Player Matchup

Medusa
Medusa
Derrajeine
Medusa
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
Katha1109
Erlang Shen
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
348W - 338L
1,405 Elo+
Party 4
Xing Tian
Xing Tian
MikadoGER
Xing Tian
Level 24
God Stats
5W - 3L
1,532 SR
Queue Stats
42W - 46L
1,421 Elo+
Party 4
Tsukuyomi
Tsukuyomi
OxxxGhDxD
Tsukuyomi
Level 29
God Stats
2W - 2L
1,719 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 3
Chaac
Chaac
Vikram122
Chaac
Level 10
God Stats
21W - 7L
1,797 SR
Queue Stats
38W - 19L
1,609 Elo+
Solo
Team Averages
Level 24
1,609 SR
1,487 Elo+

VS

Team Averages
Level 17
1,548 SR
1,590 Elo+
Da Ji
Da Ji
Ikonaka
Da Ji
Level 6
God Stats
10W - 2L
1,962 SR
Queue Stats
12W - 7L
1,602 Elo+
Party 1
Artemis
Artemis
Otzilla
Artemis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
SmurfTarSalmon
Ares
Level 5
God Stats
5W - 2L
1,500 SR
Queue Stats
25W - 12L
1,602 Elo+
Party 1
Sol
Sol
kzMuppet
Sol
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,602 Elo+
Party 2
Osiris
Osiris
putsi
Osiris
Level 14
God Stats
0W - 2L
1,276 SR
Queue Stats
6W - 4L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Derrajeine
Medusa
13
3 / 2 / 6
8,165
480
5,196
7,856
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
Katha1109
Erlang Shen
11
3 / 6 / 3
7,304
430
3,975
11,433
5,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
MikadoGER
Xing Tian
15
5 / 1 / 3
9,246
544
7,873
10,058
9,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
OxxxGhDxD
Tsukuyomi
14
7 / 1 / 4
9,214
542
6,435
9,220
3,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Vikram122
Chaac
19
11 / 0 / 4
11,668
686
15,930
11,354
7,644
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ikonaka
Da Ji
14
2 / 4 / 1
8,503
500
4,022
11,541
4,386
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Otzilla
Artemis
11
1 / 9 / 1
7,055
415
5,548
13,570
4,546
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
6 / 5 / 1
8,444
497
11,049
15,239
12,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
1 / 4 / 0
7,444
438
2,807
6,740
2,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
putsi
Osiris
11
0 / 7 / 0
6,766
398
5,371
12,452
7,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
29
Kills
10
10
Deaths
29
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
Derrajeine
Medusa
3
2
6
3
L
Da Ji
Ikonaka
Da Ji
2
4
1
0.63
W
Erlang Shen
Katha1109
Erlang Shen
3
6
3
0.75
W
Xing Tian
MikadoGER
Xing Tian
5
1
3
6.5
L
Artemis
Otzilla
Artemis
1
9
1
0.17
W
Tsukuyomi
OxxxGhDxD
Tsukuyomi
7
1
4
9
L
6
5
1
1.3
W
Chaac
Vikram122
Chaac
11
0
4
13
L
1
4
0
0.25
L
Osiris
putsi
Osiris
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,409
Damage
28,797
49,921
Taken
59,542
28,102
Mitigated
31,513
7,548
Healing
10,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Derrajeine
Medusa
5,196
2,480
0
1,469
7,856
2,795
120
3,755
4,101
0
36,901
L
Da Ji
Ikonaka
Da Ji
4,022
1,237
0
4,286
11,541
4,386
0
1,021
10,520
0
55,039
W
Erlang Shen
Katha1109
Erlang Shen
3,975
1,385
0
998
11,433
5,054
944
6,305
5,128
0
24,598
W
Xing Tian
MikadoGER
Xing Tian
7,873
911
0
288
10,058
9,365
337
1,085
8,973
37,330
0
L
Artemis
Otzilla
Artemis
5,548
3,404
0
2,592
13,570
4,546
125
68
13,502
0
36,580
W
Tsukuyomi
OxxxGhDxD
Tsukuyomi
6,435
2,182
0
689
9,220
3,244
0
1,307
7,913
0
50,795
L
11,049
501
0
1,116
15,239
12,601
0
1,146
14,093
32,320
0
W
Chaac
Vikram122
Chaac
15,930
2,037
0
4,104
11,354
7,644
0
1,388
9,966
0
98,080
L
2,807
85
0
0
6,740
2,630
0
658
6,082
31,494
1,231
L
Osiris
putsi
Osiris
5,371
2,069
0
2,758
12,452
7,350
0
4,980
7,472
0
35,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,597
Gold Earned
38,212
434
Minions Killed
321
0
Camps Cleared
0
1,794,090
Distance Traveled
1,584,582
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,165
480
57
3
0
322,398
3
L
Da Ji
8,503
500
107
6
0
363,530
1
W
Erlang Shen
7,304
430
43
3
0
359,220
1
W
Xing Tian
9,246
544
70
4
0
348,975
0
L
Artemis
7,055
415
63
4
0
263,259
2
W
Tsukuyomi
9,214
542
83
5
0
391,262
0
L
Ares
8,444
497
36
2
0
361,941
0
W
Chaac
11,668
686
181
11
0
372,235
1
L
Sol
7,444
438
62
4
0
315,698
1
L
Osiris
6,766
398
53
3
0
280,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role