Player Matchup

Ares
Ares
AcTxion-_Aerohs
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Horus
Horus
Arran15
Horus
Level 26
God Stats
4W - 7L
1,446 SR
Queue Stats
64W - 63L
1,406 Elo+
Party 3
Mulan
Mulan
Twitch_Zaleria
Mulan
Level 28
God Stats
14W - 10L
1,590 SR
Queue Stats
71W - 97L
1,424 Elo+
Party 2
Ullr
Ullr
UrDaIsSmiting
Ullr
Level 26
God Stats
6W - 8L
1,484 SR
Queue Stats
68W - 87L
1,391 Elo+
Party 3
Fenrir
Fenrir
XxLEW1SxX
Fenrir
Level 29
God Stats
18W - 19L
1,460 SR
Queue Stats
184W - 168L
1,432 Elo+
Party 3
Team Averages
Level 22
1,496 SR
1,431 Elo+

VS

Team Averages
Level 24
1,483 SR
1,385 Elo+
Eset
Eset
Synxyy-60fps_-_
Eset
Level 28
God Stats
1W - 2L
1,534 SR
Queue Stats
84W - 108L
1,365 Elo+
Party 4
Vamana
Vamana
TSM_Telopou
Vamana
Level 26
God Stats
0W - 6L
1,310 SR
Queue Stats
16W - 29L
1,321 Elo+
Party 4
Fenrir
Fenrir
Thedudewhofails
Fenrir
Level 23
God Stats
19W - 10L
1,559 SR
Queue Stats
337W - 308L
1,457 Elo+
Party 1
Medusa
Medusa
Tomdollie22
Medusa
Level 18
God Stats
76W - 75L
1,500 SR
Queue Stats
280W - 304L
1,355 Elo+
Party 1
Cerberus
Cerberus
nicky414
Cerberus
Level 26
God Stats
67W - 65L
1,512 SR
Queue Stats
266W - 302L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 6
9,352
468
4,406
13,696
10,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
Arran15
Horus
14
0 / 2 / 4
8,650
433
8,033
16,179
13,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
10 / 3 / 4
9,936
497
10,670
17,230
7,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
4 / 0 / 6
11,114
556
11,667
13,832
5,116
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
XxLEW1SxX
Fenrir
19
10 / 1 / 5
11,547
577
15,066
11,839
6,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 0
8,201
410
6,286
14,418
3,673
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
15
1 / 5 / 0
9,756
488
10,763
20,465
11,232
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
6 / 3 / 2
9,436
472
13,068
18,105
8,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
13
1 / 4 / 6
8,910
446
6,222
7,784
2,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
nicky414
Cerberus
13
2 / 5 / 5
9,186
459
9,820
14,900
9,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
24
Kills
10
10
Deaths
25
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
4
6
0.75
W
Horus
Arran15
Horus
0
2
4
1
L
0
8
0
0
L
Vamana
1
5
0
0.2
L
6
3
2
2.33
L
Medusa
1
4
6
1
W
10
3
4
4
W
4
0
6
7
W
Fenrir
XxLEW1SxX
Fenrir
10
1
5
12.5
L
Cerberus
nicky414
Cerberus
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,842
Damage
46,159
72,776
Taken
75,672
43,104
Mitigated
35,381
25,536
Healing
13,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,406
582
0
568
13,696
10,380
828
3,681
10,015
27,445
0
W
Horus
Arran15
Horus
8,033
3,563
135
4,826
16,179
13,318
0
908
15,271
0
34,427
L
6,286
1,143
123
1,220
14,418
3,673
412
60
14,358
32,127
0
L
Vamana
10,763
4,760
0
7,052
20,465
11,232
1,264
0
19,865
0
59,300
L
13,068
3,999
0
3,176
18,105
8,104
0
1,922
16,183
0
48,098
L
Medusa
6,222
3,581
0
0
7,784
2,427
429
424
7,360
0
43,025
W
10,670
1,782
0
6,736
17,230
7,705
1,093
4,760
12,470
0
47,671
W
11,667
8,192
0
6,816
13,832
5,116
3,340
4,687
9,145
0
70,029
W
Fenrir
XxLEW1SxX
Fenrir
15,066
4,057
0
6,455
11,839
6,585
0
2,070
9,769
0
94,918
L
Cerberus
nicky414
Cerberus
9,820
217
0
2,171
14,900
9,945
323
2,000
12,875
35,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,599
Gold Earned
45,489
441
Minions Killed
371
0
Camps Cleared
0
1,893,987
Distance Traveled
1,875,870
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,352
468
39
2
0
357,376
2
W
Horus
8,650
433
56
3
0
340,901
0
L
Eset
8,201
410
59
3
0
330,697
0
L
Vamana
9,756
488
99
5
0
384,158
1
L
Fenrir
9,436
472
70
4
0
430,412
1
L
Medusa
8,910
446
70
4
0
358,883
0
W
Mulan
9,936
497
84
4
0
393,706
3
W
Ullr
11,114
556
129
6
0
369,577
1
W
Fenrir
11,547
577
133
7
0
432,427
1
L
Cerberus
9,186
459
73
4
0
371,720
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role