Solo
Nu Wa
Nu Wa
best_healer_ever
Nu Wa
Level 16
God Stats
1W - 0L
1,269 SR
Queue Stats
77W - 57L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 3
6,016
376
1,959
7,377
1,929
Chaac
Dr_Coke77
Chaac
15
10 / 2 / 3
9,387
587
11,656
14,154
7,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 1 / 2
7,913
495
5,350
6,187
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 9 / 0
6,957
435
2,558
9,594
4,042
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 8 / 3
6,633
415
2,132
13,153
9,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CarmelKittyVamp
Sun Wukong
12
3 / 4 / 1
7,875
492
2,458
12,031
5,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
PietraFL
Gilgamesh
15
8 / 0 / 3
9,543
596
8,267
9,245
4,537
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
4 / 3 / 2
8,292
518
4,593
7,995
2,363
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
TTVNiftyViper
Achilles
12
6 / 3 / 2
8,484
530
7,752
10,303
7,488
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
5 / 6 / 2
8,624
539
9,095
7,606
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
15
Kills
26
27
Deaths
16
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
Sun Wukong
CarmelKittyVamp
Sun Wukong
3
4
1
0.88
L
Chaac
Dr_Coke77
Chaac
10
2
3
5.75
L
4
1
2
5
L
1
9
0
0.11
L
0
8
3
0.19
W
Gilgamesh
PietraFL
Gilgamesh
8
0
3
9.5
W
4
3
2
1.67
W
Achilles
TTVNiftyViper
Achilles
6
3
2
2.33
W
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,655
Damage
32,165
50,465
Taken
47,180
24,541
Mitigated
21,373
9,774
Healing
5,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,959
594
0
252
7,377
1,929
0
1,271
5,773
0
6,933
W
Sun Wukong
CarmelKittyVamp
Sun Wukong
2,458
916
0
2,977
12,031
5,033
0
1,423
10,546
0
43,413
L
Chaac
Dr_Coke77
Chaac
11,656
2,829
0
8,112
14,154
7,372
589
1,695
12,203
0
62,378
L
5,350
496
0
666
6,187
1,841
1,546
1,035
5,007
47,782
0
L
2,558
1,256
0
240
9,594
4,042
632
1,848
7,596
0
29,185
L
2,132
283
0
504
13,153
9,357
325
2,285
10,405
13,413
0
W
Gilgamesh
PietraFL
Gilgamesh
8,267
1,590
0
407
9,245
4,537
320
858
8,347
0
47,849
W
4,593
2,163
0
0
7,995
2,363
654
1,517
6,326
0
31,986
W
Achilles
TTVNiftyViper
Achilles
7,752
3,144
171
1,870
10,303
7,488
570
1,914
8,289
0
23,914
W
9,095
1,354
0
80
7,606
1,952
1,727
1,288
6,190
36,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,906
Gold Earned
42,818
284
Minions Killed
313
0
Camps Cleared
0
1,312,584
Distance Traveled
1,346,495
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,016
376
12
1
0
167,991
0
W
Sun Wukong
7,875
492
69
4
0
265,376
0
L
Chaac
9,387
587
112
7
0
311,912
2
L
Janus
7,913
495
77
5
0
317,550
1
L
Artemis
6,957
435
66
4
0
235,083
0
L
Ares
6,633
415
17
1
0
280,048
1
W
Gilgamesh
9,543
596
85
5
0
304,681
1
W
Artemis
8,292
518
43
3
0
234,231
0
W
Achilles
8,484
530
39
2
0
291,936
1
W
Nu Wa
8,624
539
77
5
0
250,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role